
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Civ'76 was a disaster, and your inner Emperor needs a fix, Don't look here. If half the effort put into fulfilling the 'Diversity Agenda' was put into actual gameplay, this MIGHT have been playable. Combat is as exciting as a trip to motor vehicles,decisions are minimal,and historical accuracy is absent. TOTALLY LAME.
The graphics are not up 2010 standards. I watched one combat and laughed... The quality isn't close to other Paradox games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 19.3K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $134.1M | 44.8K | 49% | $69.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $158.4M | 94.1K | 88% | $49.99 | |
| $5.5M | 3.3K | 84% | $24.99 | |
| $1.3M | 4.2K | 85% | $15.99 |
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoyable game
产业链挺有趣
Nicht perfekt, vor allem die Diplomatie ist noch sehr rudimentär. Aber ich finde, es geht in die richtige Richtung, um interessant zu sein. Ich habe jetzt jedenfalls schon Spaß!
MAJ : Juste pour donner un aperçu de ce que peut donner une partie à un certain niveau de difficulté. Il m'est arrivé plusieurs fois de me faire distancer par l'IA lors de mes parties, et le jeu commence à proposer un véritable challenge. En effet, dans certain cas l'adversaire vous mets deux ages dans la tronche, et la autant vous prévenir, la pente est raide ! Unité militaire ennemies beaucoup plus forte, troubles multiples sur votre territoire etc.... Comme à mon habitude, j'ai voulu terminer une partie avant de poster mon commentaire. Je vais faire simple afin d'éviter un roman inepte et creux : Les plus : - Plus complet que CIV - Moins casu de CIV - Plus difficile que CIV - Moins WOKE que CIV et surtout l'effroyable Humankind (français évidemment) - Les parties en mode lent sont vraiment (très) longue - Le système de micro-gestion et de macro, les possibilité sont infinies - Le système d'ages et ses combinaisons multiples Les moins : - Moche, niveau CIV III (meme si on lui pardonne) - L'IA est à revoir, ou à refaire - La bande son, surtout la musique qui s'en va et revient sans qu'on sache pourquoi - La fin des parties... heu la c'est insupportable Conclusion : Un véritable 4x bien dur et bien plus complet que l'ensemble de la concurrence, les affrontements avec l'IA sont sans intérêts et la diplomatie aussi. Mais c'est totalement contrebalancer par l'aspect gestion du territoire, qui est pour sa part bien complet et complexe que ce qu'on peut trouver ailleurs. Bon pour la blague, c'est la fin du jeu, qui consiste en un écran "VICTOIRE" et c'est tout... pas de stats, pas de revisionnage, rien.... "VICTOIRE"
Schönes Spiel und gefällt mir besser als Civ6 oder 7 ! Isso. Man hat extrem viel möglichkeiten seine Zeitalter zu gestalten, alleine das macht mir schon viel Spaß, denn bei Civ wird man immer geleitet und hat nicht wirklich die möglichkeit sein eigenes Ding zu machen. Schade das Millenia keinen Support mehr bekommt, es ist Praktisch Tot?!
拿文明和人类相比,就显得有些过于苛刻了:从核心数据(包括百科)看,千年更像是个有战斗机制的模拟城市,你可以把它当作文明的自走棋游戏,而不要把它当成文明或人类 千年的优点:策略性比文明更加多变,文明5过神的思路可以通过背板,取得关键科技的速度来直接决定你的胜利方式和胜利速度。 而千年不同时代的种田战术完全不同:任何时代都有其优点和缺点,而胜利时代(征服/和谐/将领)的优缺点也进一步放大 例如:英雄时代侧重探索而缺少出口;发现时代侧重探索的同时缺少住房升级;血腥时代侧重战争而缺少获取文化能力,狭隘时代大幅缓解宗教需求不足的同时,又缺少印刷机。以太时代,乌托邦时代则更看地图的地形地貌,以太缺少发电建筑,没有足够的以太和专家,就不能升级所有以太设施,而且会放大缺电的问题······ 再例如:征服时代强调征服,但是缺少2级矿井,如果不进信息时代,铁器的矿井设施就得一路用到游戏结束;和谐时代强调宗教胜利,但是缺少大量工业设施(还有高级渔船);将领时代同样是征服和意识形态胜利,但是缺少回收站——处理工业污染的能力——而这直接影响了最后飞船胜利(因为需要飞天高产能的副作用就是高污染) 同样的,千年的缺点也很明显: 大家最常说的战斗动画抽象,当然这可以通过关闭战斗动画来实现,眼不见心不烦。 另一些缺点,和文明7这种一样,后期优化不行,大后期城市规模的军队规模上来后就会很卡。仔细观察会发现每个改良设施在市民工作和不工作的时候小动画是不一样的,虽然模型不能说糟糕,但是能不能增加一个“关闭小型动态动画”的选项? 游戏内的缺点: 首先城市后期建筑的性价比太低,建造这些建筑甚至不如转为科研或金钱,让玩家看了完全没有建造欲望,但是丢了又感到可惜。 其次,AI的外交过于简单,直接用实力分数对比来决定外交关系:文明5中1T见面、2T嘲讽、3T敌对、4T动手的情况在这里屡见不鲜,而实力分数计算又不甚合理:科技全面领先,高质量高人口,少量直辖城市的玩家,分数竟然不如AI一堆军队+高数量与低质量的城市(包括附庸城市)的分数,这就导致与AI的外交很难处理(即便是与合作性格的AI) 最后,难度加成,大师和宗师的难度完全不是一个级别,千年的数值计算不同于文明和人类(甚至可以说是文明类游戏)它使用了乘算机制,加上宗师难度恐怖的初始和时代加成,以及糟糕的外交。这就导致了玩家与AI见面只有战争一个选项,完全没有和平共处(甚至文明5的买宣)的余地。而宗师AI的产能又远远高于玩家,这导致了AI城镇、建筑、单位可以1T出一个,而玩家根本死不起兵。你要是说千年的logo就是带着王冠的骷髅就暗示得把AI开局打死再种田,那我实在是无话可说(悲 总之,千年可玩性还不错,不过游戏的缺点也比较明显,还有很多需要调整的地方。制作组(或官方)也需要调整模组制作指南,放低制作的难度(现在制作模组似乎不能调整原有单位或建筑,只能新增) 对于价格,原价购买完全体是有些过高了,甚至半价都比较高,如果后续能有更大的折扣幅度,其实可以考虑入手。玩腻了文明或人类,可以换个口味也不算差 【PS:虽然开局文明设定只影响AI性格和开局奖励,但是诸如 现代中国和商朝对卷,意大利和罗马对卷,古印度和现代印度对卷,阿兹特克和墨西哥对卷,看着还是挺难绷的()】
It's actually good now.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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