
The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 76% | — | $2.9M |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]👻 Midnight Ghost Hunt – Fun, Spooky Chaos From a Small Studio 👻[/h1] [i]Midnight Ghost Hunt[/i] is a creative 4 vs 4 multiplayer hide-and-seek game where players alternate between being [b]Ghosts[/b] and [b]Hunters[/b]. Each round flips the perspective — one moment you’re a sneaky ghost hiding inside props, the next you’re a hunter using gadgets to track them down. It’s genuinely fun for a few rounds with friends: light-hearted, chaotic, and perfect for short sessions. Sadly, the small player base makes matchmaking difficult, and the game doesn’t lend itself to long grinding sessions. I’d rate it neutral if Steam allowed it, but since it’s made by a small, passionate studio and still delivers enjoyable moments, I’ll lean [b]Positive[/b]. My score: [b]6/10[/b]. [hr][/hr] [h2]🧠 What Works 🧠[/h2] [list] [*]Alternating roles keeps matches fresh — you play [b]both sides[/b], ghost and hunter, in quick succession. [*]Hiding in props and surprising hunters is genuinely hilarious. [*]As a hunter, the gadgets and teamwork moments create satisfying tension. [*]The visual style and atmosphere hit a nice balance between spooky and funny. [*]Great for short, social sessions with friends or family. [/list] [hr][/hr] [h2]⚠️ Where It Falls Short ⚠️[/h2] [list] [*]The [b]player base is very small[/b]; depending on your region or time, full lobbies can be hard to find. [*]It lacks long-term progression — there’s not much to grind for beyond cosmetics. [*]Solo queueing often means waiting or ending up in uneven matches. [*]Once you’ve played a few sessions, the core loop may start to feel repetitive. [/list] [hr][/hr] [h2]🎯 Verdict 🎯[/h2] ✅ [b]Positive (6/10)[/b] [i]Midnight Ghost Hunt[/i] is a charming little multiplayer experiment that’s great for a few rounds of spooky hide-and-seek fun. It doesn’t have the depth or population for serious grinding, but as a casual party game, it absolutely works. Given the small studio and the solid foundation, I’m happy to recommend it — just manage your expectations. [hr][/hr] [h2]🔧 Tips for the Best Experience 🔧[/h2] [list] [*]Play with friends — it’s always better when you can fill a lobby. [*]Treat it as a light, pick-up-and-play game, not a long grind. [*]Rotate roles and enjoy both perspectives each round. [*]Schedule sessions when more players are online (evenings or weekends). [*]Focus on the laughs and surprises rather than long-term goals. [/list]
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 37 | 95% | $7.99 | |
| $1.1K | 6 | 100% | $6.99 | |
| — | 0 | — | — | |
| $71.2M | 65.1K | 80% | $33.32 | |
| $142.1K | 373 | 68% | $9.90 | |
| $19.5K | 94 | 52% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Ukrainian*languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bonk.
не запускается вообще
good game
A great game I rly liked playing it, I'm rly sad bc I can't play it anymore, there are so few players :(
BOO!
good boy game
Ghosts and props!
good game
3/5
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.