
Midnight Protocol is a tactical narrative-driven RPG with unique keyboard-only controls. Hack into servers, beat security systems and discover encrypted secrets while you try to find answers to why and how you got doxxed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 453reviews | 86% | — | $99.6K |
| $3.75−75% | 24ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given its a hacking strategy game I super do not agree or enjoy: - You never see your enemy, you trip into them or guess where they might be (and suffer if your wrong) - You cannot re-plan missions - You are not provided enough information ahead of time to know which programs to take along If these terrible design decisions had been mitigated or provided as optional, we'd have a great game here. I guess the intent is you are to go in with your wits and the tools you have and hope for the best but without any real agency, your just tripping through landmines. Failing forward isn't very fun; it sounds a lot like life. == Wow this is wild - You literally cannot see ICE before running into them or rolling the dice and using sniffer (maybe your right, maybe your wrong, but you can't use it again for a bit) - It is in no way obvious that I can restart a mission; I learned outside of the game that I can restart a mission while in the mission but I cannot re-plan (choose better set of programs), which is what I said - SOME network details are given in advance, not everything as I'd like; how do I reroll and try again? Look your game isn't for me. I'm not lying or making things up, I have no reason to, the design choices aren't very good from my point of view.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошёл [b]Midnight Protocol[/b], и этот обзор был бы лучше, если бы я сделал это на релизе, а не через 5 лет. У игры есть геймплей и прогрессия, какой-никакой сюжет, который нормально подаётся в эпистолярном формате и через уловки игровых механик. В ней есть флавор и ролеплей, создающие нужные тематические и жанровые ощущения. Она качественно и честно сделана. Но сделана так, как большинство хакерских симуляторов со времён [b]Uplink[/b]: все механики - это ограничения и преграды, все действия - это лавирование и вышагивание по минному полю, весь power fantasy в преодолении помех и трудностей (через поражение и переигрывание), а большинство помех и трудностей - это нехватка ресурсов (тикающие таймеры, ограничения памяти, лимитированные очки действия, недостаток денег, итд.). Маленькая и глупенькая [b]Hacky[/b] не идёт ни в одно сравнение по всем аспектам [b]Midnight Protocol[/b], но она тоже просит тебя “шлёпать по клавишам и набирать команды,” и всё же умудряется дать тебе стойкое ощущение, что ты КУЛ ХАЦКЕР. И разница лишь в том, что в одних играх “твои действия - это твои возможности”, а в других “это наборы ограничений”. [b]Midnight Protocol[/b] - хорошая игра, которая был ещё лучше пять лет назад, но сегодня маленькие инди и минигеймы в ААА делают её работу эффективнее. Если вы играете во все симуляторы хакера - то этот стоит того. Если вы хотите зажигательного ощущения крутого хакера… качайте взлом в [b]Cyberpunk 2077[/b].
Midnight Protocol, developed by LuGus Studios and published by Iceberg Interactive, is a masterfully constructed cyberpunk hacking RPG that forgoes the flashy aesthetics of most games in its genre in favor of tension, intellect, and immersion. It tells the story of a hacker known as Data, who is drawn back into the digital underworld after being doxxed and exposed. The narrative unfolds through encrypted emails, terse chat messages, and system logs, building a world of espionage, distrust, and digital warfare without ever showing a single human face. The game’s story is deeply personal, portraying the isolation and moral grayness of living behind the screen, where every keystroke carries risk and consequence. What begins as a simple act of self-defense quickly evolves into a web of political intrigue, corporate corruption, and cyber rebellion, all told through the restrained, text-based aesthetic of a command-line interface. The most striking element of Midnight Protocol is its complete commitment to its design philosophy. Every action is performed through the keyboard—no mouse, no icons, just commands typed into a digital terminal. This approach is not merely a stylistic choice but a fundamental part of the experience. It places the player directly in the mindset of a hacker, forcing you to think in terms of efficiency, logic, and spatial reasoning. Networks are depicted as interconnected nodes, each representing firewalls, data caches, security systems, or hidden traps. Your goal varies from mission to mission: infiltrate corporate systems, extract sensitive data, disable rival programs, or manipulate information to your advantage. Each network functions as a puzzle, requiring you to manage limited resources, stay ahead of traces, and decide how far you can push before the system locks you out. Every move carries tension, and the thrill of narrowly escaping detection provides a constant pulse of adrenaline. What makes these mechanics so engrossing is how they combine strategic planning with improvisation. Each mission feels like a high-stakes chess match played against invisible opponents. You have a library of programs at your disposal—some for stealth, others for brute-force attacks—and choosing the right combination is crucial. The trace system, which measures how close the authorities are to locating you, ensures that every decision feels urgent. Some players might find the reliance on randomness in the trace and detection mechanics slightly frustrating, as even well-planned strategies can fall apart under bad luck. Yet, this unpredictability mirrors the nature of hacking itself—controlled chaos within an unstable system. As your reputation grows and your alignment shifts between white-hat idealism, gray-hat pragmatism, and black-hat ruthlessness, the missions, tools, and story outcomes evolve to reflect your choices. This morality system adds replayability and depth, as it allows players to craft a hacker identity that aligns with their philosophy. The game’s progression system is intricately tied to its tone of calculated mastery. Through black markets and secret contacts, you acquire new software, upgrade existing tools, and refine your build into a precise digital arsenal. Different playstyles emerge naturally—one player may rely on stealth programs to bypass ICE unnoticed, while another might embrace aggressive, virus-based attacks to dismantle defenses entirely. The learning curve is smooth but demanding, gradually pushing players toward mastery without resorting to handholding. It’s the kind of game that rewards patience and experimentation; every failure is a lesson in systems thinking. The world expands organically through your own initiative: new missions arrive via encrypted emails, hidden coordinates, or anonymous requests. Even the mundane act of checking your in-game inbox feels immersive, as if you are living within a network of digital conspiracies. Visually, Midnight Protocol is minimalist yet elegant. The interface is clean, the color palette subdued but purposeful—shades of neon blue, black, and red evoke the cold pulse of cyberspace. Despite its simplicity, the design feels immersive, capturing the essence of a digital battlefield through pure abstraction. Every flicker of light and distortion effect contributes to the illusion that you are operating from the edge of legality. The sound design amplifies this immersion with sharp beeps, data pulses, and the low hum of electronic machinery that underscore each command you enter. There is no voice acting or cinematic interlude, but this absence enhances the sense of isolation and authenticity. You are a ghost in the network, unseen and unheard, communicating only through code and action. The pacing of Midnight Protocol is deliberate, structured around cycles of tension and relief. Missions can be completed in short bursts, yet each one feels meaningful. There are no filler objectives; everything you do contributes to the unraveling of the narrative or your personal evolution as a hacker. While the game never overstays its welcome, some players may wish for a broader scope or more diverse mission environments. The story’s intimate scale, however, fits the tone—this is not about saving the world but about surviving it, carving your path through the static and deceit of a system that’s stacked against you. The writing is terse and precise, and though the characters are only ever seen through text, they feel real, shaped by ideology and consequence rather than cliché. Midnight Protocol succeeds because it understands exactly what it wants to be—a cerebral, atmospheric strategy game that thrives on immersion, tension, and mechanical purity. It captures the loneliness and allure of the digital frontier, where information is power and morality is fluid. Its stripped-down design and keyboard-driven gameplay make it a niche experience, but within that niche lies something exceptional: a game that makes you feel like a real hacker, navigating systems not through spectacle, but through intellect. It’s a rare experience that balances narrative intrigue with strategic complexity, one that demands attention and rewards mastery. For those who crave precision, immersion, and the thrill of the unknown, Midnight Protocol is a digital labyrinth worth exploring line by line, command by command. Rating: 8/10
OMG This game is AMAZING!!! It's unlike anything else I've ever played. Its incredibly immersive which lends itself extremely well to the story. I was expecting a puzzle style game and did not expect how engrossed I would be playing as Data.
"Hacking" is more fun than expected
GET: If you like 3 out of 3 from cyberpunk stories, puzzle games and hacking NOT: Otherwise Midnight Protocol is a nice little puzzle game. Gameplay itself is interesting mostly for its terminal-like, keyboard only interface. While there are lots of options in the core loop of picking tools and hacking servers, I mostly found myself sticking to the default tools. The story about a group of hackers uncovering, sharing and protecting corporate secrets as well as their own enhances the gameplay and made me do more than one side quest to right a wrong. I really liked the level of variation in the puzzels themselves, with surprise "boss" ICE, fitting illustrations and special effects in the story missions. Recommended.
Pour faire court fuyez ce jeu et surtout ces DEV toxics. Et pour les plus curieux lisez la suite J'ai fait pas mal de jeu de Hack et mon premier était UPLINK qui franchement reste un de mes préféré malgré son grand âge. Beaucoup de jeux essaie de coller à la réalité et jouent sur le temps ou la difficulté de trouver ou de vous servir des outils au bon moment. Mais ce Midnight est une honte car il esaie de vous faire croire que c'est un jeu de hack alors que c'est un tour par tour idiot et mou. C'est un peut comme si je vous vendait un tour de petit train fantôme comme un jeu de course épique. Allez quelques exemple : Pour représenter un firewall il vous mettent un mur et vous l'attaquez avec des piques ... LOL C'est a celui qui calculera l'ordre le plus optimisé pour ce servir de ses petits programmes qui font "piou piou C'EST RIDICULE ! De plus pas de traduction en français alors que pour beaucoup de jeu de ce style c'est la communauté qui pourrait le faire. Mais pour eux ce n'est pas une incappassité de le faire mais une volonté ? Pourquoi on ne saura pas ! Si vous voulez un jeu de hack très bien et qui vous laisse agir selon votre guise allez voir du côté de UPLINK ou GRey Hat pour les plus acharné
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111111
Very inconsistent in difficulty with sudden spikes -- at times game almost forces you to loose or restart the mission.
Players by region
Where this game's players are, estimated from review languages.
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