
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's very pretty. it plays fine, notwithstanding highly questionable mission design. for a battletech fan, it's a real treat to see one of its essential story arcs come to life. it's almost what i wanted out of a modern mechwarrior game. but look: mech4 isnt *that* hard to get running.
Big stompy mechs done well.
its really good and playable
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 5.2K | 93% | $49.99 | |
| $6.9M | 7.8K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $18.5K | 42 | 64% | $9.99 | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $221K | 851 | 57% | $13.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed playing this game. As a MW5 mercs vet, experiencing the power of Clan mechs was awesome. The only negative was it got really difficult at the end of the campaign if you don't min-max your mechs. The developers have really supported the game and it has seen several updates since launch.
Been a Mechwarrior fan since the 1990s. Must have for a old timer. As for the game, its everything and more for a Mech fan. The game looks better then MW5. However its also significantly more fast pace. That was a adjustment and something I don't like but I got through it and will be replaying it again. As for the people and reviews that scathe this game for being "linear", it didn't bother me. I love games with a good story which this game and its DLC has. Besides, theres plenty of replayability. Go at it again with different mechs and custom load outs. Replay missions to boost your Star's stats and Mech performance or just make the game harder. DLCs carry over the updates and more importantly, the mechs from each game which is a plus.
I bought this just to see how Clans get Fochted, a huge dissapointment on this point. Never a big fan of clanners and their ways. I want MW6: Mercs and fight against these Kerensky worshippers
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I have had a lot of fun playing through the main campaign and dlcs by myself and with my friends. Story is better than mercenaries and so are the missions. The thing mercenaries has on it is it’s sand box mode. But I prefer MW5: clans over mercenaries.
It's not bad for story based, if you want to get an idea of Clan perspective, THough it is definately not as 'replayable' as the mercenaries game, but can be fun to try to play through and set yourself arbitrary limitations, and aim for things like 'minimum weight missions' ..or other things.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.