
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.3Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错不错,味道好极了
挂就完事儿了。
Eu tenho um carinho muito grande por esse jogo, considero-o muito bem feito. Da categoria de jogos incrementais, é o meu favorito e de longe o que eu mais joguei!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liek this game. I let it run at background. It's cozy.
The Best Idle game I've played. There are always multiple way to progress. A ton to do and discover. You can mostly idle everything (With 24 hours of offline time) but sometimes you do need to play actively on the combat. It strikes the balance better then any other Idler. The two challenge modes(One from a DLC) also change up the game and are worth playing alongside the base game. The DLC are all worth buying.
Burdayım ulan burda!!
The joys of playing Runescape without the need to play Runecape! 10/10
hhhh
number go up
I've never paid for an idle game, but after weeks of consideration I decided to buy Melvor, and it was a great decision. Most idle games have points where they fall off - you can start and there is active participation, then it becomes just an incredibly boring waiting game - not Melvor. The depth is incredible. its compared to oldschool Runescape, but I never played that game so I cant really comment on that. I've got over 160 hours into Melvor so far, and probably half of that is active playtime. Even now I can still play it actively and it is rewarding, and the ability to have it on my phone too is pretty great. The phone app is not as easy to play because of how many options there are and things to do, but it helps to be able to just change what idle stuff im doing. this is a game that i've been waiting for - cant believe i waited this long to get it. The graphics aren't great, and the explanations of everything could be a bit better - ive found myself needing to use the wiki and grok to explain different aspects and how they work together quite a lot, but otherwise its a 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 115 | 66% | $3.99 | |
| $0 | 256 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 157 | 89% | Free | |
| $93.8K | 273 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 1.8K | 73% | $39.99 |