
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 17 → 7.71/day in the week after.
About
Three unique playable heroes, each with their own deck of battle cards and fighting style
3 types of inventory items: Relics, Equipment, Consumables. Most relics can be assembled into powerful collections
Collect and upgrade numerous unique cards
Unique travel system based on travel cards
Participate in various events of the grim world and visit different locations
Gather building materials and construct upgrades to make subsequent journeys significantly easier
Grim and tragic story of a secret society and the mystery of the strange monolith called the Heart of the Sea
Find allies for battles or summon help through magical rituals, items, or cards
Each member of the secret society hides their own secret. Discover them by collecting memory fragments together
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jugue varios juegos constructores de barajas roguelike pero este es un roguelite (hay avances permanentes que benefician al jugador) por lo q las partidas al principios se sienten un toque toscas pero mientras mas jugas mas mecanicas desbloqueas, el gameplay esta bueno, quizas un toque tosco aveces pero hay muchas mecanicas a tener en cuenta y es medio complicado sinceramente, los jefes tienen su cierta dificultad y la historia esta bien. Sinceramente lo recomiendo por ser un titulo diferente a lo q ofrecen la mayoria de su genero pero no considero que sea EL juego definitivo tampoco. 7,50/10
错误的设计 ① 联动缺失,凑数明显 设计一套“鼠疫”,又来一套“乌鸦”,两套体系除了数值微调,几乎看不出任何机制差异。制作组显然是想照搬另外三位角色的模板,硬凑卡组数量,好让宣传页面上能写下“卡牌数超越《杀戮尖塔》”的诱人数字。可实际玩进去才发现,这些卡牌的水分,比《饥荒》里的肉丸还离谱。 ② 强制塞牌,跳过权有限 能跳过的卡牌次数屈指可数,多数时候只能被迫收下一堆废牌,眼睁睁看着自己的构筑被稀释成四不像。 ③ 稀有度形同虚设 部分稀有卡的数值甚至不如普通卡,所谓“稀有”只体现在边框颜色上,强度和稀有度脱节。 ④怪物难度:进门的普通怪和boss关前的普通怪数值一样,根本就没考虑过局内成长对游戏的难度影响。 单一流派容易被克死:什么你玩的是火焰流派,Boss:我防火的。🤓什么你玩的是召唤流,Boss:疯狂范围伤害。🤓什么你玩的是卡牌局内成长流,Boss:和你的升级说再见吧🤣 ……这些流派打非boss单位,都有说法,但对于萌新见到这些boss时候,才发现自己被克死了。就像制作组给你一颗糖(轻松打赢道中敌人)最后又扇你一巴掌(Boss关被克死)简直就是把萌新当日本人整。🤣🫵 ⑤重度依赖局外成长:一个卡牌策略游戏做成了像《暖雪》(此处赞扬)一样的局外成长,这套做下来,那前几个小时的卡牌构筑,有什么作用呢?骗自己增加熟练度,那我还不如去玩刷子游戏,至少自己爽了两把了? ⑥敲牌异化为多次打出后升级,最后导致强的卡只有那几张 总而言之,想要玩的爽,必须先吃很久的大粪。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 185 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo he podido conseguir "en rebajas" y la verdad es que me está gustando mucho. Con mecánicas que recuerdan a Darkest Dungeon mezclado con el toque de horror lovecraftiano e investigación, la verdad es que vale mucho la pena.
克系的卡牌游戏,都说游戏太难,凑成套圣物会简单很多,另外局外成长很重要,玩明白了还是很不错的
打折买绝对不亏!打牌构筑和遗物组合挺有意思,对小白很友好。 唯一的小缺点是中后期关卡敌人数值略显压制
好评 虽然是打折买的 但是 出奇的好玩 。 之前 看评论有bug 无限赛牌 ,其实 就是卡 ,赛牌 也没那么严重。 好评好评,(*^▽^*)
卡牌肉鸽加克苏鲁,有点小吓人,但就是很感兴趣,玩进去之后 发现还是很有意思的世界观。不过开局发展比较难。
克苏鲁风格下的卡牌构筑游戏,上手难度有,但是游戏深度完全对得起探索和研究花费的时间,美术风格太加分了。
缺点: 剧情不长,几句话就能说完。 打牌时,场景有巨多闪光,闪的眼睛很累。 战斗节奏有些拖沓,有时候一场架要打很久,而且是同一场游戏的很多把。 部分图像设计疑似AI。 优点: 和克苏鲁融合有限,但不至于突兀。音乐和视效符合背景。 难度设计合理,可玩性不错。不同角色有各自的多种流派。 游玩建议: 无脑冲精英和博物馆拿遗物。 直接开自定义打牌不影响体验,剧情锁了牌库和遗物挺恶心的,前期通关几乎不可能。 打连击。
크툴루 탈을 썼다는 게 유일한 장점인 로그라이크 덱빌딩 게임. 좋게 말하면 무난한 게임, 나쁘게 말하면 자기 색이 없는 게임입니다. 덱빌딩이란 말이 무색하게 카드 종류가 적고 시너지도 미미합니다. 카드 종류는 최소 지금의 두 배는 되어야 합니다. 그리고 최대 코스트 3코라 한 턴에 할 수 있는 게 너무 적어 자연스레 고코스트 카드의 가치가 떨어집니다. 그래서 매번 쓰던 카드만 써야합니다. 물론 나름의 쓸모는 있는데 덱을 굴리는 데 도움은 안됩니다. 솔직히 말하면 모든 카드가 쓰레기 카드입니다. 카드를 강화해야 그나마 1인분을 하는데 강화는 또 뭐 그리 많이 해야하는 지 답답합니다. 사실상 덱을 부드럽게 굴리는 게 불가능한 게임이라 방어로 공격 틀어 막고 딜 넣는 전략으로 고정되는 것도 다양성 면에서 아쉽습니다. 스토리는 챕터 사이의 내용이 빠진 느낌이라 자연스러운 진행이 되질 않습니다. 대충 맥락만 파악해서 이해하는 정도에 그칠 뿐. 또 스토리 보스는 게임을 진행하면서 기지의 석상 레벨을 높여야 볼 수 있기 때문에 결국엔 노가다를 돌아야 합니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $217.3K | 414 | 77% | $11.99 | |
| $143K | 244 | 62% | $19.99 | |
| $112.3K | 244 | 84% | $13.99 | |
| $78.5K | 248 | 81% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 870 | 82% | $23.44 | |
| $1.3M | 1.8K | 94% | $19.99 | |
| $1.3M | 30K | 92% | $1.99 | |
| $1.3M | 4.5K | 91% | $14.99 | |
| $1.3M | 2.9K | 91% | $19.99 | |
| $1.3M | 1.1K | 92% | $29.99 |