
Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merge Maestro is a combo-driven puzzle-like rogue-like. Merge Emoji themed Tokens together to create more powerful Tokens to defeat waves of enemies. Craft your set with Hundreds of unique Tokens to create Thousands of powerful and wacky combinations. No two runs are ever the same in this bite sized rogue-like you can take with you anywhere!
Place Tokens on on the board and Merge tokens of the same type to make ones of a higher Level. Higher Level Tokens are Stronger!!
Choose a new Token to add to your set at the end of every wave. There are 100's of Tokens to discover each with unique effects!
Synergize your build to defeat the ever more challenging enemies that come each wave across multiple difficulties and challenges!
Gain crazy Powers throughout each run, each with game changing, potentially even game breaking effects.
350+ Unique Emoji based Tokens to be discovered with their own special effects
90+ Game-changing Powers to experiment with, each completely changing the mechanics of a run
12 themed packs of Tokens that get more complex and wacky
8 Difficulty modes that progressively force you to learn and adapt to ever more cunning enemies
20 Challenges that completely change the way the game is played
Construct a city to whittle down your enemies turn by turn
Become a chef and combine foods, fruit and drinks to turn your tokens super!
Destroy your own tokens and create a relentless resurrecting army of the dead
And much, much more!!!

Join the Discord channel for announcements and to give any feedback, suggestions or post any bugs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Thai*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The emoji graphic feels lazy, and this feels more like a google-it-up type of game.
遊戲有BUG,且運氣比重太大。 看了討論區早就有人討論成就太定太難也沒在改進,最高難度連三場獲勝看你花多久時間刷,更別說還要所有挑戰。 一個小品遊戲的成就全球達成率竟然才0.1%?? 1.BUG 2.RNG Game 3.If I have infinite time achievement is easy
一般般,可以玩玩,但也不是很有意思。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found this game randomly through a rogue like sale and I have to say I am very pleasently surprised. The game takes strong inspirations from super autopets and balatro in the best way possible. The game play loop is very interesting and complex, making it seem almost impossible to play optimally but in a way that makes you want to try to do so. If you like balatro, this game is able to scratch a similar itch with a great amount of content, the combinations seem endless and the challanges needed to unlock all emotions seem to go to a very high level of dificulty. Overall, I strongly recommend this game, its very fun and it feel like a crime that it is so unknown.
Not for me.
Firstly - Most of my issues stem from the highest difficulty. Up until (much like another reviewer had stated) the 10 hour mark, the game flows great. However, the game gets more difficult the more you unlock. The final difficulty isn't "necessary" to beat to have a fun experience, but it's nearly impossible to beat unless you get a good / cheese strategy going. The issue is that the final boss in the hardest difficulty is relentless. It's very, very hard to counter and do 200+ damage per turn - and in some cases, have to do 200+ damage 3 (even up to 5) times per turn - without having lucked out on your tokens. It's a great, super fun game. It's not too hard to get really into. The token pool expands greatly the more you play, which makes it harder to find what works well together in any given run. You also only get the selection of 1 out of 5 packs, which is fine in most cases. However, it becomes apparent there's some balance issues, and have 4 of the 5 with very few damaging tokens that can appear (especially at the lower 1-4 numbers). A lot of the early game tokens you want (do 3 damage - do 1 damage 3 times - create a level 1 token when using this level 2 token - create a level 1 token at the end of each wave - etc...) are only really in 2 or 3 packs, and they're not automatically guaranteed. Even if you get 1 or 2 of those, you still aren't guaranteed to ever even see these tokens. That makes the game extremely different each time you play it though, so it's a bit difficult to be really harsh with it. There's a lot of obvious "exploits" you can do that are quite fun to discover. I accidentally kept making my tokens in the queue go to a level 4 or 5 infinitely in one run. It actually made it WORSE for me, but it was hilarious. There's issues though, especially in certain tokens that are near impossible to find combinations with. Having something that creates consumables only after being destroyed is an example. They're very difficult to play around, as well as triggering their destroyed effect. The same goes for exhausted tokens. Having a level 7 token become exhausted because it accidentally got the last hit on the final enemy of a stage is infuriating, and in MOST cases, you cannot wake it back up. I highly recommend people who play this game to take it slower than I have. I play most games like this rather mindlessly and luck through winning a lot of the time. At higher difficulties, you need a legit strategy and idea on what to do. The game allows you to see what enemies you will be facing and that's something I knew about from the start, but never used it. I am going to come back to the game and play it slower, as I think that's the only true way to win consistently. I may sound like I complained a lot but it's frustrating due to how CLOSE it is to being a top game of mine. Even if the tokens are simple and goofy looking, they have a certain charm. The music isn't the greatest but it's serviceable. The variety of abilities is curious. I haven't seen all level 9 tokens still. There's tons of other combos I guarantee I've missed out on due to not realizing you could do them! It's a great game to tinker with. You can learn something new each time you play. Overall, I give it an easy recommend if you like the genre. There's far more positives than negatives. It's WELL worth the price, even if most people would only probably only want to play 10~ hours, or would prefer playing at lower difficulties.
Yes.
I'm merging it
看到中文评价这么少,我斗胆评价一下:和幸运房东差别还是比较大的,更像一个rogue版2048,而且操作量很大,合成升阶需要玩家手动操作,绝不是房东那种每回合点一下就行的。棋子数量和流派不少但玩法偏八股,套在同一个模板下比较公式,且高难度有些怪物的buff很恶心,包括但不限于:每次最多只能受一点伤害的锁血,死亡时受伤溢出会召怪等。但总体来说通关并不难,可能我没玩到复杂的流派吧。 总的来说18块(打折11)还是可以试下的,这个游戏的玩法你要喜欢的话能玩很久(因为棋子比较多),不喜欢也可以试试玩法浅尝辄止
There's a lot going on here, feels like it has a pretty high skill ceiling (or I'm just dumb) and lots of content to keep things interesting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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