
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
紛れもないクソゲー 過去作ロックマンに比べてステージが1.5~2倍近く長いのにも関わらず残機が無くなれば最初からという鬼畜。 それに比べボスは雑魚なので横スクロール系のソウルライク的な魅力も皆無。 初見殺しのステージギミックやイライラさせるつもりしかない敵配置、敵の攻撃でHPが0になって死ぬことはほぼ有り得ない、それよりも一撃で即死する棘や落下で殺すため一度のミスで全てが終わる。クソほど長いステージを死に物狂いで最後の方まで行ったら死んで1からリスタートはステージのボリューム増加に見合っていない。 爽快感はなく、買ってしまった以上やるしかないという意識でしかプレイできない。 ステージ途中でやめることも出来ない。ただただクソ。イライラしかたまらない。 昔のゲーム特有の圧倒的鬼畜を体験したい人間にしかお勧めできない。
I am so used to old school megaman and this one, I just can't get into it, MegaMan X is the epitome of games, this one, I just can't get into.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Impossible to play on controller, you cant assign all the mechanics to buttons, Ie. No slide can be assigned without losing another button, slide wasnt even assigned and it was integral for even get past the 1st stage. crazy if you ask me. well without an extensive work around out of game its unplayable, and i cant play kb. i dont have time for it, sorry. i was looking forward to trying a megaman for the 1st time and unfortuanely a bad first experience
I'm a Megaman fan, but this one just isn’t for me in this day and age. XD Jumping often feels unintuitive, and the lack of a dash makes movement feel stiff, especially for someone like me who enjoys agile platformers. I prefer Mega Man X, with its dash, fits my playstyle much better. That said, the game does have interesting mechanics, with a wide variety of enemies and creative level designs. However, I was disappointed that there are no puzzle areas that require using boss skills, which could have added more depth and experimentation.
这个折扣性价比很高了,也是目前元祖系列唯一的高清作品。其他除了PS/SS上的8代都16BIT时代的画质。结局威利博士使出猛虎落地式土下座笑死了,情怀拉满。 相比系列作品特色是蓄力加攻或者子弹时间的齿轮强化系统。另外有条件限制的时间挑战和小关卡挑战可以网络排名。本作特殊武器全都有蓄力形态,从X系列学来的。 某些关卡跳跳乐有点过头了,容错率比之前的作品还低。不过也有相应的辅助道具逃课,比如尖刺免疫、掉坑救援、自动蓄力。 流程中没有必须收集的道具都可以买,导致某些角落疙瘩位置的东西没有去捡的动力浪费了关卡设计。 元祖12发布了消息,不知道X9什么时候能安排上,还是喜欢ZERO的近战。
Eu sempre curti jogos do Mega Man, este agora foi show só pelas legendas em português. Nota 10
Mega man is a series I love dearly and have played many in my history. Mega man 11 stands as a true return to mega man and while not necessarily my favorite series (I Prefer Mega man X), regardless the game truly does a great job bringing you back into the series. Lets discuss the game. Gameplay Mechanics Mega Man 11 keeps the classic run-and-gun formula tight and responsive, while introducing the Double Gear system to freshen things up. Speed Gear lets you slow time for precision, while Power Gear boosts your attacks for big damage moments. It feels modern without losing that old-school rhythm, and every action remains satisfying and deliberate. Graphics The shift to a 2.5D visual style works beautifully. Characters are expressive, animations are smooth, and environments are vibrant without being overly busy. It respects the classic look while giving it a polished, contemporary shine that feels right at home. Music The soundtrack delivers energetic, catchy music that fit each stage perfectly. Tracks ramp up intensity during key moments, especially when the Double Gear system kicks in, adding a subtle dynamic flair. It’s memorable without overshadowing the gameplay. Level Design Stages are cleverly designed with a mix of platforming challenges, hazards, and gimmicks that stay engaging throughout. Each level introduces unique mechanics that evolve as you progress, keeping things fresh while still feeling fair and readable. Boss Design Robot Masters are full of personality, both visually and mechanically. Each fight emphasizes pattern recognition and timing, rewarding patience and skill. Their designs feel inventive, and learning their weaknesses adds to the classic Mega Man satisfaction loop. Gear System The Double Gear system is the standout addition. It adds a layer of strategy without overwhelming the player, giving you more control over how you approach tricky sections or boss fights. It’s intuitive and blends seamlessly into the core gameplay. Weapon Power-Ups Weapons gained from bosses are diverse and fun to experiment with. Each one has practical uses beyond combat, encouraging creativity in how you tackle stages. The expanded upgrade system lets you fine-tune your loadout to match your playstyle. Replay Capability Mega Man 11 offers strong replay value through multiple difficulty settings, time trials, and collectible challenges. Mastering stages, optimizing runs, and experimenting with different gear setups gives players plenty of reasons to come back. Difficulty The game strikes a great balance between accessibility and challenge. New players can ease in with more forgiving settings, while veterans can push themselves with tougher modes. It stays true to the series’ demanding roots without feeling punishing. Story and Lore The story brings back the familiar rivalry with Dr. Wily, leaning heavily on nostalgia. While it ties into the broader Mega Man lore, the presentation feels a bit underwhelming compared to the gameplay. It gets the job done, but lacks the depth or impact to stand out. Overall Mega man 11 was a super fun experience that I plan to return to soon to try to achieve more challenges and achievement farm. There's so much to do here and as a fan you will enjoy this one. Thanks for reading.
Mega Man with a new visual style? I'm in! The difficulty options are appreciated, and the Double Gear system is a cool mechanic, even though it felt a little awkward to use at first. There's also an Extra Mode with challenges, leaderboards and a gallery, which is a nice bonus. If there's something I had to nitpick though, it would be that the controls didn't feel as tight as the older games in the series. Overall, I enjoyed Mega Man 11 and look forward to playing Dual Override.
Si sale un Remake de Megaman Legend me corto los Kojimas
9/10 之前忘写了 音画很好的一作 难度合理.虽然丢了以前的经典8位风. 购买建议:对清版闯关游戏感兴趣的非成就党大可以入 成就党建议:打车跑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $781.8K | 1.9K | 85% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $2M | 5K | 79% | $19.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $16.9K | 89 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4.4K | 87% | $24.99 |