
World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.3Kreviews | 85% | — | $8.1M |
| $19.99 | 129.6Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While a slice of what is to come, it is a competent little game in its own right, though not worth the price at the time. Metal Gear Solid 5: Ground Zeroes (2014) is the immediate follow-up to Metal Gear Solid: Peace Walker (2010), sending mercenary leader and famed soldier Big Boss into a race against time to rescue his captured allies from an enemy camp in Cuba. It is the first, and one of the only two games made in the new and impressive FOX engine, touting great performance alongside good visual fidelity. Due to MGSV being delayed, Ground Zeroes released as a separate game, and is intended to be a prologue to The Phantom Pain. Gameplay has been given a significant facelift here, taking most of the gameplay innovations brought on by MGS4, and refining them further. As usual you come equipped with a weapon menu, a slot for a primary and secondary respectively, as well as ancillary menus for your equipment such cardboard boxes, grenades, etc. Movement tech is expanded, giving you much more control over how you traverse, with a newly-added dive button to get into prone quicker, a much faster crawling maneuver, and a context button to control your stances (standing, crouchwalking, crawling). You can also roll on the floor while prone by holding the aim and sprint buttons and strafing. Enemies are probably the toughest here in terms of AI since MGS2, being able to use searchlights and flashlights to spot you easier, and having overall a much farther detection cone than in previous games. Being one large map, there is a lot of ground to cover, so you're handed a small spyglass to analyze and mark enemies with from greater distances. It also has a speaker function, letting you listen in for sounds of enemies in a certain direction. Enemies no longer show their alert states, so now you have to track their behavior to be able to tell when it's safe to sneak around again. Many returning mechanics return, of course, such as being able to hold up guards if you sneak up from behind while pointing a gun, chokes, interrogations, etc. With the new gameplay systems in place, you have a lot of options, such as destroying nearby comms equipment to prevent further reinforcements, using the cover of night to sneak around, smoke grenades to block enemy vision, and many more. CQC returns, very similar in nature to before, with your usual grapples, but now you also get a multi-move takedown combo. Vehicles are introduced, being able to steal them from enemies, as well as call in an attack chopper to either exfiltrate you or provide cover support, and you can change the music it plays from a loudspeaker for extra style points. You come equipped with an iDroid, a sort of smart hologram device that displays multiple context menus for you, such as mission information, a map with placeable waypoint markers, and the beloved music player options seen in past games like 4 and Peace Walker. I'll go more into detail about the mechanics in the MGSV:TPP review, but know that it has even more depth with its sandbox than in previous games, and that tells you something. Story this time is very simple, since it's just a prologue. The year is 1975, one year after the events of Peace Walker, and MSF (Militaires Sans Frontieres/Soldiers Without Borders) mercenary company leader and legend in the wetwork world Big Boss is on a mission to rescue his two allies Paz and Chico from detainment in Camp Omega, Cuba, while avoiding the detection of the faction detaining them, XOF, formerly the support unit for FOX, which Big Boss used to be in, now reorganized as a strike force for Cipher, a secret government organization meant to control the flow of information. Only this rescue mission is a setup to leave MSF's base of operations, Mother Base, unguarded during a 'routine safety inspection', which is actually a coordinated attack on the private military company. Big Boss is blown up by a shrapnel explosion while on a rescue chopper, sending him into a nine year long coma.. to be continued. Ground Zeroes comes with some additional gamemodes, though I mostly concerned myself with story bits relevant to the overall timeline, so I only did as much as was necessary, but you have several challenges as well as alternative story missions to tackle here, which would help pad its runtime. Presentation-wise, the game is obviously a large step-up from MGS4 (the last console game at the time, Peace Walker had to be scaled down due to being a handheld title for the PSP), with more detailed character models, even for just the nameless guards patrolling the area, much improved terrain and object quality, and boasting some very flashy and angular cutscenes with dynamic shots. MGSV:GZ is a great prologue for an even larger game to come, but it isn't worth the asking price. Nowadays it gets bundled with the Definitive Experience edition of MGSV:TPP, and also goes on sale, so make sure to grab it there with the rest of the package.
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Russian, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This makes my Grounds into Zeroes 9/10 the game is short but I got to be Raiden and solid and Big boss all in one game I do it again
Même si c'était l'escroquerie du siècle à sa sortie, l'intro du jeu reste l'une des meilleures cinématiques tous jeux confondus
pretty good to lead up for TPP. didnt know it was canon until i looked back and eventually figured out the whole lore
pire mgs canon possible.. sans dec la polémique de base de la démo technique à 30e, ça se sent.. rajoutez à ça le fan-service abondant et un opus vraiment pas intéressant parce que t'as une map ou faire 3582 missions, nan je ne l'aime pas du tout. Un jeu en dessous de la moyenne comparé aux autres opus et le fait que le jeu soit passable.
Big Boss.
Good sandbox.
Kept you waiting, huh?
Game is very optimized on PC but it's unfun compared to the sequel. It's a 2hr game that's $20 for some stupid Konami reason, which is the same amount of money for the multi-hour sequel. You need to play the PSP games to understand the story in this game, and you don't need to play those for The Phantom Pain (this game's sequel). TPP also has "extraction" which would've been a more fun way to rescue Paz in this game, but no. Kojima literally said, here's an escort mission, deal with it. You have to escort both Paz and Chico from the PSP games in this game and it's just dumb that we have 2 hours of escort missions as a prequel. Ground Zeroes also suffers from not enough checkpoints, and in my case, a checkpoint glitched out so the game cheated for me and put me in a place further than I was supposed to be that allowed me to finish the game lol. The game is not programmed very well is what I'm saying, and that includes the enemy AI who is sometimes very dumb. For example, right before I did the LZ to get Paz out of there, I was in direct line of sight of an enemy about 55 meters away and he didn't see me, nor did he see me board the helicopter like his AI was supposed to. After you beat Ground Zeroes, you do get side missions to do, but I'd rather just play TPP, the sequel. This game was a waste of $$$ but I bought it because it was a Kojima Game. Kojima was fired while developing the sequel, TPP. This means that Ground Zeroes was the last complete game Kojima worked on before founding Kojima Productions and creating Death Stranding 1 (later rebranding as Death Stranding: Director's Cut). I believe that was the main reason I bought Ground Zeroes with my own money, but this really should've been included free with TPP and not be $20 separate, or even be $10 extra as "The Definitive Edition".
*Insert obligatory "Kept you waiting, huh?" meme* An amazing game. Worth it even without the Ground Zeroes + Phantom Pain bundle, but get the bundle anyway. Only critique is that the PC version needs a bit more polish. Example: The mouse shows up on the screen and stays there, in my case. Thankfully I can just move the mouse out of the way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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