
Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore the twisting passages and alleys of the Halls, a liminal manifestation of the subconscious of many.
After clicking a shady looking hyperlink and filling out a survey, you find yourself in a non-sensical place where gravity implies no "up" or "down." The unfortunate residents encourage you to find your way out by facing your regrets and getting stronger.
Gain abilities, jam with foes and conquer the Halls!

Walk on walls, use your gravity beam and other abilities you unlock to traverse the Halls how you please.
Solve puzzles! Test your wit with perplexing and disorienting challenges.
Explore a cute low-poly environment with retro-inspired pixel graphics.
Make friends with the cast of characters in the same situation as you! Help them out with tasks, and they might just reward you with items and lore.
Fight a plethora of enemies to the beat of unique soundtracks!

Time your parries, dodges and jumps to the beat of the song!
An expansive list of scores dictate tempo and feel of the combat!
Almost every sound effect, from abilities, to dialogue, to combat sounds are in tune with the melody!
Genres
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEAK gameplay, plataforming muito bom lembra bem pseudoregalia, historia massa mas tem alguns puzzles que a resposta é só nada ver mas que no final faz sentido (você vai sofrer pra achar mais que 2 walkthroughs na internet inteira)
One of the, If not THE Best game I have played in a good while. It was such a good adventure and I would love to discover for it the first time again.
Это достаточно необычная игра, которая является смесью ритм-игры и метроидвании с управлением гравитацией, классной атмосферой и визуальным дизайном, но, к сожалению, я не смог её пройти до конца. Плюсы игры: - Визуальный стиль, дизайн персонажей, особенно главная героиня сразу запоминается - Синхронизация с музыкой - анимации движения, прыжки, атаки синхронизируются с музыкой и вместе с визуальным стилем создают классную атмосферу - Механика управления гравитацией не часто используется в играх, но тут реализована довольно неплохо На этом плюсы игры, к сожалению заканчиваются и начинаются скорее субъективные, но всё-таки минусы: - Левел дизайн. Возможно метроидвании это не мой жанр, мне никогда не нравилось бегать туда сюда по полуоткрытому миру, но тут очень легко запутаться где ты находишься, а из-за того, что ты смотришь на мир с разных ракурсов, то очень легко потеряться и даже карта не всегда спасает, в итоге бродишь из локации в локацию не понимая, а куда дальше идти. - Головоломки. В целом большая часть не очень сложная, но некоторые головоломки решаются неочевидным образом, мне пришлось смотреть прохождение на ютубе, чтобы их решить и ютубер буквально в тех же местах тупил по 20 минут бегая потом по локациям в надежде найти другой путь или новый предмет, чтобы пройти дальше. - Боевка. Изначально она кажется прикольной, но оказывается слишком простой (сложность только в попадании в тайминги) и наскучивает, чтобы врагов прозе обойти, а не сражаться с ними, но вот битвы с боссами мне понравились. - Музыка. Для ритм-игры музыка могла быть более запоминающаяся, но в целом она не раздражает и приятная, просто могла быть получше. Я бы мог порекомендовать пройти игру и поддержать разработчика, насколько я понимаю он в одиночку делал игру, но из-за левелдизайна и головоломок я устал часами ходить по локациям, в которых я уже был десятки раз.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Serbian, French, Turkish, Russian, Japanese, Simplified Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderfully unique game that goes places with its game design. Its a 3D metroidvania with some 3D platforming elements and a lot of Zelda influence. Its best feature is this 4D level design and gravity based puzzles and exploration. Its a true metroidvania that isnt limited to 2 dimensions and feels like an evolution of of the third dimension. Its not just verticality that it has, but depth and enhanced perception being able to attach to all surfaces of the map. It opens doors for the level design quite literally, and I feel like it could go so much further than the game explores. Honestly, it feels genre defining its so good. Its genius and the one of the most enjoyable unique indie game ideas Ive seen all year. Definitely the best unique indie game idea of the year. I feel like that gameplay element should have its own genre... It runs into some snags here and there with the plane magnetization and camera but it isnt enough to even come close to tarnishing the idea. It has a gear progression like Zelda, but what feels like a non linear level design. It might be more linear than it seems because of the gear progression but there is a lot of freedom to the exploration and zone progression. It has some souls style combat and bosses with a sekiro parry and pattern/combo recognition that is actually set to music. Its that next step in combat being rhythmic. Its combat might be its most limited feature though still very well done if maybe a bit more simple than Id like for it to be. Ill swear there is some Celeste influence in here too with its tone, color scheme, music and general theme/aesthetic. Its more of a puzzle game than a combat game which was unexpected but still a pleasant surprise. It feels very similar to Zelda in its blending of combat and puzzles. And its got some great puzzles in places, but a couple that are near misses still. But its all made by one dude... Another case of me being mindblown that one person could create all this. Its not like anything Ive ever played, but blends so many different things so well. And I cant think of a better way to recommend this game than to say that I desperately want more gaming experiences like Metro Gravity. I hope the dev has more ideas to explore in this vein of game. God knows this feels like the surface is only scratched. There hasn't been a small indie gem that I have wanted as much success for as this game, the true hidden indie gem.
es un embole pero está bien dentro de todo, destaca mucho en las peleas contra jefes y sus gráficos. los puzles son malísimos, no sé si los resolvía como se suponía o si lo improvisé. para ser un juego de ritmo no sentí que la música me ayudaba mucho para hacer parrys. por último la cámara es una garompa y me perdí muchísimo.
Nota Geral: 9/10. Conheci o jogo por conta de um vídeo de devlog do desenvolvedor. Na hora pensei: "Caraca, que jogo legal!". Hoje, com 100% concluído, posso afirmar com toda a certeza: este é um dos melhores jogos que já joguei na vida! (Admito que posso ser parcial, já que Portal e Portal 2 são meus jogos favoritos de todos os tempos e a vibe aqui é muito parecida) Parece que leram a minha mente: pegaram todas as mecânicas e conceitos que eu mais amo em games e misturaram tudo no mesmo lugar. A Mecânica de Gravidade é Extremamente fluida e satisfatória. Cada item novo expande o gameplay de um jeito que nunca deixa o jogo repetitivo, fácil demais ou injusto. Os Puzzles são Desafiadores e muito bem pensados! Nada daquele tipo de puzzle chato feito só para te fazer perder tempo. A História é Instigante, a narrativa te prende e dá vontade de coletar cada papel espalhado para juntar as peças do enredo. O Design e o visual dos bosses e dos NPCs é excelente. Cada um tem sua história e graça, destaque absoluto para o Oscar (melhor personagem, junto com o Sinatra!). Os desafios para pegar os secrets (as roupinhas) são muito legais! Apesar de que... admito, deu vontade de quebrar o monitor algumas vezes. (Malditos balões!) Eu nunca imaginei que um Metroidvania em 3D iria funcionar tão bem, mas este jogo me provou o oposto da melhor forma possível. mas enfim o FATOR MAIS IMPORTANTE e que a Stephanie (protagonista) É BRASILEIRA! 🇧🇷🎉 Veredito: Vale demais a pena!
ритм игра без ритма,
好玩的游戏
Great game! Had a lot of fun with it especially after unlocking main abilities
Amazing game, the music and combat are some of the best I've experienced in a good while. The dialogue is funny and every characters' designs are great. My biggest issue with the game is how snappy the camera moves while your gravity changes which became nauseating at certain parts in the game, otherwise I fully recommend it if you do not suffer from any motion sickness.
Players by region
Where this game's players are, estimated from review languages.
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