
Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had an issue where changing the resolution woudl break the game and stop it from starting at all or running at 1 fps. Other than that, a nice nostalgia trip
Simplesmente sensacional, joguei muito esse jogo na infância, um dos melhores RTS's de Robô que já joguei. Nostalgia pura e a gestão de Sub Solo, Terrestre e Aéreo e a questão dos robôs é a cereja do bolo deste RTS.
Macht echt Spaß!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metal Fatigue, developed by Zono and published by Nightdive Studios, is a distinctive real-time strategy game that stands out for its ambitious mechanics and futuristic setting. Originally released in 2000, it challenges players to navigate a high-tech, corporate-dominated future where three human factions compete over advanced alien technology. The game blends traditional RTS elements with innovative features, particularly its multi-layered battlefields and highly customizable combat units, creating a rich strategic experience for players willing to invest time and attention. The story of Metal Fatigue is set in the 23rd century, a time when humanity has achieved faster-than-light travel and encountered remnants of an ancient alien civilization, the Hedoth. Their technology becomes a coveted resource, sparking competition among the three corporate powers: RimTech, Mil-Agro, and Neuropa. Each faction has unique philosophies, technologies, and approaches to warfare, providing players with a variety of playstyles. The narrative explores corporate ambition, espionage, and ethical dilemmas, grounding the futuristic conflict in human motivations and political intrigue. One of the game’s most remarkable innovations is its three-tiered battlefield system, which separates combat into orbital, surface, and underground layers. This design forces players to think vertically as well as horizontally, managing units and resources simultaneously across multiple planes. The dual-resource economy—energy and manpower—adds another layer of strategy. Energy must be harvested from natural sources like solar panels or lava flows, while manpower is generated through facilities such as cryofarms. Balancing economic growth with military expansion is a continual challenge that keeps players engaged and constantly reassessing their tactics. Central to Metal Fatigue’s gameplay are the Combots, modular mechs that can be customized with different torsos, arms, and legs to create units tailored to specific combat scenarios. Each faction offers unique components, encouraging experimentation and diverse strategies. The level of customization allows for a personal approach to battles, as players can design units optimized for speed, firepower, or durability. Combined with traditional RTS unit types, such as infantry and vehicles, this system offers a depth rarely seen in strategy games of its era. Despite its creativity, Metal Fatigue has a steep learning curve that may deter some players. Managing units across three layers of combat simultaneously can be overwhelming, and coordinating resources while fending off enemy attacks requires careful attention. The interface, while functional, can feel cumbersome, especially when issuing commands to multiple units in different planes. Additionally, the AI can be unpredictable, occasionally producing frustrating encounters that challenge even experienced RTS veterans. Visually, Metal Fatigue employs a voxel-based engine that, while dated by modern standards, conveys its futuristic world effectively. The environments—ranging from industrial surfaces to orbital arenas—are clear and readable, aiding strategic planning. The soundtrack complements the atmosphere, providing a tense, industrial tone that underscores the high-stakes nature of corporate warfare. These audiovisual elements, though simple by today’s standards, enhance immersion and reinforce the game’s unique identity. Overall, Metal Fatigue remains a noteworthy title within the RTS genre due to its inventive mechanics and strategic depth. Its multi-layered battlefield, modular unit customization, and engaging corporate conflict create a challenging and rewarding experience. While its complexity and dated interface may pose hurdles for new players, strategy enthusiasts seeking a distinctive and innovative RTS will find Metal Fatigue to be a compelling and memorable game. Rating: 9/10
Старенькая игрушка. Простенькая, даже модов на неё я не нашел (но и не исал сильно). Мало танчиков и построек. Однако, это всё вторично. Самое главное здесь это роботы. Ты собираешь их из нескольких частей, и отправляешь в бой. А разновидностей частей - много. Сделать быстро бегающего робота с ракетами в руках и на плечах - легко. Сделать сильнозащищенного робота ближнего боя - проще некуда. Сделать летающего пулеметчика - и это можно. А можно клепать самые дешевые части и просто наслаждаться их медленной и тяжелой походкой, прям как в Тихоокеанском рубеже (первом, конечно же, а не втором). Лично я частенько перепрохожу эту игру только из-за этих роботов. Ах да, если захватить детали враждебной фракции и изучить их, можно комбинировать со своими. :)
Ich Liebe das Spiel aber ich hätte gerne das Spiel auf deutsch was kann ich da machen
1 trò chơi mang đậm ký ức tuổi thơ, trò chơi này không đáp ứng đủ nhu cầu cho những người mới để tiếp cận. Nhưng hoàn toàn đáng giá đối với người đã trải nghiệm nó cách đây hơn 25 năm trước. Đối với những người đã tiếp cận thì nó không đơn thuần là 1 trò chơi rẻ tiền. Không thể phủ nhận trò chơi được thiết lập đơn giản và không thể sánh với các trò chơi đương thời như SC và Red Alert 2 hoặc Age of Empires. Vẫn là 1 trò chơi xứng đáng bỏ tiền ra để sở hữu đối với cá nhân tôi. Mong ước nhà phát hành sẽ có bản remaster dù biết là vô vọng. Cảm ơn nhà phát hành đã mang nó trở lại.
this game sucks. easy mode you arer suppose to have advantage not the other way around. suppose to have euff items at the start of the mission. instead they have it. do not know i bought it. so unless you want stress and fustraction then buy it. other wise do'nt.
Old game but still nice to play to chillout
GUEGAZO
Players by region
Where this game's players are, estimated from review languages.
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