
Short visual novel. An all-too-familiar story, born from an all-too-familiar motive, on an all-too-familiar street.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

How Much for the Body in the Freezer is a short visual novel about...
...about what, exactly?

Normally, this is where I’m supposed to build up your expectations.
This is the store description page, after all, right?
You know, that familiar nightlife district, the corpse in the freezer, the cute girl.
Just line them up, follow the thread, and keep writing from there.
Everyone’s happy.
Clap, clap, clap.

But I can’t do that.
Because this story is far too ordinary.
So ordinary that even I can’t stand it.
If I told you this was a thrilling suspense story, packed with one climax after another, then by the time you reached the end, you would probably... well...
Maybe you wouldn’t be furious, but you’d at least be disappointed, wouldn’t you?
Ah.
Without meaning to, I’ve gone and written another thing I don’t know how to recommend to anyone.

After all, in this life of mine—not long, but not exactly short either—I’ve learned a little about this thing called “expectation.”
For example, coming to a certain street with a certain impression, a certain expectation,
only to find it isn’t what you imagined.
For example, quietly beginning to expect something from another person,
only to find they aren’t what you imagined.
For example, the world itself,
and finding it isn’t what you imagined.

So I can’t build up your expectations here.
That wouldn’t match what this story is about.
This is just an ordinary story.

A story that hopes, quietly, that someone out there might like it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
将一个简单的故事复杂化讲述了,同时逐步揭露新的线索,拼凑成一个完整的故事,而故事的本质其实是“活着”——要怎么样活下去 作者的个人风格化非常明显,在其他的作品里也有同样的感觉,会用长篇幅描述内容,简短的概括感受和结果,非常独特性的一点是节奏,会有很突然的剧本高潮情感描述和戛然而止,如果思维速度不够快或者发散的话,可能会很难跟上,阅读体验也会比较差,很多重要的信息都是轻描淡写一笔带过,把这些都捕捉到才能拼凑成一个完整的故事。 游戏时长很短,但体验很完整,这点很不错,大约45分钟的游戏体验。 ———— 以下是对剧本的描述和评价 剧本确实会比较一般,故事背景和描述都非常像秋叶原,但展开手法是挺不错的,逐步推进,通过不同的事件获取碎片化的信息然后拼凑成一个完整的故事。 开始就点题的“冰箱里的尸体”其实并不关键——它其实是一个谎言,为了欺骗自己活下去而去编造的谎言,所有的一切围绕着一次在生活中的坠落与重新爬起展开。 我个人理解,”精神分裂“并不重要,它其实是人在极端状态下一种明显的表现,一方面会不断地往好的方向发展,主动解决问题,另一方面又陷入无法停止的恐慌中。人就是这样的,会害怕死亡,为了活着什么都做得出来。 可惜的是故事始终围绕唯一主题出发,没有多线叙事,最后没有把剧情糅合到一起,同时多线开花(这样体验会更震撼一些),另外的两名角色也始终像工具人一样,没有表现出过多的人物弧光,行为逻辑和动机都没有讲清楚,她们更像是见证者,其中之一是善意引导者,另一方是恶意引导者。 你陷入这个深渊,左右都向你伸出了手,希望你选择其中之一,最后你凭借自己的力量爬了出来,但攀爬的过程和逻辑其实也稍微有些空洞,最后是陷入自己和自己的战斗(我和我斗争良久,仍做我吗?) 最后点题的时候还差点感觉,如果可以让“冰箱里的尸体”以另一种方式实际存在就好了,可惜我也想不到更好的结局了。 希望可以做到这样的水平,感谢。 ———— 最后要提一嘴,因为是AI生成的,所以美术的风格不统一,很多时候角色看着不像同一个人,这会很大的产生疑惑,中断阅读体验,希望后续有机会可以优化
个性变成了数字。欲望变成了转化率。 爱变成了香槟塔。情绪变成了处方药。 独特的画风、优秀的文笔,就是有点太短了------
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实,根本就没有什么尸体。 从来都没有。
雰囲気が良かった テンポよく進むので無駄に焦れることもなく読み進められるのが好きだ 好みでなかったところは読み難い部分があったこと 字が右詰めのレイアウトの点だが、長い文章だと読み難い 読み始める文字位置が行ごとに異なるため面倒に感じるため物語への没入が削がれてしまう また文字が3行程度までしか実質読めずそれよりも前の文章はイラストと株居るため読むことはできない バックログでは戻るのための操作をしてもスクロールが遅く苦痛だ インターフェースがもう少し使いやすいものになれば楽しみやすい作品になりそうだ
电子酒精。 作为国人主笔的视觉小说,本作文本的易读性简直令人感动......
一文不值,也可以说是无价。
寝る前に読んでダウナーでチルい雰囲気に浸れました。 読んだテキストが背景に溶けていくような演出がとても作品の雰囲気に合っていて良かった… サクッと読める短編です。寝る前や深夜にプレイするのがおすすめです。
短編ビジュアルノベル。絵がおしゃれで可愛いし、ストーリーの語り口調も良い。お値段から得られるプレイ体験としては満足。 終わり方がちょっと唐突に感じてしまった。真相はこうだったというところをモノローグじゃなくて前日譚にして、もっとしっかり描写してくれたらもっと満足度が高かったかも。 あと、画面上の仕掛け(表現)が分かりづらく、最後までプレイすれば仕掛けだったんだと気づくけど、最初は表示の不具合かと思ってしまったのでその点も気になった。
画风不错,剧情就像是现在人们看到标题上写有便利店冰柜里的尸体也没什么反应一样的普通 这个时代就是会有这样的剧情 文笔给我带回了初中在课桌上偷偷看韩寒郭敬明的那个下午 冲着这个给一个好评 但是九块钱相比之下还是有点贵了,打五折更合适
[h3]|How Much for the Body in the Freezer| - 4.5/10.[/h3] [b]Quote:[/b] <'I'm taking back the order.'> [b]Char:[/b] Koi. [b]OST:[/b] [url=https://youtu.be/WQE3cUa29wo?si=sxd747uQEV5xNjBn] PHOTOTAXIS [/url] [b]Info:[/b] 2h15m (EN), 100% (All), [2026-06-21] [b]Tierlist:[/b] [url=https://www.tumblr.com/juxtyolo/820130914355019776/how-much-for-the-body-in-the-freezer-4510] Tumblr Link [/url]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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