
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 17 → 7.71/day in the week after.
About
Three unique playable heroes, each with their own deck of battle cards and fighting style
3 types of inventory items: Relics, Equipment, Consumables. Most relics can be assembled into powerful collections
Collect and upgrade numerous unique cards
Unique travel system based on travel cards
Participate in various events of the grim world and visit different locations
Gather building materials and construct upgrades to make subsequent journeys significantly easier
Grim and tragic story of a secret society and the mystery of the strange monolith called the Heart of the Sea
Find allies for battles or summon help through magical rituals, items, or cards
Each member of the secret society hides their own secret. Discover them by collecting memory fragments together
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
genuinly only bought this game because the art looks like hp lovecraft soyfacing gamplay is an alright slay the spire clone, needs more noir characters making youtuber faces
克苏鲁风肉鸽卡牌,画风氛围在线,三英雄构筑各有特色。打折很香,牌佬可以一试。
玩着劇情模式突然變成俄文,按退出沒反應,強行關閉被直接刪檔,這麼嚴重的BUG好意思賣錢?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 185 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7.5/10
There really isn't a reason to play this game in this golden age of rogue-likes and deck builders. The game is technically fine, but it is just so insanely (pun intended) boring. The game pace is slow and just wholly uninteresting. Too much small text, too many different effects, too hard to parse what is happening at a glance. There is no atmosphere. There are just some monsters but that doesn't make a game lovecraftian. The art is fine but since there are almost no animations, the game looks like a flash game from the past. The music is just bad and repetitive, and takes you right out of the creepy mood the art tries to convey. Writing and voice acting is just uninspiring. There are just dozens of better similar games than this one, and most of them are even cheaper than this.
Pros: Theming, combos of attacks/defends, relic combo sets, some meta progression with materials for creating buildings, many cards can upgrade at end of battle and cards earn XP based on how often you use them which is cool Cons: Forced to take a card for most battles, most card upgrades are disinteresting. Too many symbols/statuses & systems combined with weak base decks make it difficult to progress && it is difficult to estimate how much damage you're going to do or take so threat calculus is difficult Several times I won or lost fights when expecting the opposite result but could not tell you why it happened. The theme is good and there's a lot to enjoy here for someone who can parse the systems at-play but there is just too much going on here for me
So, something you should understand about this game. The scaling of the monsters implies you should have all your cards upgraded by hopefully the second area and with out a doubt the 3rd, else you will die. You upgrade cards by using them, but if you just use cards to win fights you wont have the opportunity to use your cards over and over again as your foes will have died. Thus: Stalling. Any who have played darkest dungeon should be familiar with this. If you can make a situation where monsters cant do anything to you but you can still play cards that wont kill the monster, you can level up your cards. This game doesn't have a reinforcements mechanic like DD, and from my perspective, that's a mistake, but a small one as the game is already challenging. This method of play also promotes defensive decks, which I have a bias for~ Overall, fun game with a good story and nice mechanics.
看在美术上买的,主控可以自选性别好评,我很喜欢那个优雅老太哈哈哈哈,拿拐棍敲人呢! 【如果你的重度克苏鲁爱好者不要买】 克苏鲁只是个外皮,没啥克系的感觉。我这个不太懂克系的边缘爱好者,都感觉古神位格被拉低了。 剧情模式简直巨烧时间,因为角色初始血量很少,必定打不赢——那就去攒资源升级吧!局外成长太拖了,是不是怕我玩不到两小时退款啊! 玩了n局,剧情解锁一头雾水,卡关ing
陷入了【好累不想玩了→买都买了下一把更爽】的循环中,不如爬塔但比爬塔简单(我是真的不太擅长卡牌)…
關卡平衡跟雞巴一樣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $217.3K | 414 | 77% | $11.99 | |
| $143K | 244 | 62% | $19.99 | |
| $112.3K | 244 | 84% | $13.99 | |
| $78.5K | 248 | 81% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 870 | 82% | $23.44 | |
| $1.3M | 1.8K | 94% | $19.99 | |
| $1.3M | 30K | 92% | $1.99 | |
| $1.3M | 4.5K | 91% | $14.99 | |
| $1.3M | 2.9K | 91% | $19.99 | |
| $1.3M | 1.1K | 92% | $29.99 |