
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entire game basically is built around the end encounter. NOTHING is even remotely hard compared to this. Actually takes it down a notch for me. It's a good game but core mechanics like burrowing are essentially useless in the end.
Ein super Zelda-like mit allen was man braucht: "Open World", Levelsystem, viele Rätsel und Sidequests, witzige Dialoge gute Steuerung im schönen 16bit Pixel Look . In 20-30 Stunden kann man hier eine richtig gute Zeit haben.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really wanna like this game but -bad map -immediate tough as nails runbacks -insane difficulty curve not for me
More than a blast to the past; if anything its a step to the future for top-down adventure games. The grim atmosphere, dark humor and colorful characters make a pretty engaging story and the design/topography of Tenebrous isle turn it into an incredibly memorable place. None of the fast travel systems of the game felt that intuitive to me but they also felt mostly unnecessary once you dominate the layout and have a decent trinket/sidearm combination for fast movement. Combat can be incredibly demanding but its just as satisfying, very simple in concept but hard to master. Mina only moves in the 4 cardinal directions while enemies, projectiles and stage hazards dont have the same limitations. It ensures players learn enemy patterns(especially since burrowing has a one second delay) as most games do but more than anything it rewards mastery of positioning and space awareness to best most enemies, especially since a lot of them are fast and aggressive enough to put you against the ropes fairly easily. Exploration and secrets ooze from every screen you travel throughout; there will rarely be a room without some secret area/object hidden in plain sight for the most observant to collect. Shortcuts, sidearms, secret bosses, etc, this is a game thats begging the player to spend all the time it can enjoying it to the fullest. Its also ironically enough one of the most speedrun-friendly games ive ever played.
I finished the game just to finish it, not because I enjoyed it.
it somehow mixes the open world genre + gameboy graphics + soulslike difficulty + castlevania combat + hollow knight charm system + silksong enemy ai + a bunch more ♥♥♥♥ ad then makes it one of the best at these I've ever played
was forced to buy this against my will and it took me 5 minutes to set up the controls
Call me Mina the way I be Hollowing out my cheeks under the desk at Yacht Club Games for creating this masterpiece. Post review
There's a great game in here, but it is buried beneath endless decisions and designs that will frustrate the hell out of you, but which have clearly been justified under the banner of difficulty. Then justified again with the decision to include cheats in the game so that when you get sick of the experience, you can literally just opt out and god mode the rest of your playthrough (the final boss in my case) as if that makes it okay for every system in the game to be as annoying and tedious as possible. Nevertheless, the game is great when it can get past itself. And if you're a god gamer then you'll love this.
神作中的神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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