
Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merge Maestro is a combo-driven puzzle-like rogue-like. Merge Emoji themed Tokens together to create more powerful Tokens to defeat waves of enemies. Craft your set with Hundreds of unique Tokens to create Thousands of powerful and wacky combinations. No two runs are ever the same in this bite sized rogue-like you can take with you anywhere!
Place Tokens on on the board and Merge tokens of the same type to make ones of a higher Level. Higher Level Tokens are Stronger!!
Choose a new Token to add to your set at the end of every wave. There are 100's of Tokens to discover each with unique effects!
Synergize your build to defeat the ever more challenging enemies that come each wave across multiple difficulties and challenges!
Gain crazy Powers throughout each run, each with game changing, potentially even game breaking effects.
350+ Unique Emoji based Tokens to be discovered with their own special effects
90+ Game-changing Powers to experiment with, each completely changing the mechanics of a run
12 themed packs of Tokens that get more complex and wacky
8 Difficulty modes that progressively force you to learn and adapt to ever more cunning enemies
20 Challenges that completely change the way the game is played
Construct a city to whittle down your enemies turn by turn
Become a chef and combine foods, fruit and drinks to turn your tokens super!
Destroy your own tokens and create a relentless resurrecting army of the dead
And much, much more!!!

Join the Discord channel for announcements and to give any feedback, suggestions or post any bugs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Thai*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 7/10 [/h1] I like the idea, but my brain is really struggling to comprehend this. This has like 2000% more emojis than I'm used to seeing.
On the surface, Merge Maestro looks like a trashy mobile game (at least thats what my friends keep telling me), it is anything but. As you can probably already tell, this is an advanced roguelite, with synergies, damage, chains, etc. Each turn is spent either placing or merging a number, which after being upgraded, has an ability. = Each ability is triggered through one of any circumstances.. by being placed on the board merged destroyed exhausted on turn end when another ability triggers when next to (X) Simply put, this game has a ton of synergies to exploit. - My main issue with the game happens to involve these synergies, because their are so many different types of synergies or activations, a LOT of tokens have virtually no interactions with each other. Skull, which upgrades then destroys and adjacent token, only works with a token if it deals damage AND is activated on death. While some upgrades or emotions can help with this, generally that just leaves clown. With effects like exhaustion, timed, destroyed, spawned, and merged, a LOT of tokens just don't interact in any circumstance. For comparison, in Nova Drift, upgrades always build off a base projectile, for better or worse. So if I am running railgun and I pick heavy caliber, I get extra damage, but the drop off in velocity which also fuels damage causes railgun to be less effective + i get knocked back whenever i shoot. In that game, virtually any upgrade i pick has an effect on how i play the game. + This game is unbelievably cheap, its a 30 hour game, and it costs 4$. + The synergies that actually work are interesting, tidal waves can trigger tokens many times, which gets interesting if I can get 10 tidal waves on the board and a singular attack token, especially if i'm running upgraded tidal waves and an orange deck, and then i'm hitting about 100+ times in a single turn. + The bosses have unique gimmicks, and most of them are neat, but nothing too crazy until the final boss. The final boss is quite brutal and has something like a 4% completion rate, so good luck. + The music is ok, it is not annoying, which is a plus + The way damage is shown, getting more rapid when multiple attacks are used, is incredibly satisfying. In short, i definitely recommend this as a nice and extremely cheap roguelike. Great if you are trying to save money but are still looking for something fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Editing this review right now to say that honestly this game isn't that bad, it's just not really my thing. Just so everyone knows, my old review was really rude and just not helpful in the slightest, but I mentioned 2 "bugs" that could honestly just be me getting mad over game mechanics that I didn't understand at the time due to the fact that I had only played the game for "0.4" hours at the time, so to the dev, I'm very sorry about the rude review. Please keep working on this game because it's really honestly creative, and don't look too far into the "bugs" I had included in my old review, as there probably wasn't anything wrong with the game, again, it was likely just me getting mad over nothing. I hope you have a great day, and I hope this game goes on to prove my old review wrong.
Pretty darn fun little roguelite, easy to learn harder to master. You combine squares in a limited 4x4 area, to higher tiers - with higher tiers having stronger effects. There are a lot of combo's and strategies. The art is reminiscence of Super Auto Pets, and in some ways the gameplay feels a bit similair-ish too. That said, near the top-end of the difficulties many strategies do seem to fall off pretty hard and you become more rng dependent which kinda sucks. Another point, this game would do VERY well to have a rewind button undo the last action - as I've often done something by mistake or weird interaction I didn't understand (cause there is a lot of reading). Last complaint is the lack of controller support? Seems a bit odd to be honest. That said, the game is 4 bucks, and it's definitely worth 4 bucks. I'm still enjoying my time, but not sure for how much longer. Like a solid 7/10.
Pufferfish is annoying and ruins the fun Statue says it can't be destroyed and then gets destroyed anyway, ruining runs Ingredients are annoying and fiddly Consuming using actions is odd since crafting food doesn't Enemies spawn new enemies in an unpredictable way and make you lose 1/4 of your health without any real control Too many combos, too hard to get all of the right pieces Too easy to pick 1 or 2 number tiles that accidentally kills you
I'm straight up merging it and by it...... haha i mean my hammers
The craziest combo synergy game I've ever played! An insane level of variety across all the builds and just an absurd amount of different engines you can create in this seemingly simply roguelike. There's a massive layer of depth here hiding behind a surface of what feels like RNG, and once you conquer it even the hardest difficulties can be won consistently.
for 3 dollars this is a steal
Solid simple premise which has a surprising amount of depth to it. Probably not the kind of thing that you're going to play for 500 hours, but has enough depth and variety that you could put considerably more time into it than I have. The main potential issue is that there is a lot of luck involved. While I think the game gives you enough tools that you probably could get consistent on the highest difficulty levels, the vast majority of people will never get there. Even having beaten all of the content the game offers, my win rate on the hardest modes probably wouldn't be over 15-20%. Some people may find this frustrating, though I personally didn't.
lots of fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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