
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cinema 11/10, Wish I could wipe my memory about this game to play it anew again.
一口气玩了7个小时,好玩。进游戏后你就能感觉到满满的阿特拉斯的味道,跟P系列差不多的迷宫、coop、五维、另一种形式的人格面具,真是依旧戳中了我的点!!!剧情就是一般的王道剧情,虽然槽点不少,但是主角团觉醒的时候还是让我起了鸡皮疙瘩,可能我就爱吃这一套吧。人物立绘比P系列我感觉好看不少,暗喻的游戏画风依旧阿特拉斯独特的审美,华丽炫酷,但我觉得却有点太光污染了。总之,目前玩起来超级对胃口,喜欢JRPG的,可以试试。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sit back and watch the story with ps3 graphics and the amazing gameplay of pressing A.
역시 기본은 하는 아틀러스 페르소나나 진 여신전생에 비해서 재미있냐? 하면 또 그건 아닌데 다른 RPG 게임에 비하면 선녀임 근데 로얄판이 나올줄 알았는데 아직 안나오네
let me preface with this: This game sucks if youre a fan of SMT/Persona, which I am the combat is fun and i like that you get what is basically ryujis instant kill on enemies lower level than you, and the ability to reset an encounter is pretty neat the story (i never finished the floating castle dungeon for reasons i will get to) is fine so far but the "rushed" parts of it stick out so bad (i.e. the butterfly girl being the big bad for like 10 ingame seconds) the archetypes, while cool and unique at the start, get so ♥♥♥♥♥♥♥ exhausting to deal with past the midgame because you get overwhelmed with them, and to get the "super" archetypes on each character you have to max out archetypes you would probably never go out of your way to use normally, also grinding levels feels so unintuitive spell casting is expensive and i felt inclined to NEVER use spells in combat and i was underlevelled despite going out of my way to grind for levels for maybe 2 ingame dungeons. travelling taking 1-5 ingame days was alright with me as a gimmick until they introduced the ability to teleport between major POIs, completely killing the whole gimmick strohl is the only character whos name i could remember off the top of my head. tldr if youre expecting an smt/persona styled game it sorta is that but its a mix of both worlds, persona mechanics like the calendar system and relationships, and the harsh unforgiving combat from SMT where every turn matters. but thats where the similarities end, it becomes less and less fun as the story reaches its end just wait til atlus does what they do best and rerelease the game in like 5 years to fix all the issues the original release had
メタファー:リファンタジオ』は、僕のゲーム人生の中で一番、心の琴線に優しく触れてくる作品だった。分断や対立、憎しみがあふれる今の時代だからこそ、このまっすぐに理想を追い求める叫びが宝物のように深く突き刺さる。 [i]※ストーリーのネタバレを含みます。[/i] システム面において、[b]WEAK[/b] を突いたときのボーナスや、[b]Block[/b] / [b]Reflect[/b] / [b]Miss[/b] による手番のペナルティなど、コマンドバトルの戦略性はアトラス作品の中でも最高峰だと感じた。「パス」の選択が重要な戦術になり、味方全体の [b]MP[/b] 管理を含めて非常にダイナミックな駆け引きが楽しめる。アーキタイプを組み合わせて必要な [b]BUFF[/b] などを継承させるシステムも奥深い。 その一方で、物語後半のボス戦(「全ての人の魂を喰らう者」やルイ最終形態など)が急に「超高[b]HP[/b]+超火力」のゴリ押しバランスになる点は気になった。こちらのターンで [b]BUFF[/b] を盛り敵に [b]DEBUFF[/b] を叩き込み、特定の確率スキルで手番を増やして数ターンで秒殺するしかなく、理不尽なセーブ&ロードを強いられる場面が多かったのは少し勿体ない。 ビジュアル面は極上のアートスタイルで、技術的な解像度は粗いが、手書きスケッチ風のアートとインクが滲むようなUIアニメーションは完璧な組み合わせだ。敵への不意打ち成功から流れるような演出と爽快感は素晴らしい。モンスター(ニンゲン)のデザインが絵画『快楽の園』へのオマージュなのも、物語のテーマと深く結びついている。 また、今作は「旅」そのものが特効薬になっている。完全オリジナルのファンタジー世界で、様々な街や現地のグルメを巡る楽しさがある。現実の旅行が終わった後の虚脱感(ゲームへのモチベ低下)に悩まされていた僕の心を、完璧に癒やして引き戻してくれた。 新王となった主人公が再び仲間と旅立ち、「世界のすべてを見に行こう!」と叫ぶエンディングや、瞳を輝かせるマリアの姿に心の底から共感した(当方30代だが、16〜20歳の少年の物語に一番没入できる)。僕自身がINFPタイプということもあり、「不安に立ち向かい、変化を信じて一歩を踏み出す」という今作の理想主義の解釈には強烈に共鳴した。自由がある限り分断や衝突は消えないけれど、だからといって絶対的な秩序に逃げ込むべきではないのだ。 本作のラストを締めくくる、あの言葉。 [b]「この幻なる旅の記憶が、あなたの生きる現実においても、眩い希望の光とならんことを。」[/b] ――このゲームは、それを本当に成し遂げてくれた。一本のゲームを遊び終えて、ここまで前を向く元気が湧いてくる感覚になったのは初めてだ。間違いなく、僕の思想の一部になった傑作。
我当年居然没给这游戏写评测。真的真的太垃圾了。只有前20小时有新鲜感的时候好玩。作为jrpg居然剧情拉人设也拉,画面还差,牛逼了。而且还能上年度游戏提名。jrpg是个错误
It's not the next evolution of Atlus JRPGs like some people would tell you. It's still using the Persona calendar and social links system with a new coat of paint. Doesn't matter to me, though. There's a reason this formula has been going strong since 2006! Metaphor: ReFantazio mixes some of the best aspects of Persona and the mainline series, Shin Megami Tensei into one satisfying package. The social aspects, the deepened press-turn combat system, and an excellent, heartfelt story. There's plenty of likeable heroes and villains, Louis could easily be considered one of the best villains to appear in an Atlus game, and most of the social links are very likeable, barring a few I didn't like all that much. Visually, the game is stunning, as expected of Atlus' post-Persona 5 games. It might seem cluttered to the untrained eye, but you get used to it after a couple minutes. Even though it also uses an older game engine, and isn't completely up to par with a lot of its fellow anime JRPGs, the art direction makes up for it. One of the most stunning games I've played in a while, and I wish more games now embraced this aesthetic over hyperrealism. Whether you're a newcomer or a veteran to Atlus' SMT-likes, I highly recommend giving Metaphor: ReFantazio a shot.
Un poco mid la verdad Este juego no necesitaba un sistema de calendario, hace que literalmente la forma mas viable de pasarte las dungeons sea correr muy fuerte hacia el boss para no quedarte sin mp, porque si necesitas dinero o mag o experiencia lo mejor que puedes hacer es irte a una dungeon anterior a matar cosas en el combate rapido del overworld un ratito con mal tiempo y ya. El pacing de este juego es rarisimo, es como que las primeras horas te tiene enganchado y todo se va desarrollando bien, pero por mitad del juego pega un pinchazo y no se recupera, los personajes que introduce ya no da tiempo a desarrollarlos y les ponen un social link generico que no cambia nada realmente para ellos ni para ti, ademas que las dungeons tambien sufren de esto, por lo general los primeros pisos tienen su aquel pero avanzas y se vuelven una sopa de hielo en forma de pasillo hacia el boss. Tambien sobre el pacing hay arquetipos, que te dan al inicio, y hasta el puto final no los puedes avanzar, como sabes tu si vale la pena invertir en un arquetipo y quemar recursos en subirlo, si de golpe resulta que se pueden quedar tal y como estan durante mas de 20 horas El combate y la musica me parece lo mejor como en todos los juegos de atlus, pero por eso mismo puedes coger cualquier otro que te llame mas y tener una experiencia mejor sinceramente.
makoto yuki with heterophobia got isekai'd and now he's experiencing medieval racism great game atlus cooked
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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