
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Performance is meh. I don't have fans spinning much in PoE or Last Epoch, or, for example, control with RTX on, or Expedition 33, or Death Stranding. Heck, do you remember The Division 1? But here, on a random map, all the cooling goes brrr occasionally in this game. And it's not like there's much happening on the screen in terms of visual clutter at any time.
Looks promising so far, altough normal difficulty lowkey lacks challenge and a level higher difficulty is too hard, sometimes impossible or even unfair
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #42, worst DE #98 · 6 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is fantastic. It is what I want XCOM to feel like, and more.
Excellent so far. Can't wait for this to become a complete work of art.
This game is easy to dump some time into and have fun. Really nails the tactical genre and fits nicely into a "Company of Heroes but turn-based" sort of vibe almost. The gameplay loop is engaging for an XCOM fan. Definitely still some Early Access stuff to work out and there could be more fleshing out on some things but the core gameplay is strong!
Even in this early phase the game is very addicting and absolutely worth getting.
Игра пока на стадии разработки и в целом по механикам гемплею и сложности она интересна. Добавить адекватный сюжет дополнительные активности случайные события на карте погодные условия и будет полный сок.
1 节奏快,没什么剧情,直接就开干。加分。战棋就该是这个样子,搞太多剧情和选择太费神,反而弱化了战斗。 2 目前最大的弊端是武器迭代过快,好武器也太容易拿到手了。最好玩最刺激的就是开始第一个任务,用初始装备和敌人斗智斗勇,钻小树林藏猫猫。一旦拿到了好武器,如机枪三脚架式M6CMG,反坦L31 MAAL,以及其他射程远,射速高的小队武器,游戏乐趣骤然下降,获得的武器越多,游戏乐趣越少。虽然随着时间敌人也会增强,但目前看来完全无法平衡武器增强带来的效果。全员装备威赫材料做的小队武器后,一切就开始枯燥乏味了。即使最高难度铁人模式也完全提不起兴趣,这点上不如XCOM。但一旦重开新档,又是乐趣满满。 3 关于隐蔽机制。这东西有乐趣,但非常毁游戏。对玩家来讲它其实是一种偷懒,取巧。理论上黑姐在穿戴整齐后,顶着6到7的隐蔽,可以单人扫全图,而且并不难,弹药可以通过技能和空降补给。即使弱化这套机制,令黑姐只充当侦察兵,也过于强大。只比敌人多一到两格的视野的侦察兵不会影响乐趣,但跑到敌人堆里把一切都看的明明白白的,太没有神秘感了。我在第二个档完全放弃隐蔽装备,穿着最厚的甲和敌人走位躲掩体,玩拐角遇见你,给他看我准备的礼物,一兜子手雷闪光烟雾弹,乐趣上简直不是同一个游戏。 4 关于敌人的设定。最喜欢流亡军,兵种全,有配合,猎兵和HQ够贱,但不会气到人骂娘。流亡称得上是四种敌人里的实力以及乐趣担当,和他们打最有意思。而威赫阵营,就是满满的折磨和恶心。这个阵营设计的完全没有机器人造反的压迫和恐怖,只有强行拖慢游戏节奏的长血条和贱到让人生气的兵种。说的就是你,躲在后面偷偷吐炸弹人的SB。我甚至不讨厌威力比他大出几倍的威赫狙击手,那种强大反而增添了游戏乐趣。而其他的杂兵无非是血厚一点的站桩输出。 5 威赫剧情一出,几乎就和威赫缠斗在一起了,如果放任不管,星球会变红。而如果管,就要每次都和威赫打。这无疑使游戏快速变得无聊起来。建议缩短威赫的出场时间以及进攻星球的频率。或者重新把这个阵营设计的更有挑战,耐玩,现在这个就是折磨。 26年8月28日 一些小TIPS 注意补兵。 打威赫不能太近,否则掉士气严重的逃跑 注意奖励,每个任务分支的图标旁都有本次任务的单独奖励,目前觉得最好的是地方武装随机物品。 开局接任务路线时看好,不要走防御据点任务。后备兵力太少,打一次就没法补充病源了。 载具也就那么回事,打其他势力还好,碰上流亡军,躲到地下车库里都给你炸了。另外敌人用的反坦克系统是需配合激光瞄准的超远程便携导弹系统,我方也可以拥有,而且并不算毁游戏,乐趣很多。 26年8月28日。
already very good could use more variation in missions and/or the non-fighting part between missions. Does not yet do a good job of hiding that its just one randomly generated mission after the next.
非常精致的回合制策略战棋游戏,感觉像是回合制版地狱老司机,可惜目前还在抢鲜体验,很多功能感觉都还只是雏形, 步兵武器感觉大部分都挺废物的,只有射程越远越好,重武器花活也不多,载具挺爽的,尤其是正儿八经的坦克,威械族打的汗流浃背了都破不了坦克的防 工坊目前也只有1阶段的装备可以造,希望以后更新更多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $5.3M | 5.2K | 91% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 34.1K | 75% | $24.99 | |
| $19.4M | 36.1K | 98% | $19.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.5M | 191.7K | 97% | $6.24 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.6M | 137.4K | 93% | $5.99 |