
In a not-so-distant future taken over by companies and technology, a Cyborg and an AI fight together to save mankind from nanoviruses. Play alone or as a team of 4 players in this Post-Cyberpunk Action Roguelike Dungeon Crawler!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来讲好玩。 需要改进的地方: 技能搭配的指南要有,不然你搞这么5个元素类别意义不大。我的现在随机到这个技能,在什么时候可以和另外的什么元素融合成什么效果?与我选的武器的适配度如何?这两个问题我觉得对规划路线很重要。 另外就是硬直和画面中的区分度,敌我技能容易模糊。
[code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code] [h1] 前言 [/h1] 由T0工作室带来的作品《合金突变》是一款以2084年赛博朋克为背景的rougelike2.5D游戏,设定是未来由于纳米病毒的原因导致一批生物发生合金突变无差异攻击人类,主角踏上铲除变异生物的路途。 [h1] 优点 [/h1] 1.既有传统肉鸽的元素,也增加了格挡等少见的创新。 2.属性附魔于普通技能,不同属性之间还能互相影响,增加技能之间互动多样性。 3.技能搭配属性树、武器能够发挥各种不同效果。 4.难度较为适中,能满足休闲娱乐玩家也能让硬核玩家过过瘾。 5.有联机内容,可以和兄弟一起杀杀杀。 [h1] 缺点 [/h1] 1.关卡重复度较高,各种小怪换汤不换药。 2.地图互动性较少,没有场景破坏。 3.回复类道具不多而且条件苛刻。 [h1]tips [/h1] 1.推荐使用手柄,打击感比键鼠好很多。 2.进地图优先消灭巢穴,另外技能优先选择有位移的,其实选择单点伤害高的。 3.地图选择可以看到得到道具的内容,建议前期优先找点回复类别的。 [h1] 结语 [/h1] 可圈可点的rougelike游戏,制作组也一直在发补丁修复各种bug,希望以后能有更多有趣的更新内容。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
来源F站的慈善包。 玩了十几个小时来看,这是一款比较硬核的肉鸽游戏,像页面描述的那样”:”有点难“。如果你是抱着下班了打把游戏放松一下的心情去玩很可能会导致血压进一步上升。打完一周目还好,多周目选择各种难度词条的时候难度明显提高,经常出现被敌人多段攻击打到天上下不来或者被怪堵在角落里群殴疯狂扣血,同时怪物血量厚护盾硬,如果你不选择这些对敌人的强化词条则会导致没有一点奖励也不会变强。 装备有耐久度,耐久掉完就消失,但是基本上能续上,所以不太明白为啥要这样设定,十分僵硬。 3600x+3070玩起来会卡顿,不知道为啥。 多人游戏没人玩,只体验了一把单人的避难所。 总的来说比较一般,内容不算多重复凑,正反馈太低,刷的也不太爽,喜欢硬核背板的玩家可以试试。
This is one of the worst action roguelikes I've ever played. It's so mindless and feels like it is what an AI would assume is an action roguelike. The difficulty is basically non-existent. I only finally died when I got so bored that I stopped caring about dodging or blocking because I just wanted it to end. I thought I was missing something, but I beat three bosses without so much as a thought about it. Either the devs are the worst players of all time, or they didn't playtest this to see if there was any fun to be had. I don't usually like to write reviews with so little playtime, but I literally cannot will myself to play this further. The sooner I uninstall this the better.
Game is challenging and fun to play. Story is not captivating. Tip: 2nd weapon is the best when used with ice as weapon skill and Fire for Valkyrie ..
Скучно...может разыграется, если уделить больше времени чем я...но прям очень скучно...музыка и звуки однообразные...Удары скучные
作为国产肉鸽类型游戏,一般般吧
Kind of a janky low tier hack and slash. Devil May Cry inspired combat, a lot of customization including equipment and permanent perks. It's not that bad if you get it cheap on a bundle.
I had tried to find alternative game for Hades for a long when I had been waiting for Hades 2 to be completed edition. Finally, I found this game. It's hack and slash, isometric perspective, has alternative weapon, can modify your weapon heavily, each run makes you more powerful. Everything is checked! The fighting system is quite similar to Hades, but you cannot dash multiple times, so you cannot use it as the safe tactic. This game has parry system instead which is more difficult than it look because the timing is really strict (or I am bad) and each enemies, even have some post before attacking, they have significant different delay before their attack come out which are really quick for reflecting. The projectile types are more easier to parry than melee for this reason. The parry has long delay, so you will be surely be hit hardly if miss. But if the parry is successful, you can hit a attack button, and you will do parry move which is quite strong, and you will be invisible while using that attack, so it is risky but rewarding. Pro: - The graphic is OK for Indy game. They game run smoothly. The music is generic, but fine. The character designs is also fine for my preference. - Other than normal attack, there are many moves which have charging time like tower defense games. You have special weapon move, Valkyrie (the android which follow you) move, gun move, Boss move (like super move). All of them look different if you equip different weapon. Even all weapons are melee type, they feel different enough. - The "boon" of this game are elements (fire, ice, wind, thunder) which change the style of each moves (listed above) greatly from speed to range and other effect. In addition, the animation changing from each element effect is satisfied me. They have even duo or triple element combination. So this contribute a lot to re-playable factor. In addition, there are non-element boon which improve critical, recover, or other quality effect. Some of them are really good like healing you in some condition. It is rogue-like, so you cannot guarantee which boon you will get for each run. Some of them make your run really different. - Enemies' variety is good. Some of them have many move, so they are not that predictable. Boss also have many moves. - You get better by level up from collect exp, and can get variety of passive skill (which can reset anytime). You can equip your defensive equipment which have many grades. Each equipment can add the additional attribute got from enemies' part. These upgrade might not change game play, but good to have their variety anyway. Con: - The conversation is a bit not attractive enough to read. I don't sure about the translation because I am not a native speaker, but most of their conversation are quite plain and lifeless. Your character rarely talks, just asks some short questions. Your relationship with other NPCs are nearly no significant. If you prefer story rich, this is not your game. - The worst thing is some important conversation is shown when you are fighting... and I miss a lot of them in the extent that I don't care anymore. - No ending scene. (Not 100% sure, but I had beat the final boss (check from trophy) already. This game is quite easier than Hades for minimum clearing. Your improvement for each run is far quicker than Hades. I finished the game in less than 6-7 loop which is rare because I am really bad player for adventure game. But you still need to do other runs to meet final boss. (I don't sure about the condition, but I have finished the game around 5 times before meeting a final boss). There are difficult modifiers, so you can get a level which suit you if it is too easy anyway. I think there will be more if the modifier is set to higher, but in 9 (from 20+) level I have just finished, this is quite good enough. In sum, if you like Hades, or Isometric hack and slash, and don't care about a story/relationship, this game is fun enough and worth its price.
https://youtu.be/t4KNpC6AThc Progression mechanics are far weaker than expected almost to the point of not being noticeable throughout normal play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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