
World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.3Kreviews | 85% | — | $8.1M |
| $19.99 | 129.6Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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METAL GEAR SOLID V: GROUND ZEROES, developed by Kojima Productions and published by Konami, is a compact yet remarkably ambitious stealth experience that serves as the opening chapter to Metal Gear Solid V. Rather than presenting itself as a traditional full-length entry, the game functions as a narrative bridge between Peace Walker and The Phantom Pain, while simultaneously introducing players to the capabilities of the Fox Engine. Even years after its release, it remains an impressive showcase of open-ended stealth design and demonstrates why Hideo Kojima's work continues to influence the genre. The story follows Big Boss as he infiltrates Camp Omega, a secret detention facility located in Cuba during the mid-1970s. His mission revolves around extracting Chico and Paz, two characters whose circumstances become central to the larger Metal Gear narrative. From the moment players arrive at the rain-soaked military compound, the game establishes an oppressive atmosphere built on uncertainty and tension. Searchlights cut through the darkness, guards patrol with purpose, and every decision carries consequences. The narrative itself is surprisingly mature and unflinching, embracing themes of loyalty, sacrifice, and the devastating effects of endless conflict. While newcomers may not fully appreciate every reference to earlier games, long-time fans will find considerable emotional weight in its events. Ground Zeroes distinguishes itself through its sandbox-like approach to mission design. Camp Omega is not a massive open world by modern standards, but it is meticulously crafted. Players can infiltrate from multiple entry points, utilize distractions, tag enemies through reconnaissance, or improvise when plans inevitably fall apart. Sneaking through a heavily guarded checkpoint without raising an alarm feels just as rewarding as escaping in a stolen vehicle after a chaotic firefight. The freedom to tackle objectives in different ways creates a sense of ownership over every mission, making repeated playthroughs genuinely enjoyable rather than repetitive. The Fox Engine deserves significant recognition for elevating the overall presentation. Dynamic lighting, weather effects, and realistic environmental details make Camp Omega feel alive. Rainfall impacts visibility, shadows become valuable tools, and the transition from day to night subtly changes enemy behavior and player strategy. Character animations are fluid, and Big Boss moves with a responsiveness that represented a major step forward for the series. Crawling through mud, climbing obstacles, and transitioning between cover positions all feel natural, contributing to one of the smoothest stealth systems in the franchise. Despite its reputation for being short, the game offers more content than its main mission initially suggests. Side operations introduce unique scenarios that encourage experimentation with different tactics and equipment. Completing objectives under specific conditions, hunting collectibles, and achieving higher mission rankings significantly extend the experience. Ground Zeroes is clearly designed with replayability in mind, rewarding players who take the time to master its systems and learn every corner of Camp Omega. The level becomes increasingly familiar with each visit, transforming from an intimidating military installation into a playground for tactical creativity. Enemy AI is another standout feature. Guards react intelligently to suspicious activity, communicate with one another, and escalate their responses depending on the situation. A single mistake can quickly trigger a coordinated search effort, forcing players to adapt on the fly. This constant tension keeps missions engaging, especially for those pursuing a perfect stealth run. Combined with excellent sound design and a minimal yet effective user interface, the gameplay succeeds in making every infiltration feel meaningful. However, the game is not without its shortcomings. Its biggest criticism remains its length, as the primary storyline can be completed relatively quickly by experienced players. Some side missions also rely heavily on reusing the same environment, which may leave certain players wanting more variety. Additionally, the transition to Kiefer Sutherland as the voice of Big Boss remains a point of debate among fans who associate the character with David Hayter. While Sutherland delivers a restrained and believable performance, his interpretation differs significantly from previous portrayals. Ultimately, METAL GEAR SOLID V: GROUND ZEROES succeeds because it prioritizes quality over quantity. It delivers an exceptionally polished stealth experience that emphasizes player choice, environmental storytelling, and technical excellence. Though brief, it lays the groundwork for what would become one of the most mechanically refined entries in the franchise. More importantly, it remains a testament to how effective a carefully designed game world can be when paired with strong gameplay systems and a compelling atmosphere. METAL GEAR SOLID V: GROUND ZEROES may be a prologue in scope, but it stands as a memorable stealth title in its own right, offering outstanding gameplay, impressive production values, and enough replayability to justify multiple returns to Camp Omega. Rating: 8/10
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Russian, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recently been 100%ing Metal Gear games, coming back to review this after doing this one, Delta and Phantom Pain Lets be honest, you know what this game is, it's the prequal to Phantom Pain, there are 3 reasons to buy it, if you don't fit into any of these 3, just go buy a different Metal Gear game 1) You want to experience MORE metal gear solid V, you either want to get the prequal experience to hype you up for the main game OR you are coming here after beating MGSV looking for a little extra gameplay, it is GREAT for that, especially if you do this first, it has alot of teasers and tidbits that give you JUST enough for intrigue without killing the surprises of MGSV, this game is STORY FIRST so it is huge if you are interested in getting that aspect and the gameplay is great, very linear which is perfect since it doesn't allow for any powercreep, just you and your creativity! 2) You are an idiot like me who is a completionist... THIS Game was the fastest to 100% out of all 3, that sounds obvious and it is, but something to note.. ALL 3 have issues with repetitive achievements, V has its all mission tasks and animals to capture, Delta has stupid frogs to shoot and food to eat, the ONLY annoying one on this is to unlock records for each mission, which generally requires playing in weird ways.. but in creative weird ways that often push you to be better.. which I actually enjoy alot! I wouldn't go so far to say this game respects your time for achievement hunters but it definitely isn't as bad as most, 6.5/10 3) You know nothing about Metal Gear, you were told MGSV is great and that this is a prequal to it and that you should start HERE. I personally believe Delta is now the best onboarding point for a metal gear fan.. BUT.. this is a VERY VERY close second, it teaches you alot, preps you with tons of preamble to understand the characters and the vibes of the story, the tone of mood, etc etc.. It was in fact my very first REAL metal gear game, and it did its' job perfectly at hooking me If you don't fall into the above, aka you do NOT plan to play metal gear solid V, you do NOT want to get the achievements, and you are NOT starting the franchise with a simple small game of Ground Zeroes rather than something big like Delta... Then I guess this is not the game for you! Otherwise go save those little rascals from that scary cowboy with a skin condition!
A 40 minute tutorial that is unironically better than 90% of modern full priced stealth games. When this launched at full price, people were understandably mad. But buying it on a sale? It is an absolute, condensed masterclass in level design and tactical espionage. Yes, you can sprint through the main objective in under an hour if you want to. But if you actually use your brain, try the side ops, play on Hard, and aim for those S-Ranks, it's easily hours of pure mechanical perfection. It's a bite-sized masterpiece.
Metal Gear Solid V: Ground Zeroes, aslında tam teşekküllü bir oyun değil, Kojima'nın "Bir sonraki oyun çok büyük olacak, o yüzden size bu ufak tadımlığı 40 dolara kitliyorum" deme şeklidir. Ancak bu durum, oyunun kendi içindeki absürtlüğünü ve kalitesini değiştirmiyor. İşte her şeyiyle, her yeriyle Ground Zeroes: Genel Bakış: Bir Demo İçin Fazla Pahalı, Bir Oyun İçin Fazla Kısa Bu oyun, serinin hayranları için bir nevi "Snake bizi bir kez daha kandırdı" simülasyonudur. Oyunun ana görevi, düzgün bir şekilde oynarsanız yaklaşık 45 dakika sürer. Eğer gerçekten hızlıysanız, bir sigara içme süresinde bitirip "Ben buna ne ara bu kadar para verdim?" diye ekran başında boş boş bakabilirsiniz. Mekanikler ve Oynanış Kojima burada her zamanki gibi detaylara kafayı takmış durumda. Snake (veya namıdiğer Big Boss) artık hantal bir tank gibi değil, yağlanmış bir yılan gibi hareket ediyor. Gizlilik: Düşmanlar artık sadece önündeki bir metreyi değil, bildiğin ufku görüyorlar. "Beni burada hayatta görmezler" dediğiniz anda ensenizde mermiyi hissediyorsunuz. Sorgulama: Askerleri arkadan yakalayıp boğazına bıçağı dayadığınızda size mühimmat yerlerini söylüyorlar. Ama çoğu zaman tek duyduğunuz şey korkudan gelen anlamsız sesler. Kurtarma Operasyonu: Amacımız Chico ve Paz'ı kurtarmak. Chico zaten her zamanki gibi başını belaya sokmakta dünya markası, Paz ise tam bir baş belası. Hikaye: Karanlık, Daha Karanlık ve Biraz Daha Travma Ground Zeroes, MGS serisinin en karanlık tonuna sahip oyunudur. Kojima burada "Artık şaka bitti, ortalık fena karışacak" mesajını vermek istemiş. Camp Omega: Burası tam bir cehennem çukuru. Yağmur hiç dinmiyor, ışıklar her an sizi ele vermeye çalışıyor ve askerler tam birer baş ağrısı. O Meşhur Ameliyat Sahnesi: Serinin en mide bulandırıcı ve "Hadi canım, bunu gerçekten yapıyor muyuz?" dedirten sahnesi buradadır. Kojima'nın yönetmenlik koltuğunda otururken ne içtiğini sorgulatan anlardan biridir. Teknik Detaylar: Fox Engine'in Gücü Grafiksel olarak oyun, çıktığı döneme göre bir şaheserdir. Yağmur efektleri, Snake'in ıslak kıyafeti ve ışıklandırmalar muazzamdır. Snake'in poposundaki detaylara verilen önem, oyunun senaryosuna verilen önemle yarışır düzeydedir. Sonuç: Almalı mı, Almamalı mı? Eğer bir MGS fanatiğiyseniz zaten çoktan bitirmişsinizdir. Eğer değilseniz, bu oyuna tam fiyat vermek yerine indirimde bir paket sigara fiyatına düşmesini beklemeniz en mantıklısıdır. Artıları: Snake her zamanki gibi karizmanın öz evladı. Oynanış o kadar akıcı ki, Phantom Pain'e geçtiğinizde kendinizi profesyonel bir suikastçı gibi hissettiriyor. Atmosfer sizi içine çekip boğuyor. Eksileri: Ana görev, bir kase çorba içmekten daha kısa sürüyor. Kojima'nın oyuncuların cüzdanıyla kurduğu o garip ilişki. Paz ve Chico'nun bitmek bilmeyen dramları. Kısacası; Ground Zeroes, muhteşem bir ana yemeğin öncesinde gelen, ama hesabı ana yemek kadar tuzlu olan o küçük mezedir. Tadı damağınızda kalır ama karnınızı asla doyurmaz. Benim Kendi Düşüncelerim: İsterse 100 Dolar Olsun Kesin Oynamaya Değer Linç Yeme İhtimalim Çok Yüksek Ama MGS5 En İyi MGS Oyunudur Her Yanıyla 10.49 Verip Sadece Bunu Almayın Pack Var 15 Dolara Çok Daha Mantıklı Son Olarak #OYUNUMA DOKUNMA
this game plays just like phantom pain but with a less detailed droid. Theres like 6 different missions aside from the main 1. Overall, its pretty fun to mess around on and it has a good story that goes with phantom pain. People hate cuz its short and 20 dollars but theres quite alot to do here and shi to unlock for phantom pain. not to mention this demo only exists cuz kojima and konami were beefing and he needed to raise money for his own game. its actually an important piece of mgs history with hidden f u messages to konami.
Твердый змей - это клон Большого Начальника так же известного как Голый Змей. Ядовитый Змей - он не клон, а двойник, бывший парамедик который закрыл собой Большого Начальника, во время нападения на мазербэйз и претерпевший пластическую операцию и гипноз от Револьвера Оцелота, также известного как Адамска, сын первой Большой Начальницы, которую убил Голый Змей, в последующем заполучив её титул Большого Начальника. Жидкий Змей - второй клон Голого Змея/Большого Начальника, которого убил родной брат Твердая Змея, их мать - это Ева, она же: Татьяна, Матка Плуку и Биг Мама, которая познакомилась с Голым Змеем во время операции "Змееед", но в следствии - Револьвер Оцелот пересадил себе руку Жидкого Змея, после которой из-за ДНК Большого Начальника в клонах, рука забрала над телом Револьвера Оцелота контроль "переписав" его сознание на Жидкого Змея, тем самым "воскресив" его. Но по итогу Твердый Змей убьет брата в "новом" теле. Есть еще Твердейшый Змей - ещё один клон Голого Змея/Большого Начальника, который был президентом США какое-то время, он так же был опекуном Райдена, ранее известный как Джек-потрошитель, Белый Дьявол и Снейк. ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⣉⣡⣴⣶⣶⣶⣶⣶⣤⣌⣉⡉⠙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠟⢁⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡈⠻⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠋⣰⣿⣿⣿⣿⣟⠉⠉⠀⠀⠀⠀⠉⠉⠉⠛⣿⣿⣿⡄⢹⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⢁⣾⣿⣿⣿⣿⣿⡿⠂⠀⠀⣀⣀⠀⠀⠀⢀⡀⠈⢿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⢁⣾⣿⣿⣿⣿⣿⠋⢀⣴⣿⣿⣿⣿⣿⣿⣶⣾⣿⡇⠈⠛⠿⣿⡄⢻⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠁⣼⣿⣿⣿⣿⣿⣇⣀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣷⣦⣄⡀⠑⠈⣿⣿⣿⣿⣿ ⣿⣿⠟⠁⠈⠉⠙⠛⠻⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⣿⣿⢸⣿⣿⣿⣿⣦⡀⢸⣿⣿⣿⣿ ⣿⣿⠀⢠⣤⣤⣤⣀⣀⣀⣀⠀⠀⠀⠈⠉⠉⠉⠛⠛⠛⠐⠛⠻⠘⠿⠿⠿⠿⠿⡇⠀⣿⣿⣿⣿ ⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠰⠿⠿⠿⠿⠿⠿⠀⢀⣀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿ ⣿⣿⠁⣸⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⠀⠀⣰⡶⠂⠀⣼⣿⣇⠀⠀⠀⠘⠋⡀⢀⡌⠻⣿⣿ ⣿⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣀⣀⠀⠀⠈⠀⠒⠚⢀⣿⣿⣿⣷⣌⠉⠉⠉⠁⣸⣿⣆⠹⣿ ⣿⣿⡄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⣿⣿⣿⣿⣿⣿⣦⠸⣿⣿⣿⣿⣿⡆⢸ ⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠠⣤⡙⣿⣿⡇⢀ ⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣄⣿⠃⣿⣿⠇⣸ ⣿⡿⠁⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⢰⣿⣿⣿⣿⣿⣿⣿⡇⢰⡿⠏⢰⣿ ⣿⣿⠅⠀⢘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⡈⠛⠛⠛⠿⠿⠿⠟⢁⡎⠁⢀⣾⣿ ⣿⣿⡇⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⣠⣿⣿⣿⣿⣿⠿⠃⣀⣴⣿⠇⠀⠠⣿⣿ ⣿⣿⣿⣾⠀⠘⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⣾⣍⣉⣉⣩⣥⣴⣾⣿⣿⣿⠇⠀⠀⣲⣶⣾ ⣿⡟⢋⣠⣦⠀⠀⠉⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠀⢹⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣦⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⡯⠀⠀⠘⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⠄⠈⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣷⣤⣀⡀⠈⠸⡿⢿⣿⣿⣿⣿⣿⡀⠻⣿⣿⣿⡿⠁⠀⠀⣴⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⣀⠀⠈⠉⠿⢿⢻⣿⢿⣶⡄⠉⠉⠀⠀⣀⣹⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣶⣿⣿⣿⣿⣿⣿⣿⣿
🐧
They played us Like a damn fiddle
своих денег оно не стоит как пролог потому что стоит столько же как и фантом пейн так что советую брать дефинитив экспириенс как пролог это очень круто чтобы понимать фантом пейн но не повторяйте моих ошибок никогда не пытайтесь получить здесь ранг S особенно в хард миссиях скажу что берлин проще взять так что лучше пройдит просто основную первую миссию и все а если вы взяли только грайнд зирос то верните за него деньги и возьмите фантом пейн или что вы хотите
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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