
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ansioso por el nuevo Mega Man :D
Juegazo, lo compre con las espectativas muy bajas y la verdad es que sali bastante sorprendido, este Mega Man no tiene nada que envidiarle a las otras entregas. Buen diseño de niveles, banda sonora igual de buena que sus entregas anteriores y bastantes novedades respecto a lo que esperarias de un Mega Man. La principal novedad del juego, el Double Gear System, es una gran adicion que nos ayudara a desenvolvernos mejor a la hora de cruzar obstaculos o destruir enemigos (asi como volver mas fuertes nuestras armas, algo asi como las mejoras del X-Buster en Mega Man X). Si bien el juego se siente que gira en torno a esta nueva mecanica, es perfectamente posible y sin muchas dificultades pasarse el juego sin utilizar el Double Gear, es decir, el juego en ningun momento te obliga a usar X o Y funcion para progresar, siguiendo la tradicion de progresar en el juego de la forma que quieras. Incluso si no eres fan de Mega Man o no conoces esta saga de juegos, como plataformero independiente Mega Man 11 se defiende bastante bien y vale completamente la pena darle una probada si eres fanatico del genero.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não é o jogo perfeito, porém... gostei muito de ter zerado ele e ter minha primeira experiência, quase com todas as peças do jogo coletadas, maravilhoso apenas, preciso treinar muito pra dominar esse jogo direitinho, pois as fases são muito difíceis, mais é questão de costume! :)
遊戲畫面和音樂值得讚賞,遊戲設計富有巧思,就是關卡設計得很爛,又要背板又要從不清不楚的敵人上了解機制,死了又從關卡開始打起,操作又明顯有奇怪的延遲設計,幾世紀了還要人算腳趾,再見,From Software的遊戲死再多次都比這好玩。
Played the game, it isn't megaman x9 but it's much better than I though, it's very fun, one of the best 2.5D side scrolling games I've ever played in my life, this is the first classic megaman game I've ever played, everything about this game is perfection, the price, the value, the performance, the optimizations, the stunning beautiful 2.5D graphics, the price, definitely 9.9/10 for its type. Buy this game and you won't regret it. However, there's another better 2.5D games than this game, which is Megaman X series, MegaMan X Series offers deeper gameplay mechanics with different characters, different weapons type, and different moving styles for each character, not to mention the story, X Series offers a tragic dark mature storyline something that's absent from classic megaman series, MegaMan X Dive introduced new gameplay mechanics and new graphics but it didn't introduce a new story. follow my account in the upcoming weeks and months and watch for my MegaMan Zero/ZX legacy collection review. As an adult the classic series can't fully satisfy me. [h3][b]Please CAPCOM RELEASE MEGAMAN X9 with new dark mature storyline that continue the story of X8. [/b][/h3] We need this game and there's no place better than steam to say it loud and clear. MegaMan 11 marks may last MegaMan purchase Capcom in addition to X Legacy Collection 1+2, Zero Legacy Collection and X Dive, unfortunately I'm not interested in other MegaMan series and MegaMan franchises, and no unfortunately I won't be buying Classic MegaMan legacy collections nor starforce legacy collection these titles are just too young and old for me to play. if you want more money from me you must forget the past and embrace the future by releasing new MegaMan games and specifically MegaMan X9, I'll be preordering MegaMan Duel Override and that will be my last purchase in MegaMan franchise. one last note, since this is a digital store it's not too late to update the game with New Game Plus mode where players after finishing the game can start a new game in a new difficulty with all their previous unlocked items, this is the exact new game plus mode in X8 and it helped defeating higher difficulty mode by unlocking all armors in lower difficulty, only with proper new game plus mode I'll give this game 10/10. Also I'm interested in a new classic megaman game that fills the gap between X series and Classic series, if you want to make classic megaman forever to earn money then just you can make unlimited prequels to the conclusion of classic megaman story, but seriously any story must come to an end Capcom, the bridge must be mature dark and tragic, I want to know the original origins of Zero and Wily's original plans for him.
50 achievements, drop 5 out of 10 trading cards, cute point shop items 5-10 hours full run, more than 1 run to 100% achievements story, music, visual, narrators, all pretty standard, above average be aware, this game has - no auto-save, no cloud sync, and manual local save is only available after you beat the chapter boss. i.e. start all over if quit before the chapter boss - no option to skip cut-scene videos, had to watch it again and again every time loading the game - weapons not firing vertically, only horizontally, some AI bots are only above your head...impossible to kill - the leaderboard game replay videos background did not change, cannot exit and can only force quit Youtuber's full run takes 2 hours, but average players can take x5, x10, x30 times longer as this is a precision platformer game with unlimited deaths. Speaking of precision platformer, is there a day for us to see Mega Man and Madeline can join hands in the Celeste Mountain picking strawberries?
懐かしい。そして結構難しい おぢさんの衰えた反射神経でどこまで舞えるのか 実践した結果ボスまでたどり着けねーでやんのwww はぁ自分にキレそう
我不知道谁家的游戏菜单没有退出选项,一定要玩到死才能结束吗,老牌厂商做出这种游戏不如退股下市回家喝核废水吧,日本人怎么这么坏啊
Se você nunca jogou Mega Man, pode começar por esse pois ele é extremamente receptivo. O sistema de gears facilita o jogo de uma forma que você não precisa nem se preocupar com ordem de chefes, mesmo na dificuldade Super Hero. Depois de jogar este, vai ser bem melhor pra você se introduzir em jogos mais difíceis da franquia. Vai achar estranho não ter o sistema de gears, com certeza ksksksks
Didn't have a great time. The first playthrough of a mega man game is supposed to be a blind experience where you dip your toes into a level, realize either the level or boss is a little too much for you at the moment, and come back later. The quick turnover and variety is essential to the "having multiple bosses to choose from" mechanic having any meaning. This game's longer section lengths and more sections per level ruin that core gameplay loop, and stretch things well into the realm of tedium. Every time I reached a boss, my primary motivation was "I do not want to have to play through that entire thing again", when it should be "I'll give this a shot and if I fail I'll just runback the level." I didn't have the latter thought once for the entire game. It's a shame, because besides the obnoxiously long hit stun, controlling Megaman himself always felt pretty good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.2M | 3.2K | 70% | $29.99 | |
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