
World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.3Kreviews | 85% | — | $8.1M |
| $19.99 | 129.6Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you get it on sale, it's worth the price. Just a short experience, but it's endlessly replayable with how well-made and bite-sized it is. There's so much packed into this one little area! Just play Ground Zeroes before The Phantom Pain, it can be difficult to go back to after you've upgraded Snake's movement speed.
Very Metal, Very Zeroes
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| $1.2M | 4.9K | 82% | $8.99 | |
| $1.1M | 5.1K | 71% | $7.99 | |
| $355.2K | 16.1K | 94% | $0.99 | |
| $344.2K | 5.8K | 93% | $2.49 | |
| $103.7K | 561 | 54% | $6.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Russian, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice well made small section
Definitivamente el mejor dlc si hubiera sido solo un dlc del phantom pain
60fps cap + a 10 minute long intro cutscene where you do nothing and basically nothing of interest is going on. It also has terrible MNK controls in how you can't even use your mouse in the menu. Definitely a scam considering its price. No 12 year old game, even in its "definitive experience", should be expensive as is with such a poor discount, especially because of the terrible PC port. I'm sure the actual MGS5 is just as bad.
way better than just a phantom pain demo, deserves a rerelease with a random mission generator or level builder. I'd advise getting the MGSV experience bundle.
[h1] ¿UNA DEMO?🧐 NADA Q VER PIBE, ES UN JUEGARDO Y QUE LO LLOREN LOS CASUALES [/h1] JUEGASO del fideo di Kojima. Tuvo su polémica hace tiempo por el precio de salida, pero a día de hoy en las rebajas si compras el MGS V: The definitive Experience te llevas este y el violín del The Phantom Pain por 10 USD. No conocía mucho de los MGS pero gracias a esta entrega me convertí en mortífago de la saga. Las cinemáticas son absoluto CINEMA 🚬 la trama de [b] Boss/Skullface/Cipher [/b] es una demenciaaa y el gameplay me piolo todo MAL por el port de verga pero igual DE 10. [b] Gran parte del Lore se cuenta a travéz de las cintas de audio.[/b] A mi en lo personal no me molestó q se utilice este tipo de recursos para contar la historia, sobre todo por lo copado de la narración, PERO LOCO hay algunos casetes q duran una baaanda che, había uno q duraba 10 MINUTOS y dije naaaa jaja q paja Aunque el juego sea medio cortina para mi la duración es perfecta. La misión MÁS rápida puede tardar 3 minutos maso y una q se complique por los reinicios hasta MEDIA hora o más. Parece poco pero algunos no tienen en cuenta la rejugabilidad de las mismas. Aparte platinar las misiones en rango S o sacar TODOS los logros le agrega mucho más tiempo de juego. Lo único choto es el port a PC. Si jugas con mando la flecha del ratón te va a romper las bolas por que siempre se va a ver en la pantalla, y si NO jugas con eso, apuntar de lejos en primera persona va a ser una bORONGA por q la sensibilidad alta es horrible A pesar de esto ultimo, el sigilo y las misiones secundarias están re bien, [b]hasta diría q algunas son mejores que las de The Phantom Pain,[/b] por ej el de rescatar al kojimas jaja Excelente historia, casi Excelente jugabilidad. 7/10 🚬🗿
it ground zero its fine many pounds
Hey kiddo, Handsome Jack here... and I just played Metal Gear Solid V: Ground Zeroes, and apparently somebody decided to make a game where the entire experience is basically one extremely complicated military base and one extremely angry man sneaking around it for several hours. That's it. One base. One mission. A handful of objectives. And somehow I still had a fantastic time. You play as Snake, who apparently has decided that walking normally is beneath him. He crawls through mud, hides in cardboard boxes, sneaks past guards, interrogates people, rescues prisoners, steals vehicles, and generally behaves like the world's most overqualified burglar. And the stealth? Beautiful. You can scout the entire base, mark enemies, study patrol routes, shut down power, use distractions, hide bodies, sneak through the shadows, and carefully plan your approach. Or you can do what I did. Walk directly into a restricted area. Get spotted. Panic. Hide in a cardboard box. Wait. Walk out. Get spotted again. Shoot everyone. Call a helicopter. Mission accomplished. Elite military tactics, kiddo. The base itself is surprisingly fun to explore because there are so many ways to approach your objectives. You can infiltrate from the front, sneak through the back, climb fences, steal vehicles, snipe from a distance, or just improvise when your brilliant plan inevitably collapses. And the atmosphere is fantastic. It's dark, tense, and much more serious than your average military shooter. The story is short, but it sets up The Phantom Pain incredibly well and gives you a taste of what the larger game is going to offer. The biggest problem? It's tiny. Kiddo, I have corporations that have longer onboarding videos than this campaign. You finish the main mission and immediately think, “Wait... that's it?” Then you discover the side missions. Then you realize there are different objectives, challenges, collectibles, rankings, and ways to replay everything. And suddenly you're spending another six hours sneaking around the same military base because apparently I have developed an unhealthy relationship with cardboard boxes. Still, I can't pretend the game isn't fun. The controls feel fantastic, the stealth is incredibly satisfying, and every successful infiltration makes you feel like a tactical genius. Until you get caught. Then you're just a man hiding behind a dumpster while an entire military force searches for you. 8/10, kiddo. Excellent stealth, fantastic atmosphere, great gameplay, but painfully short for what you're paying for. I'd give it a 9, but calling this a full game is like calling a Hyperion orientation pamphlet a corporate empire. It's a demo with ambition. A very, very good demo. And honestly? That's almost worse. Because now I want the rest.
Absolutely love this game I've heard people in reviews complain it is short that's not the case there is a lot of gameplay. There's 5-6 levels but it takes probably weeks of playing it to finally beat the levels that's not even including 100% completion because you have to go back after and get higher ranks like S rank to beat it which might be hard because just passing the level any score will work as long as you pass. I would recommend this game but its actually pretty time consuming to finish all the levels but its well worth the effort. I enjoyed the game it was good.
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