
A story-driven productivity adventure where you work alongside Memorie, an apprentice witch from another world. As you focus using the Pomodoro timer, the story progresses and her world gradually transforms. Turn solitary work into time shared with someone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Memory of Memorie : A Chill Story is a story-driven productivity adventure
where you work at your desk alongside Memorie, an apprentice witch living in another world.
In a quiet room filled with gentle Celtic music,
whenever you sit down to work, Memorie studies her magic by your side.
What used to be solitary work time
slowly becomes something warmer — time shared with someone.
The game features a Pomodoro-based focus timer.
As you accumulate focused work sessions, new story chapters unlock.
Casual conversations with Memorie.
Small changes happening in her village.
And the “secret” she keeps hidden.
Beyond each completed session,
a new piece of the story awaits.
As the story unfolds, Memorie’s room gradually begins to change.
Her favorite cup.
The glow of magic.
A space growing warmer and richer.
The more you dedicate yourself to your work,
the more her world moves forward too.
A cozy fantasy workspace with Celtic music and ambient sounds
A Pomodoro-technique-based focus timer
Story progression tied directly to your focus time
Unlockable magic and a room that evolves over time
A calendar system to track your focus history
Perfect for studying, working, or creative projects
The story takes place in Elmana Village, a small settlement not far from the Imperial Capital.
Protected by the sacred “Lightroot Tree,” it is a peaceful place.
But little by little, a dark presence begins to creep into the world.
Using a spell that connects distant hearts,
Memorie found you.
Was it coincidence… or fate?
Stay focused, and see the story through to its ending — together.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−20% | 273reviews | 99% | — | $64.5K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]轉生的梅莫莉?[/h2]
建模和音乐都很戳我。 但是写剧情的人真的在游戏里看过自己的剧情吗。 几十把钥匙,每段剧情就是几句话,其中一句还是固定的结尾问候语。 看剧情,你得先点开二级页面,选择剧情,然后就是超绝的标题了,每个故事都有,固定卡你几秒钟看标题,快速过完剧情后。 看剧情的时间还没有点开剧情看标题和点掉成就的时间长
首先,梅莫利很可爱 其次,番茄钟结束那一刻的音效太响了 人在高度集中的时候,突然被这样来一下,真的很吓人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可愛,但我希望能夠色色 多巴胺有助於加強專注力跟學習力,我強烈希望實裝色色服裝以提高學習效率。
整体来说是一款合格的番茄钟软件,但是应该还有很多地方可以改进,比如手动输入番茄钟专注和休息时间,目前只能手动点击一分钟一分钟的加,闲置的时候的自言自语也没有加字幕,听起来稀里糊涂的,背景播放的凯尔特音乐相较于lofi音乐来说旋律感更强,学习的时候加上bgm稍微有点容易走神但是很有特色,也挺舒缓的,期待后续更新(追加评测, 多视角和景色同步现实时间等细节很好,还有记录专注记录等功能,比想象的要好很多)
小梅完全是可以成为我妈妈的女孩啊!
愿你拥有盈满的光芒与温暖。
平時用別支帳號玩的,但買遊戲是這裡買XD 已經78級了,也過完了全主線 (應該),只少名面上的主線過完了 畢竟光看設定你肯定也知道這遊戲會有META要素 雖然不會講到劇情,屬於玩法的劇透 不介意再點開⭣ [spoiler] 在後面有一章 會往你的電腦裡塞一個檔案 在很多META遊戲裡通常這種檔案都是有用途的 [/spoiler] [spoiler] 所以我目前還不知道是我沒找到用途 還是他其實只是為了符合當時劇情的情境 實際上是無用文件 [/spoiler] 在劇情上,後期會開始逐漸發力,角色的詮釋很到味。 通常因為劇情分割較細,你前幾話心裡的吐槽,後幾話她自己會突然講到 例如: (劇透預警) [spoiler] 我當時覺得世界發生那麼大的事,你下一話繼續跟我聊那花,現在是養花的時候嗎?! 但過幾話她就問我會不會覺得這種情況還在想花的事情是不是很奇怪,也解釋到了原因跟她的想法。 [/spoiler] [spoiler] 還有當我們告知她她其實身處遊戲世界,她的世界正在被消失。當時後幾話我也覺得這人也太冷靜了吧。結果下一話她就又自己提起了自己表現很冷靜這件事。 [/spoiler] 但是到了最最最尾端的結局,老實說會有點小失望。 感覺有一種前面的事都像開玩笑一樣,很合理,很順利的就,好耶~ 解決囉~ 的突兀感。 怎麼說...沒有讓我有跟著緊張,不安,一起經歷各種努力最終渡過的代入感。 (自己想到的一些辦法跟推薦,當然,劇透預警⭣) [spoiler] 覺得這一塊其實可以利用好META遊戲的特色。讓塞進玩家電腦的檔案有點變化呀,再讓玩家需要做一些操作之類的呀,有一種玩家也正在努力把她找回來之類的。而不是 啪! 的一下。 好欸,轉移成功~。[/spoiler] [spoiler] 更狠一點完全可以在梅莫莉確定要進行轉移之後,讓玩家遊戲打不開,或打開後一片空白,寫著遊戲已停止營運之類的。 讓玩家有那種想把她找回來的焦急感。[/spoiler] [spoiler] 如果說怕玩家會因為解不開謎題,或是暫時沒空解謎題,而無法使用原本番茄鐘陪伴的內容,對此感到不滿的話。則可以在要進入這段劇情錢給一個警告做提醒。觀看這段劇情後將會有一段時間無法怎樣怎樣之類的。然後設計成打開遊戲一片空白,但是游標稍微把遊戲停運的提示框拉開後面有梅莫莉留下的線索之類的,去引導玩家解謎。 [/spoiler] 個人想法大概就是這樣吧,META遊戲嘛,多點互動感總是好的,也更能加深代入感。 總體來說,覺得最後可以更好,但這我還是會覺得值得推薦!
梅莫莉一定是能成为我母亲的女性啊
梅莫莉是可以成为我母亲的女人
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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