
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, no. played free weekend... glad it was free...
Malisimo le falta mejora de rendimiento y la historia aburrida no e aguantado ni 30 minutos jugando
optimizasyonu bok gibi yapıp oynamama engel oldukları için yapımcılara teşekkür ediyorum
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prestazioni imbarazzanti Unreal engine 5 si dimostra ancora un mattone, in più non è per niente ottimazzato. il gioco è veramente noioso, e il mondo di gioco è vuoto, senza anima. Peccato...
Overall good story but no free roam sadly otherwise wait for a sale
Really cool tech demo.... But a game? Naw I really wanted to like this game i thought the AI generation was neat. DLSS was a cool idea but its so blurry and fuzzy but the game play is nothing new same dive to mission and kill then drive more (gta style) but i no freedom to do what ever you want fixed on rails game so a fake GTA open world. its no really open world
The first 2 hours of the game is mostly cinematics and taxi jobs, with some shooting, and explosions that make no sense. You dont get in trouble from driving over or shooting pedestrians outside the Silva factory, but once you are in the factory, you cant because you will fail the mision. You cant look around at all (since there nothing to intereact with) like you would in any similar game (mafia as example) and once you get in the car you cant get out from it until you get forced out. You cant drive anything else unless its forced on you. The game is incredibly stuttery, and has horrible ghosting. Quality modes have no effect in the games quality so keep it a minimum. Now if you like games that have 3 minutes of gameplay for every 5 minutes of cinematics this is your game. Shooting and driving is fun but GOD the game starts to feel repetitive. And I do think the story is kinda interesting although it feels like it makes no sense. Since you are ex-military that does not remember what happened in the last 5 years of your life, but randomly you get some portal to a mission that has nothing to do with the main story. If the game was probably less than 5 pounds I would think of getting it, but even still they would need to fix all of the above.
I finally played this during the Free Weekend. If Steam had a "Mixed" recommendation option, I would've picked that instead of simply recommending it or not. To me, this feels like the Balan Wonderworld of GTA-inspired games. I wanted to enjoy it, but I quickly realized there's very little actual gameplay. Most missions follow the same formula: Cutscene > Drive > Short gunfight > Drive > Cutscene After a while, the mission structure becomes repetitive. As a diehard GTA fan, this has to be one of the most disappointing GTA-inspired games I've played. It just isn't worth your time. That said, I actually enjoyed the story, and some of the third-person shooter sequences were actually ok ig, even if the combat itself feels fairly generic. Although it looks like it tries to capitalize the success of Cyberpunk or triee to ripoff the latter's game with no information What's worst is no open world. It's just your generic linear mission-based game wanted to gatekeeping you from roaming. There is no free roam whatsoever. Which it defeats the purpose of making it open world. It's more like closed world instead If you're looking for a story-driven third-person shooter with memorable gameplay, I'd recommend playing Max Payne instead or play other GTA-inspired games like Sleeping Dogs, Cyberpunk and Watch Dogs.
nem se fosse de graça eu comprava essa mierda,
junge wie kann ein spiel so schlecht sein
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $2.6M | 5K | 92% | $39.99 | |
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| $2.6M | 10.4K | 95% | $9.99 |