
Slay to the beat as the award-winning score of Metal: Hellsinger VR thunders through your body. Experience the smash-hit rhythm FPS like never before and enter a state of unparallelled flow. Show the Hells the meaning of metal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 132reviews | 67% | — | $25.7K |
| $29.99 | 280ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metal: Hellsinger VR is a bold and aggressive virtual reality reinterpretation of the rhythm-based shooter that originally stood out for its fusion of heavy metal music and high-speed demon slaying. Developed by Lab42 in collaboration with The Outsiders and published by Funcom, this VR edition is not a simple visual transplant of the flat-screen game, but a deliberate reworking designed to translate its defining rhythm-combat identity into a fully embodied experience. From the moment the first guitar riff kicks in, the game makes it clear that its goal is to turn the player into a living instrument of destruction, synchronizing movement, gunfire, and evasion directly to the pulse of the soundtrack. At the core of the experience remains the same ingenious design concept: combat effectiveness is directly tied to rhythm. Shooting, reloading, dodging, and striking enemies on the beat amplifies damage and unlocks layers of music, gradually transforming tracks from sparse percussion into full-blown metal anthems. In VR, this mechanic takes on a new physical dimension. Instead of pressing buttons in time, players must actively aim, fire, and move their bodies in sync with the beat, making rhythm mastery feel both mental and physical. Successfully maintaining flow feels less like playing a shooter and more like performing inside a violent, hellish concert. Gunplay has been carefully adapted to take advantage of motion controls while preserving the tight pacing that defines the game. Weapons feel distinct in hand, and firing in rhythm adds a tactile satisfaction that flat-screen play cannot replicate. Dodging projectiles and repositioning in arenas requires spatial awareness, encouraging players to turn, pivot, and physically engage with their surroundings. While the arenas are relatively contained to avoid overwhelming motion, enemy placement and attack patterns are aggressive enough to demand constant movement, reinforcing the sense that standing still is never an option. The soundtrack remains one of the game’s greatest strengths, and its role is even more pronounced in VR. The music is not just accompaniment but a functional system that drives progression and intensity. Each successful beat hit layers vocals and instrumentation into the track, making performance feel audible as well as visible. The combination of pounding drums, shredding guitars, and growling vocals creates a relentless atmosphere that pairs naturally with the visceral act of VR combat. The sense of immersion is heightened when the music feels like it is responding to your actions rather than simply playing in the background. Visually, Metal: Hellsinger VR makes calculated compromises to maintain performance across a wide range of VR hardware. Environments are stylized and readable rather than hyper-detailed, prioritizing clarity and framerate over spectacle. Demons loom large in VR scale, and even familiar enemy designs feel more intimidating when they occupy physical space around the player. While texture detail may not always match the flat version, the overall presentation remains cohesive and effective, especially when paired with dramatic lighting and particle effects synced to the music. Comfort and accessibility options are an important part of the VR adaptation, and the game includes a wide range of settings to accommodate different play styles. Players can adjust turning methods, movement speed, handedness, and rhythm assistance to tailor the experience to their tolerance and skill level. These options are crucial in a rhythm shooter, where frustration or discomfort could easily disrupt the flow state the game relies on. While some technical quirks remain—such as occasional collision oddities or minor synchronization issues—the overall experience is remarkably stable given the intensity of the action. Content-wise, the VR version delivers the full campaign experience, complete with escalating difficulty, weapon variety, and challenge modes designed to reward mastery. Although the campaign is relatively concise, replay value is built into score chasing, higher difficulty tiers, and the sheer satisfaction of improving rhythm accuracy. Like the original release, the game is less about length and more about intensity, encouraging players to return for better runs rather than simply progressing forward once. Overall, Metal: Hellsinger VR succeeds by respecting what made the original game special while embracing the strengths and demands of virtual reality. It transforms rhythm shooting into a physical performance, where timing, motion, and music merge into a single relentless feedback loop. While it may not convert players who disliked the core concept of the flat game, for fans of rhythm-driven action and VR shooters, it stands as one of the most distinctive and exhilarating uses of music-based mechanics in the medium. It is loud, demanding, and unapologetically intense—exactly what its name promises. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Специально включил оригинальную игру чтобы убедится что проблема не в моей дедовской реакции. Игра не регистрирует нормально мои действия, из-за этого срывается комбо. И да, со мной все впорядке. С автономной игрой чуть лучше чем со стимовской, но все равно обычная плоская игра выглядит намного графонистее и играется супер. Завтра еще раз попробую, если ничего не поменяется, то верну.
A fantastic rhythm shooter. Great visuals, great sound track, good enemy variety. I only wish they added sound effects for reloading to help keep the beat better.
Completely inferior to the standard experience.
Ай ДЭЭАА тууу эплоз фоорр эвери сиингээрррр Летс фАААлоу зе крИИмзэн рИИвээрррр Ов АА-КЭЭ-РООООН, ов АКЭРОООООООН
The game slaps. Graphics are beautiful, metal is sick, it's basically if doom had a baby with beat saber. It's genuinely fun to play. To be fair the beat part is fairly simplistic and I would have liked to have a more visceral experience getting in demons faces and hacking them up a bit. It def feels like a port but enough was done right that it does not mess up the core experience. Giving it a bad rating just because the port isn't perfect is tough, people are so hard on VR To anyone who said there isn't such and such setting, well, there is. Their are books in the main starting area with every setting you could imagine - recticle color, turn speed, vignettes all that.
Bello, divertente, ma povero di contenuti. Pochi livelli, solo 6 tipi di nemici e un solo tipo di boss di fine livello (si alla fine di ogni livello si affronta sempre lo stesso boss), ad eccezione dell'ultimo. Non posso dire che non mi sia piaciuto, ma a prezzo pieno è impossibile da consigliare.
Joder Me marie el juego
Абсолютно неиграбельное дерьмо, как фанат оригинала, который хотел взять ВР чисто ради неё, максимально разочарован
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 17K | 96% | $29.99 | |
| $522 | 1 | 0% | $24.99 | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $616 | 13 | 62% | $2.99 | |
| $1.5K | 6 | 100% | $9.99 | |
| $339 | 15 | 80% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 148 | 69% | $9.99 | |
| $25.7K | 271 | 79% | $4.99 | |
| $25.7K | 77 | 79% | $19.99 | |
| $25.7K | 388 | 71% | $2.99 | |
| $25.7K | 327 | 62% | $2.99 | |
| $25.7K | 391 | 89% | $3.99 |