
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体上还是好玩的,日常成长结合主线推进,忙碌中逐渐认知这个幻想世界,不由得感慨一句“幻想不死”,剧情比女神异闻录黑暗一点点,但又真女转生那么黑,适中的程度还不错。美中不足的是后半部分有些仓促,本来觉得至少有几张地图迷宫要打的部分直接压缩成一场BOSS战斗,强制二周目才能全成就又要重新刷等级,剧情很好但是这类剧情游戏打二周目不给新剧情,空有继承的装备和阿基态等级也用不上,改变不了什么东西总觉得差点意思。音乐方面真的无敌,不愧是配乐得奖,能支持JRPG刷刷刷的有音乐方面的巨大功劳,毕竟音乐是最初的魔法嘛。 总而言之:很好的故事,后半部分比较赶,二周目要素差点火候,音乐又加大分,整体评分8.5/10。
音乐是最初的魔法。很喜欢这一作的音乐和美术
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorite cast in any game ever with a great story. The game play over all is really good, but the dungeons and farming was a bit annoying and boring ☹️, but combat was fun tho. Other than that, I think the game should be a bit more longer cause I want to spend more time with the characters, and I feel like some plot twists needs more foreshadowing imo. Overall an 8.85/10 game. Would recommend.
Metaphor, truly, is an experience. i was put on by a friend and i love it, the plot, the characters, the mechanics, they truly are wonderful. 9.5/10 i feel like it a bit more physical based, and it is a decently challenging game, but other than that it is AMAZING.
无论是战斗系统还是叙事习惯都继承了女神异闻录系列, 在33号远征队出现前几乎是回合制RPG的天花板。但神作出现后凸显了模板日式RPG的短板, 空洞的宏大叙事, 过于二次元的建模,缺少互动的战斗机制。 如果33号远征队打10分,本作可以打7分, 同样世嘉出品的如龙8可以打8.5分。
It's a good game, worth a try. I like how I can freely customize all of my party members' builds since there are no limitations to which Archetypes they can use.
입으로는 루이의 방식을 부정하면서 누구보다도 루이의 패도를 따르는 주인공. 주인공 일행은 루이에게 직간접적으로 피해를 입은 인물들임. 따라서 루이에게 반발심을 가지고 있고 동시에 그 방식이 옳지 않다는 증거이기도 함. 그런데 하는 짓이 똑같음. 이 방법 밖에 없다면서 대책 없이 암살 시도를 하질 않나 다른 후보자를 무력으로 줘 패서 쓰러뜨림. 거기다 대중들에게 자기가 왕자라고 거짓말까지 하면서 뒷통수를 침. 이게 루이랑 뭐가 다름? 결국 자기가 필요하면 무력 쓰고 속이는 건 똑같은데. 굳이 꼽자면 루이는 최소한 지가 뭘 하고 있는지는 알고 지향점은 뚜렷함. 방식이 도덕성을 내던져버린 쓰레기라서 그러치. 그런데 주인공은 할 건 다 해놓고 '왕자를 살리기 위해서는 어쩔 수 없다.'만 하루 종일 반복함. 이런 식으로 합리화, 정당화하는 건 어떻게 보면 루이보다 더 악질처럼 느껴짐. 자기가 뭘 하는지 모르는 척 면피 하는거니까. 루이가 틀렸다고 말하고 싶었으면 다른 방식을 선택했어야 했음. 다른 후보자와 대화나 소통을 해서 협력을 하거나 이해하려는 노력 같은 거. 하지만 정작 그런 모습은 찾기 힘듬. 상대방이 먼저 덤벼와서 어쩔 수 없었다? 그럴 수 있음. 가만히 앉아서 맞기만 하라는 건 헛소리니까. 근데 모든 후보자가 다 먼저 달려든 건 아니잖아? 왜 수동적으로 상대방이 먼저 공격할 때까지 기다리고 있음? 가서 먼저 대화해서 협력하는 건 어렵고 덤벼드는 후보자들을 쓰러뜨리는 건 쉬워서 그럼? 주인공은 겉으로는 루이를 싫어하는 척하지만 사실 속으로는 롤모델인게 틀림없음. 그게 아니라면 이렇게 루이가 좋아서 박수칠 짓만 골라서 할 리 없으니까. 루이, 포든 등 다른 후보자들도 상당히 문제가 많지만 자기들은 정의로운 척하는 주인공 일행도 꽤 문제 있다고 생각함.
依旧阿特拉斯的勾史画质和建模,但不得不说确实好吃
Fan of Persona series, and this game is great!Very nice gameplay, I would like to recommend this game to my friends!
好!好!好!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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