
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.6M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毋庸置疑,时间过渡和ui画面上明显借鉴女神异闻录,第一关又臭又长的迷宫更是深得其精髓,但是只抄其表不知其本,女神异闻录随着时间的过度,人物会因为各种决定提升实力,而本作只会提升那个破见识,主角团想提升实力就得打迷宫,打迷宫就得消耗时间,但是主角团又没有时间,因为竞选那个破国王右上角总是写着还剩多少天,浪费时间就是浪费王子的生命,这不是最重要的,最重要的是人物技能竟然是固定死的升级才有,而且升级死慢技能巨少。比如我前两个迷宫用剑士打到了六级,我想换成治疗师,但是一级治疗师又没有治疗技能,没有治疗技能我又打不过后面的怪,打不过后面的怪我治疗师又升不了级,升不了级我又没有治疗技能。这沙雕设计先不说,谁能告诉我,我在王宫里帮助了那个粉不拉几的兔子拳击手,为什么在我执行罪犯任务的路上遇到要莫名其妙的打我,这种忘恩负义的行为到底是人不,我三个人各打一下,她一个人直接群攻技打三下,给我三个人一套带到10%的血,这难度摆明了是boss啊,用两个复活药给她解决掉,结果刚到任务地点沙虫巢穴门口,夸赤给我出来一个变异沙虫boss,我没记错的话,这游戏里有个NPC说,他活了一辈子,都没见过这种变异人类怪,我打了十个小时就打过三只,我何德何能啊,我没有猜错的话,完成了王宫任务,我身上只有十万,一把刀五万,我换了两个没钱了,也就是说,我只能买得起三五个复活药,你是说,让我一个任务,三五瓶药的情况下,打一只忘恩负义的兔子,打一只超强沙虫boss,然后才能进入任务地点是吗,那任务里还有一个穷凶极恶的罪犯boss呢,不会是那种见面发现是误会,罪犯立马变同伴的沙b剧情吧,如果不是,那是让我五瓶复活药,在一个任务里,杀三个boss吗?是吗?是吗?
Juego muy detallado. Historia de primera y mecánicas complejas, pero atractivas y útiles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暗喻神
the endgame is boring af, the secondary characters are plane af which is a shame cause the world building is amazing, the story line is pretty enjoyable until you arrive to the last mission. They're forcing you to reach lv70 -80 to deal with certail characeter when at that stage of the game with all the secondary missions done youre lv60 Still a really good game.
総合点75点くらいのゲーム。 新規IPで一見目新しい要素をちりばめているが、終わってみるとまあアトラスだなという感じ。 正直かなり不満点も多いが、新しい世界観で新しいゲームを作ろうという意気込みを買って加点。 以下盛大にネタバレを含みます。 ・良かった点 世界観とBGM。 様々な種族・政治・宗教含む新しいファンタジー世界観を作ったのは素直に良い。 BGMも安定の高クオリティ。特に街宣車は前半も後半も非常にワクワクする出来だった。 ただ新宿ネタは何回も同じネタ使いすぎ。 ・良くなかった点 一番の不満はメニュー画面のUI/UXが悪いこと。 まずフォントが見にくい。背景も動いて画面がちらつく。 アイテムの命名則やアイコンもわかりにくく、異常状態解除のアイテムとか無駄に種類が多くて毎回分からなくなる(技はパトラ一つで済むんだからアイテムも一つでいいだろう)。 なぜカーソルを合わせないと効果が表示されないのか。右に空欄あるじゃん。 総所持数だけリスト表示して装備数がカーソルを合わせないと表示されないのは正気を疑う仕様。 操作性もひどく、アーキタイプの装着、モアの部屋とメニュー画面のY、フィールド上のYとメニューのクエストとフォロアーなど、色んなところで機能が重複している割に一方でしかできない操作や状況がある。 equipment画面でアーキタイプの装備してた人存在するの? 特に継承技のアクセスのしにくさは最悪。一番使用頻度が高いところだろうそれ。 キャラのステータスや耐性を調べる時に、結局アーキタイプ習得画面に行くのが一番早いのはどう見ても設計ミス。 ストーリーは後半に行くほど違和感マシマシ。 王を選ぶという政治問題と、JRPG的な敵を倒して解決というゲーム部分が全く嚙み合っていない。 主人公は典型的なJRPG主人公の造形である「善良なノンポリ」なので、政治や宗教は全く語れない。 前半は色々なキャラが政治的な主張をし、支持者同士の対立などもあってそれなりに考えさせるのだが、 後半はとにかく宗教が悪い、ルイが悪い、悪いから倒さなければならないの一本鎗。 勘違いで対立候補を暗殺(失敗)しても、アイツは悪い奴だから別にいいじゃんになるのはヤバい。 主人公はロクに政治問題に関与することなく、いわゆるお遣いクエストをクリアすれば勝手に王に相応しいと持ち上げられる。最終順位も勝手に周囲が根回しした結果。それはそれとしてルイは悪い奴なので倒す。とチグハグ感がすごい。 やっぱり王子と主人公は別人で、FFTのラムザとディリータみたいな役割分担した方が良かったと思う。 戦闘バランスは良くない。 アーキタイプは自由に選べるが専用職が露骨に強いので結局そこに収まる。最初から固定でよかったんじゃない? MP回復手段の乏しさから強敵と頑張って戦うメリットはほぼなく、雑魚をワンパンした方がはるかに効率がいい。 プレスターンも限界をヒシヒシと感じる。 育成の自由度の高さもあって、敵の弱点が分かっていると全員にそれ持たせて連打すれば勝てる、という状況になりがち。 メガテン5のように耐性貫通だらけにならない点は評価できるが、代わりにボスは当たり前のようにアイコンを増やしまくる。プレスターンの意味なくない? 味方側も攻撃しながら弱点付与が完全にバランス崩壊レベルで強力で、これだけで全部足りる。 ラストダンジョンで普通に反射付き防具が手に入るが、ラスボスの全体攻撃がことごとく反射されてアイコン消えるのは虚しさすらある。 ぶっちゃけ普通のターン性で一度作ってみてほしい。 全体的に、新しいものを作ってみようと始めたけど、 色々弄っているうちに不便さやゲーム的な都合でだんだん方向性が変わってきて、 全体的なブラッシュアップが仕切れずにリリースしてしまったゲーム、という印象。
One of the best games i have ever played, i say this for a quite a bit but it's easily in my top 10. If you love fantasy and medieval setting and persona type combat than this is the game for you.
this game changed my life
One of the best games ever made!
我个人比较喜欢p3p4的剧情,p5不太喜欢,和我口味差不多的就不推荐了 剧情没什么意思也没什么深度,演出也很拉。听说开发了挺久,怪不得有种过时的感觉。 战斗系统还是以前那些,就不评价了
si
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.8M | 50.1K | 95% | $29.99 |
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| $0 | 0 | 89% | Free | |
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| $1.3M | 764 | 93% | $59.99 | |
| $9.2K | 30 | 83% | $9.99 | |
| $87.2K | 425 | 84% | $9.99 |