
Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is honestly one of the best mech-based RTS games I've ever played, and something I wanna see more of in the RTS and Mech genres. Every movement and attack these combots throw out looks amazing, and there are so many ways to configure your mech. The story, while simple, is still rather engaging and fun. The three levels of each battlefield (Orbit, surface, and underground) make for quite engaging and constantly changing situations to keep track of, without feeling too overwhelming. My only issue is that sometimes enemy structures take forever to destroy, even with a full army, especially at the beginning. That's it. For a game named Metal Fatigue, this machine ain't rusting anytime soon. Rating: WHY WON'T YOU DIE!?
I can't get cutscenes to play on Windows 11 but other than that the game plays great and is super fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metal Fatigue looks and seems really cool, with the customizable mechs. But it is a bit of a chore to play. I did spend 60 hours finishing the campaigns, and enjoyed it somewhat. I have nostalgia for the game when I was a kid, so that's still worth something. But overall I don't think the game respects time. Units move slow, pathing is pretty bad, and it gets obnoxious quickly.
This one is a classic. There's nothing like this game.
Metal Fatigue is one of those forgotten early RTS games that besides having interesting mechanics revolved around the mechs, the rest is just a severly lacking. Not to mention multiple parts of the game is still broken. Using the tool to change the resolution does nothing, the cutscenes dont play and the music does not play for the correct faction are just some of the issues i experienced when playing the game. Visually it of course looks dated, the most details are given to the mechs and it does a great job at giving each piece of the mech unique details depending on the type of arm, legs or torso and what faction it is. But the rest is just "mundane" looking or immensly generic. The UI is atrocious, and it lacks so many information and details you know from other RTS games, so a lot of times you just don't know what a unit does or what it's good against or what certain buildings do.The actual stats and information you are given, is so tiny and located at the bottom it becomes a pain to figure out what it says a lot of the time. Gameplay is a ♥♥♥♥♥♥♥♥ slog, outside of the mechs, everything else absolutely sucks. vehicles do barely any damage to buildings or mechs and they die so quickly. Since it is one of those early RTS games, the balance is out the window and you'll be constantly swarmed by enemies and trying to attack their bases becomes an absolute war of attrition.single campaign missions can take over an hour and not because the missions was greatly structured or because there was a back and forth with the enemy.But because nothing does any significant damage to buildings and it takes ages to get anywhere. AI is severly lacking at times will just stand still when an enemy is attacking them. Pathfinding is awful, and you will constantly experience units getting stuck on other units or buildings. Only fun part in the game is when the mechs fight, but the entire game around it, makes it less enjoyable. There is a gimmick in the game where you have 3 different maps in any given level, surface, underground and air. The surface is the traditional rts as you know, and there is not really anything more to it. The air has you build on asteriods scattered around the map, and only the builders can move around the place, the rest is only for planes, which there are 2 of, bombers and fighter planes. Your units can be transported to an asteriod using a teleporter, but can't traverse between asteriods, the air map becomes uinteresting quickly. Underground is the worst of the 3. But the premise or idea is interesting, to get underground you need to have a driller vehicle, that can build an elevator, thus gaining access to the underground, it can then drill the walls underground, to expand the area you can move around in, which is quite interesting. However for both maps outside of the surface, you can't use mechs, so you rely on the vehicle and planes, as mentioned, everything outside mechs sucks in combat and the slog that you already had becomes 10 times as tedious now. I could not care less about the story, it had an interesting setup, but the only tidbits of story you get, is narration before and after missions. Sounds are whatever, they sound outdated, but passable for a game from that time period. Music is okay, but generic and apparently still does not play the correct faction music. It feels like the idea of the mechs was added first to the game and then everything else was then lazily added later. Play Supreme commander instead or hell, even Iron Harvest is better than this.
想不到这老游戏还能买到,补个票~老了打不过电脑笑死
Other rts offer more unit options and better balancing even those that are older. its just not there.
Yes.
Nostalgie und Kindheitserinnerungen pur. Ein grandioses altes RTS mit Multi-Ebenen-System und verschiedenen Mechaniken. Seit Windows 7 sind die KI/Bots aber ein bisschen "broken" und machen im Prinzip "nichts" ernsthaftes mehr. Aber immer wieder ein tolles Erlebnis für zwischendurch.
A very long time ago when I was a kid I would search google for demos and game downloads to play around with. One website called homeoftheunderdogs had a list of abandonware games to download and play. Metal Fatigue was one of the games that I got from that abandonware list. I fell in love with that game and grew a fondness for mechs. Seeing it on steam again 20+ years later was a powerful feeling. Thanks Nightdive for bringing it back.
Players by region
Where this game's players are, estimated from review languages.
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