
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si sale un Remake de Megaman Legend me corto los Kojimas
I'm more mad than disappointed in this game. I've recently played through gravity circuit and it was so good it made me want to play some mega man. If I were to guess how much changed in the series from the first rock man to this one, I'd say probably a lot, since as you know, the first game was relased in 1987 or so. There is one new mechanic. That's it. And that sucks because the new mechanic (double gear system) feels awesome to use and the level design really seems to be done around that mechanic. I feel like Capcom has been stranded in time when it comes to megaman. The game is really damn hard, but it's not because of the enemies or encounters and such. It is due to poor, ♥♥♥♥♥♥♥ fossilised game design, Some mechanics were meant to die in the 80'. The stages are littered with insta-kill hazards, which take you back to one of the 3 checkpoints around the stage. The checkpoints absolutely suck. They are too sparse, so each death feels like it takes out 10 minutes from your life. Worst of all, Mega Man 11 contains lifes for your character. Maybe that's just my skill issue, but I just despise this system with all my might. Megaman himself (in the english dub) also sounds like he's having an orgasm every time you smooch the beautifuly placed insta kill spikes, making the whole experience so much more frustrating. I also personally dislike the rock paper scissors mechanic, since the bosses are really well made, and to me it just feels like cheating when I'm killing them with 4-5 hits. The graphics are great, music, boss encounters, and level design (excluding the insta-kills) are however really well made, but for me they are not good enough to outweight the negatives. Which is a shame
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设计水准依旧停留在fc时代。 5/10
A return to form I was dissappointed that Megaman 9 and Megaman 10 went back to 8 bit graphics and simple playstyles. Don't get me wrong: those two are still great megaman games, great action platformers even. But My favorites were Megaman 7 and Megaman 8, I wasn't that attached to the 8 bit era of the blue bomber Then Megaman 11 came around, and it built upon the previous games, adding the double gear system and... a surprisingly high difficulty for a modern game. It pretty much felt old school fashioned. Even I with a lot of experience in the genre was struggling to win my first robot master battle. Megaman 11 is a great game, great use of the source material fleshing out a bit more of the story but still focusing on what matters most: great gameplay, music, visuals (this is how you do 2.5D) and a game that reminded me of why I love Megaman so much.
[h1][b][u]Une formule inchangée.[/u][/b][/h1] [b][i]J’ai toujours aimé la licence Mega Man, même lorsque j'étais petit et que je la découvrais. Il y avait donc peu de chance qu'il en soit autrement pour Mega Man 11. Je n'ai pas grand chose à dire sur ce jeu, l’expérience est fidèle aux sensations d’époque et c'était un plaisir d'y jouer, même si je trouve que la structure mériterait d'être plus ambitieuse aujourd’hui.[/i][/b] [b][i]Mega Man 11[/i][/b] reprend exactement la structure des anciens épisodes. Les sensations sont les mêmes et le jeu est toujours très exigeant. Il est toutefois moins punitif que les épisodes classiques, notamment grâce au magasin qui permet d’acheter des objets simplifiant l'ascension des niveaux. [b][i]Visuellement[/i][/b], je ne suis pas spécialement fan de la 3D des personnages et des ennemis, ça manque de charme. Mais j'ai trouvé les environnements jolis et parfois même stylés. Même si j’aime beaucoup cette licence, je trouve dommage qu’elle n’évolue pas. Avec tout ce qu’ils ont apporté de sympathique dans les séries [b][i]X, Zero[/i][/b] ou même [b][i]ZX[/i][/b], ils pourraient largement faire évoluer la structure sans perdre ce qui fait l'identité de [b][i]Mega Man[/i][/b]. [b][i]Quoi qu'il en soit, Mega Man 11 est un petit plaisir nostalgique qui me donne surtout envie de voir la licence revenir sur le devant de la scène avec un projet ambitieux.[/i][/b]" [code]Voici mes modestes avis sur les 4 premières collection : [url=https://steamcommunity.com/id/alexisregga/recommended/363440?snr=1_5_9__402]Mega Man Legacy Collection[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/495050?snr=1_5_9__402]Mega Man Legacy Collection 2[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/743890?snr=1_5_9__402]Mega Man X Legacy Collection[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/743900?snr=1_5_9__402]Mega Man X Legacy Collection 2[/url][/code]
estou achando extremamente dificil, e n estou bem cmg mesmo por isso. Mas o jogo é bom
[h1]Well, it's classic Mega Man with contemporary grafics.[/h1] Solid as usual, Mega Man 11 plays just like Mega Man 1 - 10 except that it's probably the easiest Mega Man game ever made. It has four different difficulties and everyone of them except maybe the highest is a cakewalk compared to the older games, even if you are not necessarily a seasoned Mega Man veteran. The new "innovation" is Mega Man's new "Double gear"-system which allows him to enter slow-motion or make his weapons stronger for a few seconds, but since the game is so comparatively easy you barely need it. As you would expect from an official Mega Man game, the controls are very smooth for the most part, and the pimped grafics make it one of the more fun games to play in the series. Hardcore Mega Man fans in their mid-forties who can beat Mega Man 3 on their original NES with their eyes closed will likely be disappointed about the generally low challenge (compared to Mega Man standards) though, making Mega Man 11 a good recommendation for new players who want to get into the franchise. In any case however, there is not nearly enough content or fun to be had here to justify the outrageously high full price (currently 30 Euros at the time of this review), so even longtime fans should wait for a decent discount. _________________________________________________________________ MEGA MAN 11 Genre: Platformer / Arcade / Casual Action Release: Q4 2018 ( ) 0/8 Simply one of the worst games ever made. Don't waste any money on this. ( ) 1/8 Bad. Seriously flawed with barely any redeeming qualities. Worth a couple of Cents at best, if at all. ( ) 2/8 Sub-par. Only for hardcore-fans of respective genre / series. Don't pay more than 5 bucks. ( ) 3/8 Meh-diocre. It‘s okay. Don't pay more than 10 bucks. ( ) 4/8 Decent, but not for everybody. Don't pay more than 15 bucks. (X) 5/8 Good game, Must-play for genre- / series-fans. Worth 20 to 25 bucks max, if you are not a fan. ( ) 6/8 Great game, universal recommendation. 30 bucks would be a steal for this. ( ) 7/8 Outstanding game, a milestone of it‘s respective genre. Definitely worth its full prize. ( ) 8/8 Simply one of the best games ever made. Get this, the prize doesn't matter.
nice looking game but.....poorly optimized for PC. refunded.
I'm surprised to see how bad the controls are! They feel incredibly unresponsive, even worse than Wily War's for Mega Drive. Really disappointing for a Mega Man game.
悪くない出来だと思います ロックマンの醍醐味である特殊武器の使い分け どれを使っても腐らない調整は見事だと思いました 8ボスの1ステージ辺りが長く、9のようにリプレイ性の高さを好む人には向かないと思いますが 高カロリーなギミックや中ボスを処理して大ボスを倒した時の達成感はやはりロックマンだと感じます では何故最初に神ゲーや良ゲーではなく「悪くない」と書いたのか… ワイリーステージ3と4だけが異様にボリューム不足だからです 8ボスとワイリーステージ1と2の高カロリーステージで慣らされたところに、短い一本道をただ進んで被害者の会やワイリーたどり着いた時は流石に拍子抜けでした それにブルースや7から追加されたライバルキャラのフォルテも不在… おそらくは納期の関係だったのでしょうが、ここばかりはファンとしても擁護できないポイントになりました しかし総じて面白く、ダブルギアシステムという新要素も良かったので 2027年の新作には期待を寄せています(インティクリエイツと稲船敬二氏が参加してくれれば尚良し) 予習としてやるならば普通にお勧め出来る一作です、是非!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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