
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.6/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mercury is not real
really wonderful what people can put in a 30 minute story
The game gave me a strange feeling. The story isn't too short, but it's enough to leave a lasting impression with its dramatic scenes.At the same time, it needs to make people think about their choices and everything else. I hope it will have many other things to do.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 67 reviews with recorded playtime.
A very short novel about dying fish. The primary draw for the game should be its writing, which is quite enjoyable. The character art is easily it's weakest part, predominantly when it tries to play a bigger role than just a flavour background asset. Fortunately it stays out of the way for most of the text.
안타깝고 찝찝한 엔딩. 그렇게에 더맛있다. ost 내놔
很电波,曲子选得很好。 水星见。
挺短的但價格也不貴
二日目が来るその時まで、をやめないで。
如果是喜欢长剧情和更多自主选择的人或许不那么适合这个游戏,可能我文化程度有点低吧感觉在隐喻什么但没看出来hhh,单从感受上来看完全电波系w而且如果是文青病的话或许可以从这个游戏里获得一些灵感,是好游戏,不过太短啦! ps:我还挺喜欢背景音乐的,有点想导入听歌软件但我能力欠佳没找到音频文件好可恶
不错的小品电波系,很有作者的个人特点,对上电波后体验很不错,演出和剧情挺出彩的!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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