
Short visual novel. An all-too-familiar story, born from an all-too-familiar motive, on an all-too-familiar street.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

How Much for the Body in the Freezer is a short visual novel about...
...about what, exactly?

Normally, this is where I’m supposed to build up your expectations.
This is the store description page, after all, right?
You know, that familiar nightlife district, the corpse in the freezer, the cute girl.
Just line them up, follow the thread, and keep writing from there.
Everyone’s happy.
Clap, clap, clap.

But I can’t do that.
Because this story is far too ordinary.
So ordinary that even I can’t stand it.
If I told you this was a thrilling suspense story, packed with one climax after another, then by the time you reached the end, you would probably... well...
Maybe you wouldn’t be furious, but you’d at least be disappointed, wouldn’t you?
Ah.
Without meaning to, I’ve gone and written another thing I don’t know how to recommend to anyone.

After all, in this life of mine—not long, but not exactly short either—I’ve learned a little about this thing called “expectation.”
For example, coming to a certain street with a certain impression, a certain expectation,
only to find it isn’t what you imagined.
For example, quietly beginning to expect something from another person,
only to find they aren’t what you imagined.
For example, the world itself,
and finding it isn’t what you imagined.

So I can’t build up your expectations here.
That wouldn’t match what this story is about.
This is just an ordinary story.

A story that hopes, quietly, that someone out there might like it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引用于游戏原文: 看到那个数字的瞬间,我感到胸口被某种无形的东西重重砸了一下 一种带着些酸楚的沉闷感,顺着食道一点点爬了上来 虽然早就知道精神疾病的治疗费用不菲,很多处方药也根本不在医保的报销范围内 但真正看到这个数字时,那种直观的压迫感,依然让我感到了一阵窒息 生病,原来是一件极其奢侈的事情 明明是病了 明明连呼吸都在痛苦 但在这样的现实面前,却连生病都生不起 我轻轻叹了口气,掏出手机,帮她付了这笔昂贵的账单 引用结束。 没有多余的夸张描写痛苦 用稀松平常的话写出了存在的某些社会环境,和精神疾病 不多不少的量,没有一个字是废话 我很喜欢
INSANELY AI generated and you can tell from the start. There's a scene like 30 minutes in where this big dude puts his hand into a child's underwear 😭😭Genuinely could not tell if it was ai tweaking out or just a terrible translation. If you like this dystopian concept and art style play Z.A.T.O; it is infinitely better. Do not buy this if you care even a little it's so bad and not even worth the 2 bucks 😭
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played two games by this company, only to realise they are both AI. The dialoge is written strange and there is like an em dash every three sentences.
24分钟急速看完结局,天生看东西快是这样的 先说结论,这游戏很普通,讲的故事不适配九块钱的价格,不过作者在简介里讲得很清楚了,甘愿吃这一口还要求什么呢 但是优点在于普通,很普通的说出了一个问题,用普通的方式去解释它,果然穷人连生病都是奢望啊,如果你的情绪或者思绪跟故事正好同频,这个故事绝对能给你很大共鸣 冰柜里不一定真的有尸体,只要有一层薄薄的霜就好 祝大家诸事遂顺
When you use AI for your visual novel, you basically accept that the only things that are worth of rating is pure text. I accidentally bought it not knowing that, but still decided to give it a try assuming that maybe the story could save it. But not really. The vocab and dialogues (at least to me) felt very dull and boring, the story itself while presents an interesting idea doesn't spin it in some actually interesting way. It's basically "Ahhh it's at risk of being opened ahhh!!!!" for multiple chapters with some attempt to be philosophical at the end by introducing such a bare bone metaphor it was straight up painful when I figured it out. Not that you can't make a story with such moral or something, but the realization is REALLY banal. It's forgettable as hell too. There is a point that some reviews make that this game potentially is entirely ai gen and... I kind of came to the conclusion they could be right.
using AI for a VN is the saddest thing I have seen. god I thought it would be a short 2 hour story made by an human with his own designs,music and story.
I don't personally mind AI for assistance in development, hell, I don't really mind it for music, but this is so blatant and tone-breaking. The dialogue is floaty and inconsistent, the GPT-prose is obvious to a fault. The inconsistencies really hurt In one scene, the characters are describing how everyone on the street is ugly and dressed poorly, then a well-dressed girl enters the store and the protagonist "doesn't question it because everyone dresses nice" Then in one scene, you are worried because corporate is going to re-stock your ice cream and that means they will see the body in the freezer, but it's okay because your friend has asked your manager if she can borrow the freezer and the manager said yes! Only, you are the manager and the situation makes no sense. Both scenes are riddled with GPT-prose (The situation is simultaneously absurd, yet makes perfect sense) If you don't recognise GPT-prose, maybe you'll enjoy it, but for me, it stunk. I tried to give the game an honest shake, really I did, but I can't hack it. The contents of the game are fine, I just think a full re-write would be needed to fix the prose. Also, the game doesn't show you the titular 'body' which feels like a slight betrayal.
玩完整个流程用了51分钟,从评论区来看算长了吧,我自认为是读东西比较仔细的类型。 文笔相当不错,画风也很好,音乐很普通,但是恰到好处。 客观上来讲我会给这个故事本身打6/10分 主观上来讲,看完作者写的简介之后再去看这个故事,我会打8.5/10分 看完的感想有很多,但要写出来的话会有很多和我自己相关的事情,应该没有人会想看,所以就不说了。 我很喜欢这个故事
我的一部分永远留在了海边。 我的一部分永远留在了街上。
A very short visual novel that stands out for it's relatively good writing. The English translation is solid and flows well. Art and music appears to be AI generated which will be a deal breaker for some, but the writing and art direction breathes a certain level of soul into the game that often feels missing in AI generated works. The game is also generally good at drawing your attention away from the artwork for most of the experience. I'm fond of the fact that, despite the subject medium, it never really falls into the trap of being a game about cute anime girls. Clearly the developer wanted to write about an idea first rather than writing characters first, which helps it avoid feeling shallow. Oh, and most importantly, it really is a game about figuring out how much the body in the freezer is worth.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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