
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun dediğin böyle olur işte. Uzun uzadıya anlatmak isterdim ama valla üşendim harika bir yapım işte.
This game is amazing! All the super cool effects and gameplay of Assassin's Creed, but in Lord of the Rings!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 29.9K | 72% | $24.99 | |
| $31.3M | 12.8K | 69% | $38.99 | |
| $30.6M | 35.9K | 86% | $34.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $31.3M | 69K | 95% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102M | 117.1K | 89% | $49.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vicioso
amazing game. cant say anything else. its just amazing.
맵은 넓은듯하나 플레이 해보면 생각보다 넓지 않고 액션도 좋고 단지 조금 지루한감은 있지만 재미는 있음
♥♥♥♥ Combat Masters, All my homies hate Combat Masters
buen juego
Es un gran juego lo platine solo que el desafio de la caza es mi amante fue un poco fastidioso, recomiendo comprar el juego con sus 2 dlcs incluidos porque individualmente los DLC son muy cortos en especial el del de la luz
Middle Earth Shadow of Mordor is a phenomenal action game where the chaotic gameplay completely outshines its lackluster narrative. While the game revolutionized the open world genre with its mechanics, the story often feels like a prolonged introduction entirely to set up the stakes for a sequel. However, the game achieves specific gameplay highs that are just unmatched. The crown jewel of Shadow of Mordor is the Nemesis System, and the Orcs in this game are significantly cooler and more memorable than their counterparts in the sequel. A massive feature of this game is that low level grunt Orcs feel like real, permanent entities in the world. If you brand a random shield bearer or archer in a specific camp, they actually stay there. The world remembers them. The Orc captains in this game look like genuine, terrifying monsters. They are brutal, sadistic, and menacing, perfectly fitting the grim atmosphere of Mordor. The dialogue and traits are grounded in gritty fantasy. orcs focus on bloodlust, hunting, and execution, rather than the overly comical, and theatrical personalities that took over the sequel. Because the game features a tighter, more focused map, your interactions with the Orc captains feel deeply personal. When a captain cheats death and tracks you down, it feels like an organic, terrifying duel rather than a randomized event in a crowded army. One major factor that makes the Uruks significantly cooler in Shadow of Mordor is their armor design. Unlike the colorful, and heavily themed "tribal" armor of the sequel, the Uruks here wear gear that looks functional, rugged, and brutal. Their armor looks like it was actually hammered out in the dark pits of Mordor. The armor is covered in dents, rust, scratches, and dried blood. There are no pristine or brightly colored uniforms. This makes every high-ranking Orc look like a battle hardened survivor of a hundred gladiatorial pits the armor consists of jagged scrap metal, heavy iron, leather, and crude chainmail. The captain helmets and masks are intimidating and grotesque. They feature sharp, iron visors, heavy executioner hoods, and spikes that look really sharp and dangerous. If im being completely honest, the writing in Shadow of Mordor is pretty mid. The plot follows Talion on a standard revenge quest that never quite finds its footing. Instead of delivering us a self contained tale, the entire game feels like a giant piece of exposition. It exists primarily to introduce players to the mechanics, the wraith Celebrimbor, and the political landscape of Mordor, leaving the actual heavy lifting and grand scale of the plot for the next game. BUTTT Fortunately, you will barely care about the weak story because the gameplay loop is incredibly addictive. The fluid, free flow combat pairs beautifully with stealth mechanics, making you feel like an unstoppable powerhouse. Scaling cliffs, leaping into outposts, and killing waves of Uruks gives you a pure power fantasy that compensates for the narrative's shortcomings. The game features two tightly constructed, focused open world maps. Because the scale is restrained, navigating the terrain via parkour feels snappy. You never feel overwhelmed by geographic bloat or endless travel distances. Shadow of Mordor succeeds because it gives you a highly polished, brutal sandbox. Interrogating worms for intel, exploiting a captain's fears and manipulating the hierarchy to cause internal power struggles is endlessly entertaining. It is a masterclass in mechanical design, proving that a game can still be a masterpiece even if its story leaves you wishing they had done more. all in all this game is a easy 8/10
Really good open-world action-adventure game. The combat starts off weak, but once you unlock some the abilities, it really starts to shine. The freerunning can be a little jank, but it ultimately gets the job done. The story is sufficiently gripping too. I've never watched Lord of the Rings, but I still was glued to my chair for the cutscenes. Easy 9/10. definite recommend even for people that aren't LotR fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.