
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it! There is just something smooth about the gameplay
Played during free wekend. I really wish to like this game, but it feels like a bunch of great ideas that were left completely unrefined. Ages seem less relevant and interesting than you could expect. Production cycles and converting resources into goods is a fantastic idea.. that feels very lackluster in practice, because of bad UI, lack of filtering resources and the fact every single pop works a tile on map, so switching up production in bigger settlements takes far more time and effort than you should expect. The whole management aspect is pretty messy in general, yet again in big part thanks to underdeveloped UI. The combat is another mixed bag of interesting ideas, that were left in rough state - I like how your armies become bigger trough the ages and how leader mechanics work, but when you add military power to the mix it becomes huge mess. I despise re-filling movement and healing units instantly to the extreme, it makes strategic aspect of warfare almost meaningless, especially with the fact how vulnerable and crucial to economy cities are. Not settlements - cities. They are vital extensions to settlements, expanding borders and giving bonuses based on adjacency. [b]And are destructible. [/b] So you can have your enemy get his army boosted by leader to sprint for the undefended city, basically setting you up dozens turns in one turn. It can and will happen. Of course you can do that to them and cover your 6, but it's just a mess to deal with in general. I honestly hope things get polished in the future, the game does have that "one more turn" feeling.. but it's so under-cooked I'm happy to get through without major food poisoning. 6.5/10 Edit. I hope for a victorian tommorrow for this game.Maybe some irch person will decide to give it some wings. The concept is 13/10.. I wish. I onder. I ponder. I wonder. I pray - the next version will be MORE than okay :3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 5.4K | 74% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6K | 83% | $39.99 | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $14.5M | 9.1K | 80% | $19.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $1.1M | 3.5K | 85% | $15.99 |
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень странная игра, невозможно построить второй город, невозможно присоединить аванпост. Механики есть, но они не работают. Выбрав воинскую славу во вторую эпоху мы получим 1 спартанца, а потратив 25 единиц боя чтобы взять выбрав воинскую славу вместо 2 спартанцев не дают НИЧЕГО! Эта игра осталась в бета версии, зачем тогда выпускать DLC, если не смогли убрать все баги в игре.
I'm enjoying this game as a distraction until Civ 7, and it's doing the job well. I'm in age 5 and the game seems to be well-paced and detailed. As a comparison, the resources are more complicated than Civ and (thankfully) less complicated than Ara. Do your research to make sure this game fits your niche. The graphics are Civ 4 level, but the gameplay is deeper.
Me queria comprar el Civilization 7 pero esta carisimo y ya juegue demasio los otros. Asi que compre este. Me engancho. Recomendado. Hay muchas cosas que aun no se hacer, es mi primera partida. Me saco de mis ganas de comprarme el Civ 7. Porque es un poco de lo mismo. Pero diferente. Y eso lo hace fresco. Como el Civ 7.
Free play weekend. The Game is good but lacks in some areas. I like the ages system and the city system is great. I enjoy how there are plenty of buildings and customization and allows for specialization. Barbarians are crazy. I don't know how they make so many of themselves but if they were smart enough to group together I wouldn't stand a chance. The fact they start with walls is also frustrating. The AI and the Diplomacy is awful. I've had war declared on me because I couldn't find them to give an envoy and armies marched between my cities over open hostilities. The game needs to definitely improve in those areas but the rest is fine.
le jeux 4x que je préfère
Obviously nothing special in terms of the visuals but I believe the innovations with specializing your economy based on resources and the ages is enough to justify the price. Hoping as they add to it over the years it will be on par with Civ but they have a ways to go.
Nach den Updates ist auf jeden Fall Wert, es zu spielen
Одна из лучших пошаговых стратегий. Гибкость, тактичность, удобство - всё на высоте!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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