
Megastore Simulator is a first-person management & tycoon game. Start small and grow into a massive two-floor megastore with forklifts, pallet jacks, and staff. Unlock and manage departments like Bakery, Clothing, Electronics, Sports, Music, Toys, Grocery, Seafood, and Vending Machines
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5/day in the week after.
About
Start with $400; choose a department from clothing, toys, bakery, sports, grocery, music, buy your first shelves and products, open for business, and grow.
Monitor all departments, refill shortages fast, and don’t miss sales.
Each department comes with its own mechanics. In the bakery, order dough, purchase an oven, and bake your products.
Track shelves in real time, top up any missing items, and unload trucks quickly with a hand truck.
Expand your megastore in any direction by purchasing new sections.
Open the upper floor to offer more space to your customers. Place departments wherever you like and make sure everything stays accessible.
Hire cashiers, stockers, bakers, and more; manage shifts and performance.
A massive warehouse with 4 truck loading bays and access to both floors.
Buy warehouse equipment like a pallet robot, forklift, and pallet jack.
Manage the entire operation with stock control panels and warehouse displays.
Keep items like computers and cleaning supplies in the service room to keep your store organized!
Attract more customers to your megastore with ads and product promotions.
Bring your store to life with talking, reactive NPCs.
Boost satisfaction with a returns desk.
Buy recycling bins and turn empty boxes into cash.
Decorate your megastore the way you like with department-specific decorations and furniture: fitting rooms, various wall and floor customizations, a bakery tray rack, and much more.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 2Kreviews | 93% | — | $1.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super
A l'intention des développeurs le gameplay et très complet j'adore le jeu !! mais j'aimerais vous donner mon avis sur ces quelques points : Pour la boulangerie : Ajouter une trancheuse a pain et peut être quelques interaction avec les clients. côté poissonnerie je n'est pas encore tester. boucherie : simple, efficace ! Du point de vue épicerie : ajouter quelques autres licences par peur de manquer de variétés dans les rayons ? "potentiel ajout général:" 1) Ajouter une presse a cartons serais top, et sa rajouterais un petit "+" 2) plus de personnalisation - pouvoir poser des murs a notre guise dans le magasin - "peinture" sol, murs - décoration - plantes - éclairages. 3) choisir le moyens de paiement "cartes" ou "espèces" pour les caisses. 4) système de sécurité : vigil, caméras. 5) salle de personnel, salle de réunion (peut ajouter du gameplay) et pour finir l'ajout du multijoueur svp !!! tout cela avec bienveillance, j'essaie d'apporter mes idées et mon soutien !! To the developers: The gameplay is very comprehensive—I love the game! However, I’d like to share my thoughts on a few points: For the bakery: Add a bread slicer and perhaps some interactions with customers. As for the fishmonger section, I haven't tested it yet. Butcher shop: simple and effective! Regarding the grocery section: Maybe add a few more product licenses to ensure there's enough variety on the shelves? "Potential general additions:" 1) Adding a cardboard baler/compactor would be great—it would add a nice extra touch. 2) More customization: the ability to place walls wherever we want in the store, plus "painting" floors and walls, and adding decorations, plants, and lighting. 3) Choosing the payment method (card vs. cash) for the registers. 4) Security system: security guards, cameras. 5) Staff room, meeting room (could add new gameplay elements). And finally: multiplayer support, please!!! I’m sharing all this in a spirit of goodwill—just trying to offer my ideas and show my support!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $1.1M | 960 | 73% | $49.99 | |
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 2.9K | 87% | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 | |
| $1.1M | 2.9K | 92% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $251.5K | 420 | 87% | $14.99 | |
| $178.9K | 332 | 87% | $14.99 | |
| $51.4K | 143 | 70% | $8.99 | |
| $26.2K | 47 | 85% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese*, Portuguese - Brazil*, Danish, Indonesian, Dutch, Finnish +13 more
Hours played at review time, across 435 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schönes Spiel wo mann nicht Groß nachdenken muss, Spiele es gerne !
I love this game. Each update makes the game better and fun.
超市大亨之路!
Very good game ... only thing I would recommend developers to optimise for the use of ram and also needs small extra things in the game. but by saying that worth it !! look forward to new updates
Es un juego divertido, donde se pasan las horas sin que te des cuenta. Lo recomiendo al 100%
I enjoy the game a lot so far. It gets slightly boring after expanding your store, just like in many similar games, but I trust in the future updates, especially since there's so much content already ^^
Bom e viciante
好玩好玩!!非常好玩!!!希望开发者持续更新!! 一箱龙虾只有三只!一个龙虾缸只能放六只!我和9个补货员一整天都在补这个!! Hello, game developer! The inventory of lobsters in one box is only three, but the lobster tank can only hold six. This is very troublesome! It takes me a whole day to replenish it! My 12 employees also have to spend time replenishing it! It's very troublesome! Please increase the inventory of lobsters in one box and the capacity of the lobster tank!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.