
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the worst strategy games I have ever played. Why Paradox, such an esteemed strategy game developer and publisher would sponsor such a project, I do not know. And to attach a £35 price tag to this glorified mobile game, what a joke. You should be fined triple that much for even harbouring thoughts of purchasing this rubbish. Stay clear of this.
This game feels terrible to play. There is a bit going on that I admit I do not understand, but that is the crux of the problem. It's not FUN to learn it. It's a giant headache. Early game pacing is a nightmare and it always feels like the AI is just straight up cheating. IDK what to offer in terms of how they could fix this mess, but this is a giant miss for me. I tried selecting the LONGER gameplay options but it feels just as fast paced as the fast gameplay option.. There is a lot of thigns to attempt to do, but you have ZERO time to do it due to pacing.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 3K | 77% | $49.99 | |
| $4.8M | 102.6K | 85% | $2.49 | |
| $4.8M | 19.3K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $121.8M | 62K | 47% | $69.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.4M | 3.2K | 84% | $24.99 | |
| $1.3M | 4.2K | 85% | $15.99 |
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's actually a good game. There are some VERY innovative mechanics, like for example alternative eras (really, such a simple concept that no other 4X implemented for some reason?), the various kinds of eXP, and the resource system. From the latest 4X games that I played, it's one that does everything in a solid way and doesn't feel overly lacking in any department. Building is solid. Governments are solid. Combat is solid. I was genuinely surprised, as I expected a bad game, based on Steam and Discord reviews. Not a perfect masterpiece though (except alternative ages), but and enjoyable experience so far.
Поначалу игра даже радует. Концепция эпох и то что можно вначале игры ходить кочевым племенем. На интерфейс после игр парадоксов мне вообще пофиг. Но чем дальше развиваешься, тем театр абсурда получает всё большее и большее развитие. Мне кажется создатели технологий, юнитов и строений вообще не в курсе о чем они делают игру. Цивилизация даже VI наголову выше банально логичностью внутри себя. Игра не ощущается цельной, какие-то куски и идеи брошенные на пол пути. Возврат!
Finally picked this up after seeing a major UI/QoL update. So far I'm having a lot of fun! It's definitely not the prettiest game, but the core game play is delivering. The alt ages are super fun, especially when another nation pulls you into an unexpected one. And so far I'm loving the feel of the national spirits and the various "XP trees"...gives it kind of an RPG vibe, which I dig. In other words, it gives the game more dynamics instead of absolutely everything being about food and production. I'm also surprised at how much I like the simplicity of the starting "civs"...it's just a name and a single starting bonus, which you can choose independently. So I can always play Canada (or make up a unique civ!) but choose different starting bonuses each time. It meant I jumped right into the game instead spending hours studying 30+ leader traits to decide who to start with.
Final patch dropped for the game, devs basically abandoning it, don't bother at this point
Просранный потенциал.
Un jeu particulier, très différent des autres 4X, et par de nombreux aspects inaboutis. Déséquilibré, loufoque, surchargé, incohérent, parfois ennuyeux dans ses gimmicks, avec des civilisations sans personnalité. Et pourtant, on s'amuse, et beaucoup. Chaque âge diffère énormément, les civilisations se personnalisent à grands renforts de choix tout au long de la partie, aucune partie ne ressemble à une autre. Je vous recommande d'essayer, afin de vivre une expérience totalement différente d'un Civ-like classique.
Paradox poops out another half-thought-out, cash grab, poor clone of Civ. Do you want to be punished for expansion? Do you want to not make gold? Do you want swarms of Bronze Age units to stall out your guys with guns? Do you want no message whatsoever when your units get killed? Then this is the game for you!
The technology eras fly by too fast, the cities don't show their next expansion, overall, the game is not clear on what it does.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.