
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者个人色彩挺强的,我看见了,写得很好。我还发现了一个很搞笑的点,男女主如果一直重复过一天,说明两个人每天都吃两顿牛排,男主脑子瓦特了没感觉,女主不会腻吗哈哈哈哈那真的很爱吃牛排了。男女主都痛苦地活着,但此故事的唯一受益者,西餐厅的服务员,每天得到巨额小费。或者这个笑点并不成立,因为这个故事发生在水星,时间没有流逝,所以根本没有明天。不是两个人在循环,是世界在循环。希望能有个美少女能给我也带走啊,我也可以去水星,殉情或者私奔都没关系。如此我跟水星许愿,但是水星说,她也只是个普通的女孩子而已。所以我还在地球上。
挺好,跟简介和详情上写的一样,符合商品描述说是
还行吧,流程非常短
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 67 reviews with recorded playtime.
太仓促了,完全可以拉长写的。 文青严重。
剧情新奇,但是流程较短,画风缺乏特色(好看,“缺乏特色”仅为个人看法)
She is my lover.
一部略30分鐘便能體驗完成的,令人感到緊張卻又安祥的小品故事,十分推薦喜歡公路之旅風格的人駐足體驗一下 另外看到因為作者使用AI而獲得負評,但我覺得劇情的編排、畫面的美感、音樂的搭配、藝術的呈現,以及最後將它們組合成一款小品故事的遊戲,仍舊是讓人肯定的事情 A short story that can be completed in about 30 minutes. It’s a tense yet peaceful little experience that I highly recommend to anyone who enjoys road trip-style narratives. I also saw some negative reviews because the author used AI, but I still think the story structure, visual aesthetics, music, and overall artistic presentation — and how all these elements come together to form a cohesive short story game — are genuinely commendable.
うーん難しいね
[h2] 欲望と現実と、彼女が死ぬ前の逃避行 [/h2] 人を殺してしまった少女「シロ」との逃避行を描いた物語。 彼女が言う「水星」が何なのだろうとか、シロと主人公の関係性って何だったんだろうとか、そういったことを最後まで明かさないまま終わりを迎えたので不思議な余韻の残る作品でした。 あくまで私の考察ですが、タイトルの『水星カケオチ症候群』とはシロのような少女が目の前に現れて、水星までカケオチする行動をとってしまう症状のことなのではないでしょうか。 その少女が幻覚なのか、あるいは人間の精神世界に遍在する共通人格のようなものなのかはさらに考察が捗ることろです。
前九席看完,我期待的是一场浪漫的逃亡。在寂静的城市中感受彼此的温度,最后在热烈的夕阳下停止心跳。 因此采用类似叶月文《3hello》的时间循环结尾,却又没有前者足够的文本进行情感铺垫,在我看来就是仓促且无聊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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