
A roguelike deckbuilder where you cast elemental spells, outwit monstrous foes, and escape prison on your way to your niece’s birthday party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.

💀 Master Tactical Spellcraft
This isn’t your usual “play the biggest card” deckbuilder.
Every spell is built from elemental patterns cast directly with your fingers. Recipes can overlap and combine, sparking strategies that reward clever play and experimentation.
You’ll discover emergent synergies not just in what you play, but how you cast it — turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents.
🩸 Gory, never Grim
Explore a hand-drawn dark fantasy world of cursed ruins and haunted forests
Face grotesque and absurd monsters, oozing with menace and dread
Splatter enemies into charred puddles while outrunning your jailors
You’re not saving the world. You’re just trying to get to a birthday party in one piece — and maybe pick up a card on the way
🧠 Designed for “A-ha!” Moments
8+ playable characters, each bending the spellcasting system in unique ways
One-hour runs - perfect for single-session wins
What begins as simple patterns quickly grows into a web of interactions — rewarding experimentation and cleverness over rote memorization.
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Developed by two co-creators sharing all duties, with every 2D asset crafted by dedicated artist DITCH WITCH and creative consulting from Black Lotus Software.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 554reviews | 94% | — | $283.8K |
| $14.39−20% | 12ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tldr: I both loved the game and hated many parts of it. If you like deckbuilding roguelikes and you like the art, its worth buying in a sale. If you don't like the art, the deckbuilding part is lacking in true variety but still bearable. After finally finishing a run for each character, I was both very impressed and unimpressed by the game. I love the artstyle, the music, even the idea that these ancient wizards are going to their niece's party amidst the most horrible looking world ever. I hated that although each wizard has different spells, passives, and even the order you had to place your spells in hand, all the wizards pretty much needed the same items (specifically badges that would give extra draw, armor, and damage rings). Aside from the paladin and the flame knight, I pretty much only used armor or damage rings. I really wished there was more boss variety too, especially after beating the game at least once.
Thank you to everyone that made this game. its like every game that I wanted to play in one. I feel like a wizard. 9/10 because no testicular torsion spell (If it exists Ill edit this review for what its worth).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Biggest issue is that it's just too difficult to tell what is going on in combat. Game *desperately* needs a combat log. Busy foreground and busy background in combat doesn't work and adds to the general feeling of disorientation. Also, it's wildly overpriced for being a cheap Slay the Spire ripoff. The "casting spells on your fingers" thing is rather creative, but I definitely cannot recommend the game overall.
not much gameplay and once you understand how the game works get boring fast your paying for the art style
A Fun and stylish deckbuilder. Core game is great, would love to see it fleshed out a touch more, in particular more writing and a even just a slightly more satisfying win screen.
Great art. Deep mechanics. Funny wizards. Hope to see the game expand in the future with more modes and classes etc.
Completed a few runs with a few different wizards. I can tell you that it's a fun and unique concept executed well. There aren't many games where you have to decide the optimal finger to bear an enchantment of stickiness, or where you can stack so many regeneration buffs that you end up with more health at the end of a fight than you started with. It's just the right amount of challenging and rewarding most of the time. One of the most satisfying feelings in a game is when a build finally starts to click and really pay off. This game produces that feeling often.
feels like drinking a bottle of nyquil and trying to cast out the shadow demons
10/10 artstyle, cool and unique systems, great sound design. Maybe not infinitely replayable. I'm really looking forward to the updates, fireknight is really lacking identity.
Jogo muito divertido e interessante, achei o preço bem salgado pela quantidade de conteudo, porem é bem interessante a arte e a ideia dos aneis e dedos é muito mas muito criativa, estou esperando por mais conteudo ansiosamente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $283.7K | 1.1K | 88% | $9.99 | |
| $283.8K | 797 | 92% | $14.99 | |
| $283.8K | 489 | 94% | $19.99 | |
| $283.9K | 657 | 83% | $14.99 | |
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| $284K | 912 | 93% | $12.99 |