
Metal Gear Solid 3: Snake Eater is the origin story of Naked Snake and his mentor The Boss and the fifth title in the METAL GEAR series.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 395.5/day in the week to Jul 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.1Kreviews | 89% | — | $2.7M |
| $19.99 | 469ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 467 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PENIS
Snake meets agent 007 in the third instalment of Metal Gear Solid, where the James Bond influences reach a whole new level starting from the intro credits – and that isn't necessarily a bad thing. This influence is noticeable in the artistic direction of the cutscenes, the cast of characters, and the dialogue. Meanwhile, the plot remains arguably as convoluted as the previous entries in the series. MGS3 is at the time of writing still the first game in the Metal Gear chronology, so it – or perhaps more specifically it's Delta remaster – is a decent entry point into the series. Though there's plenty of things people who've played MGS1 and MGS2 will pick up on. Metal Gear Solid 3 introduces a whole host of new mechanics to the series: camouflaging, treating wounds and hunger/stamina. On one hand these mechanics give a nice flair of realism, but on the other hand they reduce the fluidity of the gameplay and occasionally force you to repeatedly hop in and out of menus in a disruptive manner. Personally, I felt pretty neutral about them in the end; it didn't add too much, but neither was it exceptionally disruptive. The mechanics of moving about, taking cover and aiming still feel almost as clunky as I've described in my previous reviews, and if you've played other games in the series you probably know what to expect at this point. On the whole, there weren't nearly as many frustrating parts as in MGS2, and the game was much more open-world. Spending less time in tight urban environments and more in open forests felt fresh. Again, there's also a whole host of cool secrets and hidden features for you to stumble upon, ranging from connections to real-world time and saving/loading in certain spots, to different ways to deal with bosses and obscure collectibles. The Master Book included in the Master Collection offers a fascinating look into all these mysteries and can also assist you in locating collectibles – after you've finished the game of course. I quite liked the return-to-the-roots style of the story with all it's references to future in-game and real life events. Starting from a clean slate made the twists and turns easy enough to follow, and the characters seemed to have more depth and the dialogue was as interesting as ever to listen to. The half-hourlong cutscenes were engaging, action-packed, and a very cinematic experience. There's some also some staple events and twists that you will not be surprised about after playing MGS1 and MGS2. And despite the realistic, science-heavy atmosphere you are once again left with plenty of questions to ponder upon after finishing the game: Photosynthesising?! What's with the bees?!?! What's the ghost doing?!?!?! All in all, Metal Gear Solid 3: Snake Eater is once again a solid addition to the series that improves upon its predecessors, brings forth new innovations, and provides obscure secrets that few games since can match. The story is epic and emotional, as long you don't mind watching thirty minutes of cutscenes at a time. [h1]8,5 / 10[/h1]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 467 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yapacağınız portu gotunden skeyim
‘Let’s make this the greatest 10 minutes of our lives Jack’ A truly generational game. The fact that this game came out in the early 2000s and has the level of thought and detail that this game has is truly a marvel. If you enjoyed previous metal gear games this is a must play, the survival mechanics play super well, the story is satisfying and it was really fun to play on the steam deck!
El JUEGO DE MI PUTA VIDA LITERAL, LO JUGUE CON 11 AÑITOS Y LO REJUEGO Y LO REJUEGO, TRUE GOAT.
[h1]Невероятная игра[/h1] Моё знакомство с серией началось задолго до третьей части. Примерно 10 лет назад я проходил оригинальный первый MGS на эмуляторе в телефоне. И уже тогда она оставила после себя незабываемые эмоции: трагичный сюжет, глубокие персонажи, живые диалоги и ЛЕГЕНДАРНЫЙ саундтрек, который я переслушиваю до сих пор. В тот самый момент я четко для себя понял, что хочу пройти всю серию целиком. Однако путь к третьей части оказался не простым. Когда у меня появился компьютер, моим первым разочарованием стало то, что на эмуляторе PS3 игра выдавала от силы 30 FPS, страдала сломанным звуком и постоянными зависаниями. Тогда казалось, что прикоснуться к этой классике мне не суждено. Но годы шли, Konami всё-таки выпустили сборник Master Collection. И хотя ПК-порт на релизе тоже был полон проблем, но комьюнити быстро нашло решения исправив игру модами. У меня всё запустилось как надо, и я наконец-то смог погрузиться в эту историю. Сюжет игры то и дело напоминает культовые шедевры мирового кино. Здесь чувствуется и стиль фильмов "Агент 007", и выживание в духе "Рэмбо", и безумие джунглей из "Апокалипсиса сегодня", и даже тактическое напряжение "Хищника". История от начала и до конца держит тебя в тонусе, виртуозно разбавляя повествование неожиданными твистами и глубокими трагичными моментами. Что касается геймплея, то по сравнению с первыми двумя частями (и даже более поздней Peace Walker) он выглядит невероятно свежо и реиграбельно. В MGS3 ты буквально ощущаешь, что управляешь живым человеком, и твоя жизнь полностью в твоих руках. Каждая рана, уровень голода, выбор камуфляжа — всё это требует твоего контроля. Игра так-же дает свободу действий. В одной ситуации ты действуешь по стелсу, бесшумно крадясь в траве, а в другой врубаешь режим танка и с автоматом наперевес пробиваешься сквозь ряды врагов, сея хаос. [spoiler]Я кстати узнал, что если в опции "Лечение" Снейка крутить где-то примерно 10-15 сек то он начнёт блевать. Ну тоесть это нереально круто и по-настоящему, особенно для 2004 года![/spoiler] Персонажи здесь получились великолепными, а диалоги по кодеку — живыми и естественными. Одни беседы дают ценные тактические советы, другие раскрывают драму, а третьи это комедия. Больше всего мне запомнились и запали в душу взаимодействия между Снейком и Пара-Медиком. Каждый их созвон по поводу пойманной фауны "съедобна ли эта змея?" или "Какова на вкус вон та лягушка?"— раскрывает Снейка как простого и иногда забавного парня с огромным аппетитом. Ну а их диалоги про кинематограф прошлого века, когда Пара-медик рассказывает про "Годзиллу" или "Дракулу", а Снейк лишь ворчит, что в кино всё не так, как на реальной войне — вызывает у меня восторг. Эти разговоры создают невероятную химию между героями. Музыка в игре достойна всех похвал. Для шпионского боевика в диких джунглях этот саундтрек смотрится круто! Лично для меня третья часть стала не просто лучшей в серии, но и одной из любимейших игр в принципе. Я получил невероятный спектр эмоций и настоятельно рекомендую каждому лично ознакомиться с этим шедевром! Спасибо Кодзима за шедевр!
why wont ocelot and big boss just kiss already smh
Maybe I should have played it over a decade ago when it came out. Too clunky to appreciate, using PS4 controller.
a pretty solid game, my snake is happy whit it
Oyunu bitirdikten sonra uzun süre düşündüğüm oyunlardan biri oldu. MGS 3’ün benim için en güçlü tarafı oynanışı değil, anlattığı hikâye ve karakterlerin yaşadıkları. Oyun boyunca sadece bir görevi tamamlamıyorsunuz; Snake’in yaşadığı olaylara ve zamanla nasıl değiştiğine şahit oluyorsunuz. Hikâye ilk başta oldukça basit başlıyor. Snake’in görevi belli, amacı belli ve düşmanın kim olduğu konusunda fazla soru işareti yok gibi görünüyor. Fakat ilerledikçe olayların aslında göründüğü kadar basit olmadığını fark ediyorsunuz. Karakterlerin geçmişleri, birbirleriyle olan ilişkileri ve verilen kararların sonuçları hikâyeyi giderek daha ağır bir hâle getiriyor. Özellikle The Boss karakteri oyunun en önemli noktalarından biri. Başta onu sadece Snake’in karşısındaki bir düşman olarak görüyorsunuz. Ancak hikâye ilerledikçe aralarındaki bağın ve geçmişin ne kadar önemli olduğunu öğreniyorsunuz. Snake’in The Boss’a karşı olan düşüncelerinin zaman içerisinde değişmesini izlemek gerçekten muhteşem. Oyunda beni en çok etkileyen şeylerden biri de karakterlerin siyah ve beyaz şeklinde ayrılmaması. Kimin gerçekten haklı, kimin gerçekten kötü olduğunu sorgulamaya başlıyorsunuz. Bir karakterin yaptığı bir şeyin arkasındaki sebebi öğrendiğinizde, daha önce gördüğünüz olaylara farklı bakıyorsunuz. Ocelot, EVA, Volgin ve özellikle The Boss, hikâyenin Snake üzerindeki etkisini çok iyi tamamlıyor. Her karakterin hikâyede bir amacı var ve çoğu sadece “düşman” veya “müttefik” olarak kalmıyor. Ama oyunun son kısmı gerçekten başka bir seviyede. Finale doğru yaşanan olaylar ve Snake’in The Boss ile olan son karşılaşması, oyunun başından beri anlatılan hikâyeyi tamamen farklı bir yere taşıyor. Sonrasında öğrendiğiniz gerçekler, önceki sahneleri tekrar düşünmenize neden oluyor. The Boss’un söyledikleri ve Snake’in yaşadıkları özellikle finalden sonra daha anlamlı geliyor. Oyunun sonunda Snake’in sadece bir görevi tamamlamadığını, aslında hayatının geri kalanını etkileyecek bir şey yaşadığını hissediyorsunuz. Ve ardından gelen son sahne… https://steamcommunity.com/sharedfiles/filedetails/?id=3792796201 Bence MGS 3’ün en güçlü tarafı tam olarak burada. O ana kadar yaşanan her şeyin ağırlığı bir anda üzerinize geliyor. Snake’in yaşadığı duyguyu doğrudan hissediyorsunuz. Büyük bir zafer kazanmış gibi görünmesine rağmen aslında ortada mutlu bir son yok. Oyunun sonunda Snake’in kimliğinin ve gelecekte dönüşeceği kişinin temellerinin nasıl atıldığını görmek de serinin devamını bilenler için ayrı bir anlam taşıyor. Big Boss karakterinin nasıl ortaya çıktığını görmek, MGS 3’ü sadece güzel bir hikâye değil, Metal Gear evreninin en önemli parçalarından biri hâline getiriyor. Bir de Snake Eater şarkısı var. Finalden sonra şarkıyı dinlerken oyunda yaşananları tekrar düşünmek gerçekten farklı bir his veriyor. Şarkı tek başına bile oyunun hikâyesiyle o kadar bütünleşmiş ki, oyunu bitirdikten sonra duyduğunuzda direkt bütün olaylar aklınıza geliyor. MGS 3 bittiğinde aklımda kalan şey boss savaşları veya görevler olmadı. Snake, The Boss ve aralarındaki ilişki kaldı. Bazı oyunları oynarsınız, eğlenirsiniz ve birkaç gün sonra unutursunuz. Bazı oyunlar ise bittikten sonra aklınızda kalır ve hikâyesini düşünmeye devam edersiniz. MGS 3 benim için kesinlikle ikinci grupta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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