
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 40.25/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 54Kreviews | 90% | — | $51.2M |
| $39.99 | — | — | #30 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не получилось нормально поиграть. Сначала провозился с решением проблемы невидимого курсора, системный или игровой курсор в полноэкранном режиме никак не работают. Забил на эту проблему, запустил в оконном режиме и начал игру, но черный экран не дал увидеть кат сцену, но вот при запуске в полноэкранном режиме черного экрана нет но придется играть без курсора, решил схитрить и поставить оконный режим после вступительной кат сцены, все шло неплохо пока я не прошел первую карту и меня не отправили домой, где снова появился черный экран. Это было последней каплей
Edmund McMillen owns my soul so i had to buy this game, its pretty fun though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #30, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 116 hours… I FINALLY managed to beat it. Mewgenics has some really annoying bumps that make you wanna tear your hair out of your head, but at the same time this is such an absurd over the top game with beautiful animation work, superb combat while also trying to sell a message that I think a lot of people should keep in mind when it comes to adopting cats in real life. I think the best aspect of this title is it’s presentation, This game REVELS in its absurdity, Edmund always has had a wonderfully wacky, weird vision when it comes to creating worlds, but Mewgenics feels like he cranked it up to 11. From the area’s, items, enemies, bosses, cutscenes all of it has so much sauce injected into every corner of it, and the secret areas of each of the acts are without question my favorite parts of this game. And the music man! It's strange, I always found Ridiculon’s music to be ok at best, I think they did a pretty good job with repentance but here in Mewgenics? It’s simply banger after banger and even after 100+ hours I'm still humming every song that comes on. It's all so adrenaline pumping while having a certain funk to it that I simply love. I'm not exaggerating when I say this but this is probably my favorite soundtrack of all time (yes, it is THAT good). The only way to end a game like Mewgenics is with a big bang, and man did that ending not disappoint, again. It has frustrating bumps, and it can wipe a ton of progress away with a single bad room. But the overall package genuinely makes me excited just thinking about it. I will say that this game is not as easy to pick up and play as Isaac, but I also think the moment to moment gameplay is much more engaging and creative, not all of it clicks immediately but when eventually does, it really feels unstoppable. What a game man.
I bought it at launch, I have over 200 hours in the game, I've completed the vast majority of achievements, and my opinion can be summarized as follows: Everything that happens within the runs (for the most part) is INCREDIBLY FUN, but everything outside of the runs? Almost horrendous. It works, but it's not fun at all, and after a certain patch that was added, managing the cats became unbearable... But hey, it's still worth it (only bcs the runs are SO FU***** GOOD), you just need to know this: The game REQUIRES you to learn to play PROPERLY. Unfortunately, you can no longer play completely casually, and that's a shame.
miau
Six seven
mejor k el s3xo
muy bien
出半年了中文还没搞出来666,亏这游戏还是国区卖的比较好的
Edmund McMillen and Tyler Glaiel i could kiss you on the lips right now. This game is so good its actually insane, When this realized i though "eh" and didn't look into it any further, But now that i have it its the only game i play anymore, The humor is great, The designs for all the enemies are amazing, The music is fantastic, The majority of the bosses have their own theme songs! I cant recommend this game enough, Mewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwgenics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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