
Follow a girl through the last day of her life.
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Languages: English, Russian, Japanese, Turkish, Spanish - Latin America, Simplified Chinese
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
惨白的太阳宛如永恒的窥视者般照耀着荒芜的世界,绉纱般的氤氲似自始至终萦绕的、俨如白噪音的思绪般弥散,模糊了试图躲避灼射的内心与躁动现实之间的界限。如此寻常而不起眼的、十六岁的生命中的最后一天,一如过往的岁月虚掷,徒留仿佛蝼蚁噬咬过后的微弱涂抹。 无处安放的、似附骨之疽般的痛苦与焦虑,就有如映照在镜面中四处蔓延的青春痘,令人时时刻刻想要将之攥劲挤爆,自溃散的脓液间隙彻底逃离这一切:有如慢性毒药般浸润每一处肺腑的家人,假装关怀实则无限索取的男友,自机械般的傲慢与敷衍中宣判诊疗费用的“心理医生”……即使是同样流落街巷、无人问津的猫咪,在未能言明且无法理解的情动投射面前,关心的亦不过是酸奶油罐头所带来的裹腹感。 常言道:自病自医,然则这般箴言终究难以偏离幸存者的经验与自述。倘使一个一无所有的未成年人被遗弃在僻静的角隅,得不到最低限度的关切,只能如同置身奶奶的威逼下被迫吞药般,被动摄入自己从未翘盼的、利益交换下对某种附属财产的投资,小心翼翼地重复着与真心相反的话语,那么要如何才能做到从容不迫地挣脱溃烂的环境? [spoiler]期冀着于死亡的凉爽中获得彻底的释放与坦然,是极度私密的个人体验;而与抑郁症密切相关的器质性病变,也多半需要来自亲朋乃至社会真挚的支持与理解,才有倚仗自力彻底将之克服的机会。[/spoiler] [spoiler]只是,面对这其中更为泛化的、造成普遍抑郁的根源,于个人而言,唯有怀揣着复仇的秘辛,将射向豺狼和伥鬼遍地的浊世的愤懑转化为自我掌控的力量,向着不合理的人事物发起隐秘的宣战,或许有朝一日会藉此迎来通往希望的道路。[/spoiler] [spoiler]所以,倘若寻不到来自他人的牵引与温暖,不妨试着去向外憎恨和寻找答案吧。只是,毋论你做出何等的取舍,毋论你萌生何种的情绪,这些都不是你所造成的过错;即便无力对抗生活与他人的重压,那么离开也可以是一种彻底摆脱烦恼的抉择。[/spoiler] [spoiler]无论如何,祝你终能恬静地踏入被世界无条件接纳的甜乡。[/spoiler]
World full sorrow.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this evening I decided to live
[h2]This morning I decided to die [/h2] A game that speaks about negative experiences and mental health issues. I personally find it accurate. [spoiler]-being disgusted by food -ending relationships - bad health care system - not being understood - taking action [/spoiler] I’m healed enough to be able to read and experience the game without being triggered but be aware that if you have mental health issues this game might trigger you so avoid it. If you feel like you still want to experience the game and would like the good ending and not the bad one you can check this guide https://steamcommunity.com/sharedfiles/filedetails/?id=3013974658 You can also follow this guide it's optional but you get to understand all the codes thanks @Milk https://steamcommunity.com/sharedfiles/filedetails/?id=3014043212 You might feel useless and unworthy, but you are not, it's hard to see the light of joy when everything is dark around you, but you will see it. If you need help or talk to someone please follow the link below. https://blog.opencounseling.com/suicide-hotlines/
今天早上我决定去死, 不只是今天, 也不是想死。
非常非常短的视觉小说,只有4个选项和一千字左右的文本,流程大概15min左右,值不值得买比较见仁见智; [spoiler] 关于抑郁和自杀的感受是非常个人化的私密性的经历,但关于那种被全世界抛弃的感受和不知道自己在干什么、该干什么、为什么要怎么做的一切都好像没有出口的青春期的经历可能是更泛化的一种体验 如果没有死,一天又一天的活了下来,总会有一天能活到一个不会被抑郁困住的状态的,一切都会过去的 [/spoiler]
Купил давно, решил пройти. Играю в игру, ост сразу нравится, смотрю издателя, понимаю почему нравится ост. А так ну нормальная визуальная новелла на вечер. upd: я вообще решил почитать отзывы, тут же не одна концовка, одна грустная, а вторая грустнее.
Тяжелая игра про ту самую девочку с последней парты у которой жизнь полный отстой. Жестокая бабушка и не желание возвращаться домой ведь там очень больно и тяжело. В школе нет места среди социума одноклассников, парень абьюзер, а врачи безалаберные. Тему с котом вообще грустно наблюдать... Новелла подымает очень важную тему и проблему современного общества и мы можем наблюдать что во многом виноваты люди которые окружали главную героиню что и привело к данному сюжету! Игра оставила неприятное послевкусие после себя :( Рисовка очень стильная и интересная но артов мало! Слишком много статических! Проходиться игра за минут 20, очень короткая но все можно понять и успеть проникнуться персонажем (но мне не хватило сюжетной ветки про школу и отношения с парнем!). Было бы намного мрачнее и сильнее бы была раскрыта проблема поднятая в новелле! Рекомендую к прохождению если взять по скидке! Игра для многих может стать немного даже личной!
Хотелось бы, чтоб на эти проблемы действительно обращали больше внимания, даже если они могут ощущаться абсолютно глупо для других. Я проникся, но подача не ощущается универсальной, скорее словно нечто совсем личное, потому не уверен, что это понравится многим людям, и что они поймут
This Morning I Decided to Die is a visual novel that approaches one of the most difficult subjects in storytelling with a level of seriousness that immediately sets it apart from more conventional narrative games. Developed by ctc and published by Nikita Kryukov, the game centers on a young woman who begins the day having already decided to end her life. From that premise, the story unfolds through conversations, observations, and personal reflections that gradually reveal the emotional burden she carries. Rather than relying on dramatic twists or action-driven sequences, the experience focuses on the protagonist's inner world, creating a deeply personal and often unsettling journey. The game's greatest strength lies in its writing. Every interaction feels shaped by the heroine's fragile mental state, allowing players to witness how depression and anxiety influence the way she interprets people and events around her. Ordinary situations become emotionally charged because of her perspective, and the narrative consistently encourages players to consider the weight behind seemingly simple choices. The branching paths add meaningful engagement, as decisions can influence both the protagonist's outlook and the eventual outcome of her story. This structure gives the player a sense of involvement while maintaining the emotional focus of the narrative. Visually, the game adopts an art style that complements its psychological themes. The presentation is not designed to impress through technical spectacle but through atmosphere and symbolism. Character designs and backgrounds often feel intentionally distant or uncertain, reinforcing the protagonist's difficulty in trusting others. This artistic direction helps immerse players in her emotional condition, making the world feel filtered through her troubled perception. The result is a visual experience that supports the storytelling rather than competing with it. The soundtrack further enhances the game's mood. Soft, melancholic compositions accompany the narrative and strengthen the sense of loneliness that permeates much of the experience. The music rarely dominates a scene, instead working quietly in the background to support emotional moments. This restraint proves effective, allowing the narrative and character development to remain the primary focus while still benefiting from a carefully crafted atmosphere. As a visual novel, gameplay remains relatively straightforward. Most of the player's time is spent reading dialogue, exploring character thoughts, and making occasional choices. Those seeking complex mechanics or extensive interactivity may find the experience limited, but the simplicity serves the story well. The game's objective is not to challenge players through gameplay systems but to engage them emotionally through narrative choices and character exploration. Its multiple endings provide additional incentive to revisit the story and discover how different decisions can shape the protagonist's fate. The subject matter is undeniably heavy, and the game does not shy away from confronting issues such as depression, self-harm, and suicidal thoughts. Because of this, it can be emotionally exhausting at times. However, its willingness to tackle these themes honestly is also what gives the story its impact. Instead of exploiting sensitive topics for shock value, the narrative attempts to portray the complexities of mental health struggles with empathy and sincerity. Players who appreciate serious, character-driven storytelling are likely to find considerable value in its approach. While its niche subject matter and minimal gameplay may limit its appeal to a broader audience, This Morning I Decided to Die succeeds in delivering a memorable and thought-provoking experience. It combines effective writing, fitting visual design, and atmospheric music to create a story that lingers long after it ends. For fans of psychological visual novels and emotionally driven narratives, it offers a compelling exploration of despair, hope, and the choices that can shape a person's future. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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