
Slay to the beat as the award-winning score of Metal: Hellsinger VR thunders through your body. Experience the smash-hit rhythm FPS like never before and enter a state of unparallelled flow. Show the Hells the meaning of metal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 132reviews | 67% | — | $25.7K |
| $29.99 | 280ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я не знаю яка хвора скатіна вирішила зупиняти гравця кожні 3 секунди заради туторіалу, щоб я почитав таблички із одним рядком тексту. я не знаю яка хвора скатіна вирішила зеленою блимаючою віньєткою показувати що моя зброя зарядилася для супер пострілу. дякую канєшна за ВР порт, але ви кончені. позитивний відгук лише через те, що студія й так закрилася.
Joder Me marie el juego
I briefly played the game but I couldn't stand the game constantly pausing to give me the smallest tidbit of information, such as left stick to move. or the key for finisher, when it flashes the finisher key indicator on enemy. It was jarring for as i started to get pace to the rhythm of the game and it suddenly yanks my controls away and pauses the game for me to read the dumbest little prompts. world scale is really really off, even at 1.25x times. It felt like i was watching miniatures during cutscenes. Some of the reviews say you can't turn off the Vignette. There's books over on the side starting area that you can tweak settings as such. However it's a clunky menu system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Абсолютно неиграбельное дерьмо, как фанат оригинала, который хотел взять ВР чисто ради неё, максимально разочарован
用刀劈的时候判定特别怪,不过好在只需要用几分钟就能拿到新武器了,除此之外都挺好的
Honestly, I'd say this is a must-play for VR. Really. It's a simple DOOM clone with an excellent rythm mechanic, and music that also affects level animations. It doesn't take too long to finish, so it doesn't drag or overstay it's welcome. And there is additional content in form of challanges and perks afterwards, if you'd want some more of it. Pros: - One of the best, most intense final boss fights in my entire gaming career. - Music plays a major part in the map animations, damage, score, etc. - Very OK variety. Not too much, but due to the short nature of the game they don't get old. Cons: - You must do a gesture while reloading. It's not very accurate most of the time. - Explosion animations are horrible. An odd thing, seeing how the game really looks OK otherwise. - [spoiler]Bosses at the end of every level look practically identical. Play practically identical too.[/spoiler] - Can't skip pre-level cutscenes, and they like to reset mid view if you interact too much. - Weapons loadout is limited, and not super polished. I recommend this, I really do. It's a short treat. Like a slice of cake. Wouldn't eat the whole thing, that would be too much. But as a slice? Excellent, really good fun.
Works on Reverb G2. The game is still extremely fun, despite VR port being half-assed and quite ugly. Solid gameplay and banging soundtrack make you pay less attention to poorly adapted UI.
[i]Metal: Hellsinger VR[/i] is a wonky and ultimately pointless VR port of a great game. Make yourself a service and play the original game instead. [u]Cons[/u] [list] [*] Half of the weapons are either awkward to use or plain broken (how could this pass QA??) [*] Requires fast, accurate and in-rhythm movements that VR can hardly provide, often resulting in messy fights [*] No sense of physicality, everything feels weightless (which begs the question : why even bother with a VR port in the first place?) [*] The control scheme is rough on joysticks, and there's no way to rebind anything in-game so beware of stick drift [*] Confusing menus
Игра шикарна - демоны, музыка, история, геймплей Но вр порт.... малоадаптирован, а бы сказала Несколько неудобное управление, более динамичное чем 80% игроков могут выдержать с учетом необходимости попадания в ритм, если не лезть в настройки и не убирать это все, но тогда какой смысл? На клавомыши все уже привыкли к такой многофункциональности и динамичности, на геймпадах с автонаводками легкими все тоже справляются, здесь это все неудобно, у меня маленькие контроллеры квеста 3 но за полчасика игры у меня немеет маленькая рука от нажатия на стик. В текущих реалиях ВР одновременно уходить из под атак, уклоняясь, прицеливаться и отстреливаться, попадать в ритм - раз в 5 сложнее, чем на клавомыши, при этом самая легкая сложность все равно вызывает больше скуку - может и справляешься неплохо, но путем борьбы с этими неудобствами, а не тем какой ты крутой и молодец. Купите обычную игру, вр порт вам скорее всего не нужен даже если вы хардкорный врщик.
Controls for the HTC Vive wands are not good. The trackpad snap-turn is mapped to other actions, so both happen at the same time. The editable bindings don't allow for muting the snap-turn so that I can make use of these other click actions. Will probably shelf this title until it's fixed, though I'm looking forward to such a time as it's usable.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 17K | 96% | $29.99 | |
| $522 | 1 | 0% | $24.99 | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $616 | 13 | 62% | $2.99 | |
| $1.5K | 6 | 100% | $9.99 | |
| $339 | 15 | 80% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 148 | 69% | $9.99 | |
| $25.7K | 271 | 79% | $4.99 | |
| $25.7K | 77 | 79% | $19.99 | |
| $25.7K | 388 | 71% | $2.99 | |
| $25.7K | 327 | 62% | $2.99 | |
| $25.7K | 391 | 89% | $3.99 |