
Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 521reviews | 67% | — | $277.7K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jedna sesija od 15 sati sa pauzom od 45 minuta, kako mi je drago što sam pronašao ovu igru
Excellent, colorful merchant simulator; mechanics are relatively simple; there are always many possible actions available. It's full random, luck-based events (bandits, tolls, storms, monster attacks...), and with a lot of possibilities (there are MANY ways of doing business, apart from buying/selling). WARNING: - exploration mechanics (in mines) are not complex, but they are NEVER properly explained (use a faq) - prices are completely unpredictable (no clear pattern, despite suggested otherwise)
I had fun playing this game. I would recommend getting it at 75%+ off, if you're going to get it at all. It's got too many glitches and crashes, especially if you save scum or item dupe. It's made in Unity and these problems are easily fixed, but these devs are pieces of ♥♥♥♥. I keep playing this game because there's nothing else like it at the moment, but it's still ♥♥♥♥, it's an unfinished game. I've tried to learn coding so I could make a game like this and do it right, but I don't have the ability to learn how.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<商人怪谈>没中文看不懂,满脸蒙圈··· ···应该是多年前傻乎乎乱买游戏包里的游戏···
Boring
A really good chillax trading sim game. The balance is fairly all over the place with what the most efficient trading activity to do happens to be, but as the most profitable activity is the one you're introduced to, it's hardly a problem. There's some gotcha moments that can be had with trading, but you can pay for insurance by hiring on hands that can detect counterfeit jewelry, as well as pay for medicine to treat lumber that you haul from worms that may hatch in the wood and start eating the lumber. Don't actually get an insurance broker to insure your trip though, it's a scam with many loopholes for the insurance company to weasel out of, and if by some miracle you do get the broker to pay out, your pay is worth less than the insurance costs. Fortunately, while the four seasons come with complications and hazards for you, you can take advantage of the roll of the year. Food is abundant/cheap in fall and sells expensive in winter, but you run a very high risk of spoilage between the two seasons. Clothes however, do not spoil, and are less prone to rotting (not immune. Moths can eat holes in your Levi jeans.) and everyone needs to bundle up come the freezing winter, making clothes worth selling off then. The music is very relaxing, the artwork is very nice and comes with seasonal changes as well. There is a few minigames as well, in the form of gambling by playing knife hand, as well as some dungeon exploration and monsters to slay so your crew can get busy starting a profitable enterprise! While none of these side activities will win you the game, they're a good side endeavor for getting additional money and gems to pad your bottom line. While it's not as complex a game as some other trading sims, this game plays to its strengths with the relaxing music and gameplay. It's a pretty good game. Thankfully there's no haggling for prices and the buying and selling is exclusively done through a marketplace where the price is take it or leave it. Unless you're in the cool kid's club of course. If you know, you know.
This game has too much randomness. They even wrote it in the guide that, while some cities specialize in a certain trade good (they produce it, so it is cheaper), OTHER merchants (you don't see them) can buy the goods before you. Effectively, this means that no matter where you go, prices are completely random. Just some places sometimes have them significantly cheaper. But they can even have the price higher for their own product because "other merchants bought too much of it". Random events that you can sometimes learn about can create temporary high or low prices. For example, there was a drought in some place, so now there is a food shortage. But by the time you get there (even if you were very close), the price may already change to whatever. So you can't rely even on those. You are forced to pretty much travel around and buy low, sell high as a dice roll. No planning will help you. Also, there are plenty of random events on the road that do little more than force you to make extra clicks and you can disable only the bridge crossing events from showing up. My hand gets tired quickly playing this game. It looks nice, there is a storyline and a feel of progression, but the core gameplay is tiring, random and unrewarding. Good enough as a clicker, I suppose
вибачте але я не грав , дякуємо що не заблокували для маскалєй *(ні)
скучно
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 10 | 50% | $3.99 | |
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| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $8M | 8K | 60% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $277.7K | 2.1K | 89% | $6.99 | |
| $277.8K | 2K | 87% | $4.99 | |
| $277.8K | 133 | 97% | $49.99 | |
| $277.6K | 618 | 81% | $7.49 | |
| $278K | 4.3K | 88% | $2.49 | |
| $278.1K | 611 | 91% | $19.99 |