
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 19 → 25.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.6Kreviews | 60% | — | $67.5M |
| Free | 15.7Kratings | 44% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak commercial airliner simulator (With mods).
super cool fight simuater
TLDR: It's Ok, but for the price i would have wanted more, not in terms of content (there is plenty), but in terms of performance, better thought out interface, less bugs and overall just a high quality core game experience. My PC my not be top of the line, but I have seen nicer graphics at double the frame rate on it before. Considering this is just Google Earth with enhancements, this should run better. I don't like the interface, visually they seemed to try another unsuccessful stab at Windows 8 and functionally it gets the job done, but has no thought put into it whatsoever. And the game has dumb bugs, Microsoft couldn't be bothered to fix in 2 years Two examples being a bug where the in game flight planner calculates the fuel internally in gal, but doesn't convert them to lbs, which is shown on display and loaded into aircraft. Another one is, when waking my PC from sleep, the game only plays back audio on my monitor, while system audio and other apps flawlessly use my headphones. Also having a severe issue with V-sync. The game still has screen tearing like crazy even though v-sync is enabled. Unacceptable for a game of this price. Overall this is just really sad again. Microsoft knows they can release a buggy and unrefined core experience maybe give it a few hot fixes after launch and the community will fix the rest for free themselves, while they take all the money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #50, worst UA #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Finnish*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil* +6 more
| $69.99 |
| 11Kratings |
| 71% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good sim, but be prepared to have to get some addons which increases the price by another 60 euros plus a joystick is a must. So much funner if you do get it. GSX is a must have addon for ground crew and push back. Beyond ATC is good too. I love the A330 300 and to be fair to MSFS they did a good job. However the FMC is way out of date with the data and some airports are just wacky (Dubai is like a skateboard park with bumps and rises) but 90% of the game is great and you can easily play using Simbrief without needing Navigraph but watch out for runways that aren't in the fmc. For example Dublin EIDW has runway 28R in real life, but that isn't in the MSFS database, so you have to use 27L. Also, some runways have bad ILS approaches. An extra 10 mins of research pre flight using ChatGPT makes sure you don't choose out of date approaches that don't work. Simbrief will choose the right runway, but that may not be in MSFS data, so ChatGPT will flag this as it can access the database in seconds. Also, use the ILS approach chart in your EFB for the final ALT. Example FMC said to come in at FL04 (4000ft) however the chart said 3000ft. I chose the FMC and the ILS locked but the G/S didn't as I was 1000ft too high so I over shot and flew over the airport. I then had to do a manual landing. A couple of flights will sort you out and once you do, it's amazing. The live weather is so fun and 1/1 time scale. I did 7.4 hours from the UK to Dubai, flew over 3 thunderstorms and landed at 3:50am Irish time, having left EGBB (Birmingham) at 8:30pm Irish time. Yes X Plane is more polished but MSFS is overall a more fun way of flying once you understand its qirks. I've heard MSFS2020 is cleaner and more polished, maybe do your research there. I got 2024 by mistake, but I don't care as it does more than enough and I'm not bothered about career mode as I only play airline and only interested in where I want to fly. So a buggy career mode isn't an isshue for me. If career mode is what you want, I'd say 2020 is a better choice. If you prefer relalistic flights, then I'd choose 2024 as it has better aftermarket addons (free mostly) for that. But do your research, these games are pricey.
Oui malgré tout ces défaut je le recommande car l'expérience en vaut vraiment 60 euro
ok.
yes
it fun
wer kommt auf die grandiose idee bäume direkt vor und hinter landebahnen zu pflanzen?! parkflächen die in gebäuden oder auf felsen liegen?! die wahl der routen und der holdshorts ist auch ziemlich banane! insgesamt haben die diversen bugs mich schon etliche millionen credits gekostet... und bei wem bitte kostet eine transall 102 millionen? die hat in den 70ern mal 10 millionen dollar pro stück gekostet. inflationsbereinigt sind das heute ab 70 mio. aber 102 mio?
W game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $68.9M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146 | 1 | 0% | $3.95 | |
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| $3.7M | 4.6K | 79% | $24.99 | |
| $153.3K | 132 | 61% | $29.99 | |
| $12.4K | 20 | 70% | $19.99 |