
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 25.3Kreviews | 90% | — | $48.6M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
fire game
暗喻神
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
ok阿,现在应该是刚过完王国国葬剧情,剧情神完了,上次感到这么雷霆的剧情还是p3r的无敌小手枪
Played like 10-15 hours on OLED Steamdeck and the game runs fine with MetaphorFix, outside of some city areas in free time where the frames drop to mid 20s, the game runs at stable 40 fps. No official 800p or ultrawide support but that's classic ATLUS. Fixable with MetaphorFix although not perfect. This review is mainly for people familiar with Persona as I'll be comparing this game with it. This game is solid. It very obviously builds on Persona with its mechanics but deviates enough to make it worth playing in my opinion. The highlight for me are the combat and power system. I love Archetypes. I love that any party member can take on any Archetype and fill that role (though some characters are better at certain roles based on their inherent stats). The progression is nicely done and only breaks towards the end where you'll be showered with xp and resources if you care to grind for an hour or two. Still, taking the power scaling from the MC (like MCs in persona) and spreading it among the party is a brilliant move and made it more enjoyable for me to grind. Because of this though, it loses some of its complexity compared to the persona system. But that's fine, Archetypes are its own thing and fit the world very well. Pros and cons. This system also ensures no XP is ever wasted as you can just continue playing with your maxed out Archetype, leveling up here gives you XP items that you can use to level up other Archetypes meaning you never need to fight with underleveled Archetypes except for the very beginning of the game. Combat functions a little bit different. You're still aiming to hit weaknesses and crit but there's no All-out attack. There's also no baton passing but characters can pass their turn to give it to the next person in line. There is also a new type of move called Synthesis. These are stronger but more expensive moves and which ones you have access to wholy relies on which Archetypes you brought. Dungeon exploration was a bit bland here, I would have liked more complex design or some actual puzzles. The overworld mechanics (aka how you engage the enemy before going into turn based mode) are sufficient and let you skip fights once you're 3 levels above the enemy (thank God). Story is OK. It aims for that epic journey and mostly delivers. Without spoiling I'd say the story is utterly predictable and does not surprise except for that one part in the mid to late game. Characters here are okay, just okay. Maybe it's because instead of Persona's 10 ranks of social links, you only get 8 here and when you do hang out with someone, it's always going to rank the relationship up. I felt most of these were bland, not unenjoyable but I wasn't really looking forward to them either. And the fact that bonds are not fully voiced does not help it either. Some characters are better than others of course. OST slaps as is usual with ATLUS. Sound design is also great. Voice acting is also good (I played in japanese) and OMG the protag voices his responses, crazy right? The UI is clean and stylish. One nitpick, I hate how many menus there are in the game (one for skills, one for items, one for equipment, one for party, really?) but that's in line with Persona. I also don't like how you need to go through your inventory to look up intel on monsters and dungeons. The idea is novel but needed to be implemented in a more QOL kind of way. This game is a solid 8/10. If you're coming from Persona and looking to play a turn based power fantasy, this is a great pickup. If you rely more on characters and story to have fun, you might be disappointed. For players new to ATLUS games, this can be hit or miss. I'd suggest to try one of the persona games first.
Metaphor Refantazio é FANTÁSTICO! O estúdio ATLUS, muito focado no desenvolvimento de jogos do gênero JRPG, chega ao ápice de sua fórmula muito lembrada por jogos como Persona, em Metaphor Refantazio. Esse jogo mistura action rpg com combates por turnos de uma forma excelente. Ao ver um inimigo na sua frente, assim como em um jogo de ação, você pode atacar, ou desviar de seus ataques, com o objetivo de zerar a barra de vigor do inimigo e iniciar o combate por turnos com vantagem, porém, se o inimigo que você ataca tem nível abaixo do seu, ao zerar sua barra de vigor ele é nocauteado imediatamente, o que evita combates de turno chatos e maçantes contra inimigos fracos que não valem o seu tempo. O jogo usa um sistema de arquétipos, que são quase como "personas", sistema genial ao qual dá muita liberdade e complexidade na hora de se montar um grupo eficiente pra qualquer estratégia que você deseja adotar em combate, seja pra explorar uma masmorra, ou pra enfrentar um chefe. O melhor combate de turnos que já experimentei até hoje! Mas o jogo vai além, uma história fantástica, direção de arte excepcional (como é sempre esperado de jogos da ATLUS), e uma trilha sonora que apesar de se tornar repetitiva com o tempo, não deixa de ser fabulosa e muito marcante. Também é presente no jogo um sistema de calendários, igual aos jogos de persona mesmo, porém como sempre, é uma mecânica fundamental pro jogo funcionar, e não pra te atrapalhar, então não tenha pressa, não se desespere por achar que tem pouco tempo pra fazer qualquer coisa, o jogo te dá tempo de sobra, e algumas vezes você vai acabar até mesmo passando dias sem fazer nada muito produtivo por já ter adiantado tudo que era necessário de ser feito, em dias anteriores. Sobre dificuldade: joguei no modo difícil e venci todas as batalhas opcionais, concluindo todo o conteúdo do jogo, e o achei bem desafiador na medida certa! Teve uns 2 picos de dificuldade bem absurdos mais pro final, porém ainda consegui vencer sem precisar sair pra farmar nível ou algo do tipo. Gostei muito dos desafios e das batalhas, que são uma delícia. Metaphor Refantazio vale muito o seu tempo, principalmente se é fã de JRPG, RECOMENDO ATÉ DEMAIS!
[h2] A Brilliant Start That Grinds to a Halt [/h2] I absolutely loved the first 8 hours; the incredible world-building and narrative hook make you expect a story that will completely blow your mind. Unfortunately, it quickly plummets into mediocrity with only an illusion of choice and a protagonist caught in an awkward identity crisis—neither compellingly independent nor silent enough to project yourself onto. While the combat loop is ten times better than the [b]Persona[/b] series, it requires a massive time investment to actually unlock the best Archetypes. Worse, the game expects you to heavily grind repetitive content just to keep up with the scaling of the main story. [h3]Score: 4.2/5[/h3]
One of the best games i have ever played, i say this for a quite a bit but it's easily in my top 10. If you love fantasy and medieval setting and persona type combat than this is the game for you.
Metaphor is so cool I wish fantasies were real
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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