
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #40, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.6M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
人設很糟糕.
아니 쓰바 내 인생의 백 시간이
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.4M | 50.9K | 97% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9 | 89% | Free | |
| $0 | 0 | — | Free | |
| $1.8M | 970 | 75% | $59.99 | |
| $1.3M | 765 | 93% | $59.99 | |
| $9.2K | 30 | 83% | $9.99 | |
| $87.2K | 425 | 84% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metaphor: ReFantazio war für mich eine absolute Überraschung. Als großer Fan der Persona und Shin Megami Tensei Reihe hatte ich das Spiel eher durch Zufall entdeckt, und bin durch und durch begeistert. TL;DR Review: Super Game, tolles Setting, philosophische Geschichte mit emotionalen Wendungen und toller Dramaturgie, super Nebencharaktäre und Side Stories, motivierendes Klassen-, Level- und Ausrüstungssystem, Vertonung / Musik okey, Grafik okey - eben so wie es üblich für diese Art von Spiel ist, Haupt-Story: Exzellent Neben-Stories: Exzellent Gameplay: Sehr gut Grafik: Gut Audio & Vertonung: Gut Ausführliches Review: Story technisch ist es mMn. deutlich stärker als die Persona Teile. Man muss sich auf die Themen, die Völker und die Dinge die das Spiel erzählt einlassen. Wenn man die Geschichte und Dialoge ernsthaft verfolgt hat diese Geschichte eine sehr schöne Tiefe, gerade im Bezug auf Gesellschaftsentwicklung, Glaube / Religion, Wissenschaft und Wahrheit. Die Erzählung hat eine wirklich schöne philosophische Tiefe und die Geschichte hat an vielen Stellen dramaturgische Wendepunkte, die ich nicht erwartet hatte, und Situationen die mich zu Tränen gerührt haben. Gerade in der 2. Hälfte entwickelt sich das Spiel zu einem dramaturgischen Meisterwerk, was aber den 1. Teil nicht uninteressant macht. Ich war eigentlich immer gefesselt von der Geschichte um die beteiligten Charaktäre, die Völker usw. Das Setting gefällt mir insgesamt auch deutlich besser, als das der letzten Persona oder SMT Teile. Ich mag aber auch einfach brachiale mittelalterliche Settings, hier hatte das Spiel teilweise Attack on Titan vibes was die Gegner und Gegenden angeht. Soundtechnisch ist das Spiel okey, epische Musik spielt hier leider häufig keine große Rolle. Zumindest habe ich sie nicht als episch empfunden, aber das ist im Zweifel eine Stilfrage, die Musik ist schon sehr eigen. Die Vertonung im englischen ist okey, leider ist der Hauptcharakter relativ ruhig, in relevanten Cut Scenes verliert er dann aber doch mal 1-2 Worte. Dramaturgisch haben mich die Cut Scenes trotzdem mitgenommen, einfach weil die Geschichte und die Vertonung der Nebencharaktäre extrem gut sind. Gameplay technisch hat mich das System von Anfang bis Ende überzeugt. Ich habe das Spiel auf dem zweitschwersten Schwierigkeitsgrad durchgespielt, und es hat sich nie unfair (okey, abgesehen von einem Gegner) oder wie ein Grindfest angefühlt. Es ist wie üblich in diesen Spielen anspruchsvoll, gerade das Management um Mana herum. Das Kampfsystem per se sollte eigentlich jedem der schonmal einen Persona oder SMT Teil gespielt hat von der Hand gehen, es gibt Schwächen die man ausnutzen kann, dann erhält man Bonuszüge. Der Gegner kann das selbe tun. Es gibt Elemente und Physische Angriffsarten, Buffs und Debuffs, soweit so unspektakulär. Klassen (Archetypen) beeinflussen maßgeblich den Spielstil und sind mMn. sehr motivierend zu leveln, gerade um später auch Kombinationen auszuprobieren. Zusätzlich hat gefundene Ausrüstung echte Effekte auf den Spielstil, einige Builds sind extrem cool wenn man gewisse Ausrüstungen und Klassen (Archetypen) kombiniert. Insgesamt mochte ich persönlich das Kampfsystem etwas mehr wie in Persona oder SMT, da sich das Leveling der Archetypen und freischalten neuer Archetypen sowie die Ausrüstungseffekte etwas belohnender angefühlt haben. Aber insgesamt sind dahingehend beide Spiele sehr gute turn based RPGs. An ein Clair Obscur kommt das Kampfsystem aber z.B. bei weitem nicht ran (Persona aber mMn. auch nicht, dafür ist das Kampfsystem von Clair einfach insgesamt zu spaßig).
Um dos melhores JRPGs que já joguei na vida! As primeiras horas são muito boas e depois o jogo mantém a qualidade! As músicas são um tanto diferentes pra mim..... apesar de eu já ter ouvido algo similar em Shin Megami Tensei: Strange Journey. Mas são boas. Os gráficos são muito bons. A história e o modo de batalha são o que brilham no jogo! Virei algumas noites jogando porque não conseguia parar! Como eu já disse um dos melhores JRPGs que já joguei na vida e, sem dúvidas, o melhor RPG da ATLUS!
幻想才不是无稽之谈... 它的力量...终有一天能改变这现实!
unfortunately, the medieval fantasy setting of this game doesn't quite resonate with me as much as the highschool setting of Persona, but they have made some QOL choices in this game that i very much welcome. So all in all its a pretty solid experience for me but surely an absolute must play if you really dig JRPGs
Best
보통 파티에 남캐 안 넣는데 스트롤 이새낀 걍 성격이 호감임...
Jogo sensacional, muito estratégico e cheio de história pra contar, recomendo a todos!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.