
Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore the twisting passages and alleys of the Halls, a liminal manifestation of the subconscious of many.
After clicking a shady looking hyperlink and filling out a survey, you find yourself in a non-sensical place where gravity implies no "up" or "down." The unfortunate residents encourage you to find your way out by facing your regrets and getting stronger.
Gain abilities, jam with foes and conquer the Halls!

Walk on walls, use your gravity beam and other abilities you unlock to traverse the Halls how you please.
Solve puzzles! Test your wit with perplexing and disorienting challenges.
Explore a cute low-poly environment with retro-inspired pixel graphics.
Make friends with the cast of characters in the same situation as you! Help them out with tasks, and they might just reward you with items and lore.
Fight a plethora of enemies to the beat of unique soundtracks!

Time your parries, dodges and jumps to the beat of the song!
An expansive list of scores dictate tempo and feel of the combat!
Almost every sound effect, from abilities, to dialogue, to combat sounds are in tune with the melody!
Genres
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重力变化的点子很不错,音乐也很好听,boss演出好 不过神人解密一堆要卡点的也太蠢了。
重力锁定但是谁便就改变了,你锁nm滚木呢
Omg this game was made for me. This is a 3d platforming and puzzle focused metroid-vania, with bosses why are rhythm based parry+dodge fights, and traversal mechanics in the vane of Gravity Rush. It's not crazy long, especially if you don't go for all the collectables, but what is here is fantastic. My few complaints: 1. Exploration and tracking where you need to go, even with the 3d map, is really disorienting. a small indicator for the direction your character is looking in the map screen would do wonders. 2. There was one point I was COMPLETELY stumped on where to go as I had accessed everything I could by foot. Had to look up a walkthrough only to realize the next area I needed was only accessible through fast travel, and I just completely overlooked it in the location list. 3. Boss fights just kinda... end very abruptly. They are probably the most difficult part of this game to program and design I'm sure, but they are SUCH a highlight it's a shame there isn't just a bit more to them. Maybe a second bonus chorus if you refuse to finish the boss off? Honestly would play a game of JUST the bosses. 4. Enemies outside of the bosses don't feel quite as impactfully synced with the music, and as a result I didn't even clocked this was meant to be a rhythm game until the first major boss. Might have just been me being oblivious to what i was playing. Pick this game up, then after you fall in love with it like i did, pick it up a second time because the creator deserves more for this gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Serbian, French, Turkish, Russian, Japanese, Simplified Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been sooo dang good. The way it plays with its gravity, the music syncing to attacks/ even the footsteps, the aesthetic, its just been so much fun. A good 2-3 puzzles piiissed me off and had me stuck for a while and with the lack of popularity its hard to find the answers easily online lol but its nothing to be sore about. I TRULY wish for this game to get more traction and for the dev to continue with his craft because I've loved this so far. I'm nearing the end of the game i assume and i just had to make the review already because its a crime this isn't more popular. Finished now and yup i loved it. drop another game fr
Best 3D metroidvania ever
非常有趣的3D ACT探索游戏,核心设定很像重力异想,能力锁的探索体验也挺巧妙,音乐非常出彩。 但是,玩着好晕。。。很有挑战性,生理上的。。。
Basically Sekirovania but musical and she's caked and gravity is optional. It took me 10 hours to 100% the game. It was short, sweet, funny, fun, utterly incredible. The Pseudoregalia inspiration is very apparent, but it does hurt (in a good way) to say that this is better. The music is incredible, the boss fights are fun, the world was fun to traverse without too much backtracking with the elevators cutting down on a lot of travel time. Tons of little details like the Witch's footsteps and abilities syncing to the music and the enemies being on different time signatures scratched a very deep itch in my brain that not enough rhythm games can. 10/10 for an indie/solo dev, well worth a playthrough.
Sehr spaßiges Spiel mit netten Rätseln, kniffeligen movement sequenzen und epischen Bosskämpfen. Der Soundtrack ist super und die Charaktäre sowie die Welt und Story sind interessant und motivieren zum weiterspielen.
Great game with a unique concept and idea of 3D platforming. Only real critique i have for it is that it is a little confused sometimes on the chill puzzles to intense rhythm game boss fights, but even then they are not bad, just a little jarring sometimes.
This is a genuinely good 3D Metroidvania. While the cameral controls and the gravity switching can take a bit of getting used to, once you learn how it works it lets you play an amazing game. And there is plenty of nice small details too, like your character's idle and running animations syncing up with the music, and how the floating hand you can summon begins to snap to the rhytm if you just hold it out.
Players by region
Where this game's players are, estimated from review languages.
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