
Welcome to Minami Lane! Build your own street in this tiny cozy, casual management sim! Unlock and customize buildings, manage your shops, and maximize the happiness of your villagers to complete quests and fill your street with love!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Minami Lane is a small, wholesome management game set on a Japanese-inspired street. Create and manage your own street, make sure everyone is happy, and watch the villagers live their lives! Enjoy 2 to 4 hours of playtime, cute tanukis and lots of cats!

Build your street
Build homes to add villagers to your street, then improve their happiness by beautifying every inch and building a variety of shops & attractions! These include ramen shops, boba cafes, bookstores and more, each with unique inventories and effects.
Manage your shops
Attract customers with everything from floral bouquets to karaoke! Shops you create will need your careful guidance to offer the right products at the right prices. Lead them to success and make your neighborhood thrive.
Watch your villagers live their lives
Once you start the day, you'll get to see each villager react to your street and offer helpful feedback on how to improve! Memorize their preferences and refine your street the following day.
Reach your objectives
Complete missions to unlock new levels with more buildings, villager types, and other surprises.

What Minami Lane offers:
2-4 hours of play time
Create and customize your own adorable street
Manage shops by adjusting their inventory, recipes, and prices
Play strategically to complete each level's mission objectives
Keep the streets clean by picking up trash
Tanukis and cats!
What Minami Lane does not offer:
Hardcore strategy
Multiplayer
Tons of missions
New levels after release

In Minami Lane's missions, you'll need to strategically plan each day and use elements such as random events to your advantage to complete multiple objectives.
The sandbox mode focuses on creativity and relaxation, allowing you to immerse yourself in the peaceful, cozy world without the stress of objectives.

Minami Lane is the collaborative effort of Dorian (Doot), Doriane (Blibloop) and Antoine (Zakku). Doot, a former data scientist turned game developer, brings light strategy and management gameplay, while Blibloop breathes life into the isometric world with her Studio Ghibli-inspired, hand-drawn designs. Zakku adds the finishing touches with joyful, wholesome music compositions and soundscape. We really hope you will enjoy this tiny game we made with love 💕
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−50% | 6.7Kreviews | 97% | — | $1.1M |
| $4.99 | 99ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Main game (excluding sandbox mode) is about 3 hours long. Also for a game themed around Japan, there's an awful lot of Bantus running about.
10/10. Cumpre o que promete, apesar de ser um jogo bem curtinho. Obra boa pra espairecer e acalmar a mente! 🤍
Didn't really catch my interest, to be honest.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.7K | 96% | $19.99 | |
| $1.1M | 2.8K | 99% | $19.99 | |
| $1.1M | 1.4K | 92% | $19.99 | |
| $1.1M | 2.6K | 85% | $19.99 | |
| $1.1M | 2.1K | 86% | $14.99 | |
| $1.1M | 741 | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 23 | 83% | $4.99 | |
| — | 0 | — | — | |
| $65.5K | 170 | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cozy short game, decently engaging for the price, it's not difficult but there's some strategy involving which buildings to buy and how to optimize your shops to reach the optional objectives, it's a good game to pass the time.
Lindo e divertido de jogar. É um jogo curto, mas vale a pena.
great cozy game needs more missions and updates
Super fun! Very relaxing, but still kept me engaged with all the requirements needed to either complete the missions or create a successful business that the villagers liked. I wish they added more store customization designs and colors. They should definitely add more missions or content or continuous goals to each after finishing the original missions. Love this game!
A short cozy management game where you take care of one lane. Started off cute and fun but quickly grew boring with hardly any depth in it.
Very comfy, cute game for chilling. First after buying I thought that it's a little bit short, but now when I finished it I think it's enough (and there is a sandbox mode after all). Thank you, Doot and Blibloop :3
Muy cozy, tardé unas 4 horas en acabarme el juego con calma y poquito más para completar todos los logros. Bastante recomendable como experiencia, está muy currado para tener solo 6 meses de desarrollo, hicieron un muy buen trabajo. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.