
A story-driven productivity adventure where you work alongside Memorie, an apprentice witch from another world. As you focus using the Pomodoro timer, the story progresses and her world gradually transforms. Turn solitary work into time shared with someone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Memory of Memorie : A Chill Story is a story-driven productivity adventure
where you work at your desk alongside Memorie, an apprentice witch living in another world.
In a quiet room filled with gentle Celtic music,
whenever you sit down to work, Memorie studies her magic by your side.
What used to be solitary work time
slowly becomes something warmer — time shared with someone.
The game features a Pomodoro-based focus timer.
As you accumulate focused work sessions, new story chapters unlock.
Casual conversations with Memorie.
Small changes happening in her village.
And the “secret” she keeps hidden.
Beyond each completed session,
a new piece of the story awaits.
As the story unfolds, Memorie’s room gradually begins to change.
Her favorite cup.
The glow of magic.
A space growing warmer and richer.
The more you dedicate yourself to your work,
the more her world moves forward too.
A cozy fantasy workspace with Celtic music and ambient sounds
A Pomodoro-technique-based focus timer
Story progression tied directly to your focus time
Unlockable magic and a room that evolves over time
A calendar system to track your focus history
Perfect for studying, working, or creative projects
The story takes place in Elmana Village, a small settlement not far from the Imperial Capital.
Protected by the sacred “Lightroot Tree,” it is a peaceful place.
But little by little, a dark presence begins to creep into the world.
Using a spell that connects distant hearts,
Memorie found you.
Was it coincidence… or fate?
Stay focused, and see the story through to its ending — together.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−20% | 273reviews | 99% | — | $64.5K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评是给制作组和繁中翻译的,简中翻译有多远*多远谢谢。 原来不打标点符号只是简中翻译最微不足道最不值一提的问题啊,你不打句号,那我也不打了,大家直接全都放飞自我吧!(这句不算,因为这个是感叹号) 本来我的评价应该是表达我对这个游戏的喜爱,表达刚上线页面就一直有关注、试玩之后一直很期待、上线首日直接首发的——而不是在这里骂这个简中翻译 翻译你真的没笑吗?我真的觉得你的翻译神了啊,神在哪儿?神在原后面 语文老师说一段话讲完一定要打句号,导致我每往下写一行评论就得返回上一行删除一下句号,不用怀疑,我不打句号就是在学习这个简中翻译的神级水平的 还好可以切繁中(此处应该有句号但我不打)对翻译水平有要求的——大概是要求读得通、并且正确使用标点符号的——还是建议切繁中吧,不信的话可以自行切换对比一下序章的翻译水平,你就会明白我为什么说这集神了的,完全高下立判 我的评价到此为止,以下是给懒得对比的朋友发送的懒人包: (节选自序章同一句话的翻译对比) 例句1:我現在使用的,是能夠和遠處的人對話的魔法。 我现在用的魔法,可以跟远方的人说话 (不是我打漏了句号,简中原句就这样,我只是把原句复制上来了) 例句2:而且是只會跟和我抱有同樣心情的人連繫的魔法。 而且这魔法,只对和我有同样心情的人才有效 (同样,没有句号不关我事)
只使用了番茄钟功能,BGM我关掉了,我干正事时不喜欢BGM。 最近沉迷芙莉莲,很喜欢有魔法的世界,所以梅莫莉的出现很戳我,作为工具来说我用的功能不多,冲着人设去的,人设很可爱,好评。一开始使用的工具的新鲜感也能降低我干正事时产生的抗拒,情绪价值也可以。 刚开始用的时候,我是完全没有把梅莫莉的小动作声音容纳进可以无视的白噪音系统里的,所以,梅莫莉出现的各种各样的小动作产生的声音,哇,超级影响我专注,干着干着正事忽然就“?刚才是什么动静”的想法冒出来,用了几轮番茄钟后还算能接受吧。 唉,这些实用工具类都出了好多个女性角色相关的,就没有想出男性角色的厂家吗,女性角色可爱是可爱啊,但完全没有为她燃烧斗志的欲望,想要男性角色呢……并且这类游戏语音大部分都是日文的,英文是没市场吗?好冲的媚宅属性啊,能不能媚媚喜欢英文的宅女啊?
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动作与互动有点少,希望以后能加 萝莉专注软件真不赖
一言「めっちゃいい」 ◎いい点 ・メモリィがかわいい ・作業厨が大好きなbgm系統、asmrサウンドが実装されている点 ・それらの要素がポモドーロを使っていくたびに増えていくのでモチベになる。 ・ストーリー性があり、世界観が素敵 ・キャラクターに存在感があるので一緒に頑張ってる感があっていい、さみしくない ・メモリィがかわいい ・オプションの自由度がかなり高く、プレイヤー好みに変更できるのでストレスがない ・レベルがあがりやすかったりバッジがたくさんもらえたりと、達成感が得られる仕組みが豊富 ・ポモドーロしよう歴が残るので「がんばったなぁ」感を実感できる ・メモリィがかわいい ・デフォルトで内臓されているbgmに加え、自分の好きな曲をファイルから追加できるので飽きない ・キャラクターのビジュアルもレベルに合わせて変更できるようになるので、キャラゲーとしても優秀 ・負荷が軽く、メモリをとらないので他のソフトを起動しながらでも余裕 ・メモリィがかわいい ×悪い点 悪い点がなさ過ぎてサクラレビューを疑われてしまうこと
表情很生动可爱,我直接开窗口和聪音放一块面对面专注
很好的工作陪伴游戏,梅理莫也很可爱,期待更新更多场景和环境音(^▽^) 不过目前发现了一个BUG,全屏模式会出现CPU占用的暴涨,CPU占用会直接飙升至大型游戏的水平,这导致风扇全速运行,发出很大的噪音。窗口模式则不受影响。目前解决这个问题的办法是,不要在游戏设置里点“全屏”选项,而是使用窗口化然后按ALT + Enter键设置全屏,此设置不会导致CPU占用异常升高。 有点玄学,不过考虑到这里是魔法世界,可以理解。(╯▽╰)
隔壁聪音太老了,这个刚刚好(
很好很好!以后决定上班就用这个当壁纸了! (让AI)写了一个很小的小程序可以把这个软件当成壁纸。 可以隐藏UI等它自动变壁纸的那种!也可以随时调回去和她交互。 https://github.com/ixuan789/AppToWallpaper 打个广告。
游戏等级和剧情设置我个人认为不是最佳。功能不完全。同价位有更好的选择。如果喜欢魔法题材的可以入手。
妈妈! 平时在等 Codex 出结果的时候看看美少女还挺不错,所以我写了一个小插件([url=https://github.com/Chizer77/Memory-of-Memorie-Codex-Bridge] Memory-of-Memorie-Codex-Bridge [/url]),通过 Codex hooks 向游戏内发送番茄钟启停指令,这样就不用在 Codex 界面等结果,只要听到番茄钟一响就知道任务完成啦,另外也能把游戏作为壁纸,具体操作可以去插件网址看看~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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