
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Never enugh stone wich makes progress super slow. - You can make stone later with a refining beast but even that is slow and getting to that point takes time. So you are stucking looking at a bunch of muppets doing nothing while you are waiting for research to finish so you can build a stupid ass refining beast. - Also no reason for Gutberry planter to cost 16 ♥♥♥♥♥♥♥ stone. - Aid pathing is horrible even at emergency level so moste students or mages will ♥♥♥♥♥♥♥ die before they get help. - some of the menus are ♥♥♥♥♥♥♥ terrible too like the room goal menus was way better before. - it pisses me off so bad that such a ♥♥♥♥♥♥♥ good concept of a game gets shafted because some ♥♥♥♥♥♥♥ idiot wants to change something.
还行,缺氧风格的经营模拟游戏。就是太多时间在等待前期科技流程,就招不到教员,升不了法杖。感觉再玩一遍后就没啥意思了。再加上个·遗物系统,养成就有点太慢了。后期升一级都很慢。然后就是建房子,管控心情这一块。感觉玩和没玩过都很卡时间,没什么操作性的东西。打怪感觉也只是一个副系统,检测你的科技到没到这个点。玩了四十个小时大概过了一个半流程。就这样吧,科技也没什么新颖的东西。但是房间造景还是挺好看的,尤其是巫师的高塔。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can see how a lot of people would like this, so giving it a recommend. it is a bit too stressful for me, has it has a steep learning curve and a LOT going on. have to turn the difficulty WAAAY down for me to enjoy it.
Отличная игра провёл в ней 145 часов, очень понравился гемплей и визуальный стиль. Игра очень похожа на Oxygen Not Included, но с упором на стройку (в первую очередь) и пошаговые бои, а не на преобразование ресурсов. Единственный минус, который я нашёл в этой игре - очень медленное течение времени, играл всегда на скорости ×3, на ×1 маги передвигаются как сонные мухи.
Очень залипательная игра, где нужно в меру подумать. Контента предостаточно. Но в начале сложно, нужно будет несколько раз с нуля начинать прежде чем результат покажется удовлетворительным.
This seems to be a somewhat complex game, but while there are quest objectives there is no tutorial telling you how to meet those objectives. There is a Codex but it is minimal and anyway automatically come up during relevant sections of gameplay. Just through guessing I was able to build a building and enter combat to try to get Iron to meet my next quest objective. Combat is turn based, yet I had no idea what was going on. Which units should i put in the front or back row? What do the many abilities do? It's disappointing because the game has Rimworld like vibes, and I really like Rimworld. But I also don't want to spend 2 hours guessing at how to play a game to see if I even like it, then to have my 2 hour refund window run out.
Great magic school themed game with a lot of management and entertaining tbs fights! You get attached to the students until they become mages and retire or die, they got the (not so) human resources management all right! Students have even Conclusion Projects of their graduation manifesting relics of all kinds. Really a great hidden gem, wish for more content, it could be paid DLCs, I would buy in a heartbeat and play 100 hours more!
Mid. Cool game if you wanna do all your research on google to figure out how to play it.
Mind over Magic is beautifully designed with great love for details, which I enjoyed discovering. A friend recommended it to me after reading you were able to build your own School of Witchcraft. It also seems very beginnerfriendly to me and still lets you play hours and hours. I also really like the mix of building, gathering, designing and fighting.
A great simulation game where you get to play as the headmaster of a magic academy. Recruiting students and helping them reach their goals is a fun relaxing experience. I didn't think I would enjoy the Underschool but the exploration and the combat really helped to break up running the school above and became one of my favorite moments.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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