
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 2 → 19.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.6Kreviews | 84% | — | $18.9M |
| $49.99 | 13.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always loved this game back when it came out! It stopped me from joining the military. Thank you Hideo Kojima!
I don't think this is necessarily a terrible remake. The options to allow for legacy filters and controls is pretty unheard of for most remakes. The models and the newly mocapped cutscenes are really good but that's about it for the positives. If you are on a PC with anything less than an RTX 4070 in terms of performance you should not even bother. The general performance level is abysmal as my fairly powerful rig cannot run this game at a locked 60fps at native 1440p with high shadows/global illumination. Any sort of scenes with lots of reflections or special effects the game just chugs. Not only this, the game looks very scalable from the graphics settings but the performance you gain from turning off everything is minimal while also making the game look awful. You also have the usual UE5 garbage with how depth of field looks awful and reflections are really bad below the epic setting. In terms of what the remake brings to the table, it's extremely safe and faithful to the material but it doesn't really provide a different experience from the original outside of the modern control scheme which already makes a fairly easy game even easier. I don't think safe remakes are really worth the asking price tag of $70. If you have a high end PC and you bought the remake bundled with Master Collection Vol. 1 which makes this a really cheap game to buy, then sure it's fine from a replay standpoint. If you're a newcomer to the franchise I can't really recommend this game at all and I'd advise you to play Master Collection Vol 1. in release order of the games instead. The original Snake Eater aged wonderfully and is one of the greatest stealth games of all time that I've personally enjoyed on my Steam Deck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #51, worst JP #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 13 → 19.14/day in the week after.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 26 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
플레이가 올드한 건 둘째치고 글카 메모리 부족도 자꾸 뜨고 계속 크래시가 나서 못할 것 같네요. 스토리는 재밋는 것 같은데 아쉽네요.
云一下得了,这操作手感僵硬的这是25年的游戏?上视频网站云一下所有神人过场就行了,完全不值得你花任何钱去购买 FOOK U KONAMI
Can't, in all honesty, recommend this. It's a beautiful remake visually. It's very faithful in most of the ways that counted. But something that always prevented me from going back and playing the original is how clunky it feels these days. You can't imagine my excitement that they were remaking it, because surely they would modernize the controls to actually feel good in 2026. Well.. imagine my surprise when it's FAR clunkier than the original ever was. And I would know because basically right before the remaster was announced, I had tried to go back and play it MGS3. It looks like MGSV, but it plays like RDR2 because of god awful intentionally input-laggy animations trying to create some kind of weight simulation. That's fine for RDR2 because of the style of game it is. Not OK for a stealth game where you need tight, responsive controls to respond to what's happening. Also has some other movement issues I really can't stand, of which I have a few examples for you out of many. You want to climb up on this box that's directly against the wall to get the styptic sitting on it? Go up to it, and instantly take cover. No climb option. Back up, try to come up on it faster and press it in time, because you keep seeing the prompt show up just before he takes cover. Nope, takes cover. Anything you try, takes cover. I don't understand. Am I taking cover from the wall?? Because that's the only thing on the other side of this box. Never experienced this in the original. Prone in a tunnel and you just want to poke out a little bit? Nope, all the way out and goes into a crouch. Everybody sees you. Your masterful plan 15 minutes in just went out the window. Get within six feet of a ledge, now you're hanging. And you have to wait, I kid you not, 3+ seconds for the prompt to climb back up. And if you're slightly facing the wrong direction, or rather any direction except directly away from the ledge, STRAIGHT back into a hang. God help you if you're on a bridge, because it's like walking a tight rope trying to stay in the direct middle so Snake doesn't just decide to go over the edge so he can hang some more. They also made some of the bosses far worse. The Pain was actually easier because the water controls are bar none the smoothest controls in the game, but The Pain will practically telefrag and stunlock you into oblivion. Before you can stand up, boom, another flamethrower blast and you're back down. Repeat until dead. I could get him to the last sliver every time, right before getting stunlocked to death. The only way I could find to beat him was to hide by the exit door with a sniper rifle, wait for him to walk by, POP POP POP POP POP, and he would run away and around the arena for a minute. Repeat. So much fun. I'm pretty disappointed. Mostly in the controls. I've made it to Groznyj Grad and I don't think I'll make it any further. They could've literally just copied the movement mechanics from MGSV and made this game 80% better with that one decision.
это ♥♥♥♥♥♥ ♥♥♥♥♥♥ просто разрабы дауны ♥♥♥♥♥♥ не смогли оптимизировать своего выродка
This game made me want to blow my brains out being subjected to braindead easy stealth and cutscenes with length that makes oppenheimer blush, I have never been more bored in my life. Sitting in your chair doing nothing is more fun than this.
pour 27 euros en promo , ça va ! ça ne vaut pas plus
依旧首发等优化结果等来永降加折扣,不过吃相在卡普空龙信2dlc不支持补齐的情况下反而好了点,我说同行都是恩人呀
Boss, I've never really enjoyed a video game as much as this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
| $1.8M | 4.7K | 90% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $3.5M | 3.2K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.9M | 32K | 97% | $13.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $19M | 28.4K | 82% | $29.99 | |
| $19M | 17.4K | 86% | $49.99 |