
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
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Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I personally think this is quite possibly the worst Mechwarrior game. A more appropriate title would have been Mechassault 3: Clans as it has more in common with that series of games than Mechwarrior. It suffers from some of the same issues which MW5: Mercaneries had, while introducing an assortment of new ones. I was hoping PGI would strive for a more simulator approach to Mechwarrior games similar to the 90’s games, but unfortunately they chose to double down on the brain dead, arcade-y, shooting gallery Mechassault-type of game. Linear maps, infinite enemies, abysmal HOTAS support, no TrackIR support, bugs and a complete lack of tactics or strategy make this a dud in my eyes. Some positives: Excellent models, great to see events we’ve read about for decades play out, music has improved drastically and the battlegrid is a decent concept, however it is useless. If you can tolerate an endless barrage of enemies and are a die-hard Battletech fan, I would consider grabbing this at a discount. Otherwise, boot-up a copy of Mechwarrior 2 or 3 instead. Or expand your horizons and try out Earthsiege, Heavy Gear 1 & 2 or Shattered Steel.
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Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thoroughly enjoyed MechWarrior 5: Mercenaries, but this follow up has gone in all the wrong directions in terms of design choices. While still providing similar combat which is once again enjoyable, the squad and mech management options in the game have been drastically dumbed down. And the option to explore the galaxy and take your choice of missions in different star systems has been removed completely. Instead the developers have provided a badly written linear story arc (with some of the worst voice acting i've heard) with little mission variation. It's a slog of game which gives players little opportunity to shape the crew or mechs available to you or the journey they take. I won't be buying the next in the series if it continues down this design path.
TLDR: The super underwhelming "Clan" game. Pointless customisation, just grind thru the often boring, linear missions. Extremely disappointing. Near 0 replay value. Only buy if on a major sale. This game is so disapponting on so many levels. Gameplay wise, it really isn't much different from MW5 Mercs, only more dumbed down. MW5 itself already felt like a dumbed down MW4. The controls & mechanics all feel simplified. Cut scenes are ok but there isn't a likeable (Dunno if this is intentional as clanners are all asses) or memorable character. But it provides you with a glimpse into how a Clan works, albiet in an extremely simplified manner. Headshots are necessary but also pointless. This is the quickest way to down enemy mechs but as you don't get to salvage them or increase the "points" you receive after the mission ends The game's biggest sin/failing is simply this: the mechs are so underpowered. Clan mechs that don't feel like Clan mechs. They don't just feel weak, they are weak. The weapons do even less damage then the IS equivalent from MW5. A gauss round cannot nail light armour in a single strike? As a filthy casual, Clan mechs were always, almost like gods, better armed, better armoured, Fully capable of handling anything the IS had to throw at them in a straight fight. This game has a Mad Cat, piloted by a supposedly elite Smoke Jag Khan, lose an arm to some idiotic pirate in a Battlemaster, like really? The only interesting thing to me is the Omnipod system. The ability to really customise the loadout to something you'd like to use but here again, it feels like an afterthought. There are challenges that keeping asking for "Stock" configs and there really isn't that same feeling to explore different mech loadouts.
Even though i do not recommend this game. I would say that MW5 Clans is an improvement for Mechwarrior 5 Mercenaries. This is not a bad game per se, but i wouldn't recommend it over other mech combat games out there A typical MW5 clans mission has your lance out on some objective, up against waves of countless enemies who seem to just zerg there way firing randomly at whoever. The missions are boring, go to objective, shoot a lot of enemy mechs. Rinse and repeat. Maybe scan a building or two Your team mates AI is even worse. They seem to purposely get hurt and don't even try to mitigate damage. As of course we can't expect AI to be smart enough to torse twist. This may not be a problem in most games. But in Clans, you as the leader are in charge of fixing your entire's team mechs after every mission. So you are paying for their mistakes. Your team mates also love to run in front of your weapons while you are firing. The story is fine and i applaud Piranha for having a story with a full voice acting cut scenes. I also do like that Piranha is making DLC content about each of the major clans
Что тут можно сказать, очередная полностью забагованная попытка сделать Мехвариор. Вылетает, виснет, мехи застревают в текстурах, подлагивает даже не самом слабом железе. Если в основном кампейне еще +-, то ДЛС тихий ужас и это я еще год ждал что бы пофиксили перед тем как начать играть. Вместо нормального мехлаба что то кастрированное. Жалкая попытка прикрутить какие то исследования для галочки и инвестора видимо. Персонажи ну ок клановцы не должны быть красивыми, но тут откровенно попутка натянуть сову на глобус. Нарисуем побольше шрамов и типа ок, причесон при этом сделаем как из барбешопа! Что хорошо это ролики, там много красивого космоса и кораблей, но вот мехов считай нет, так что то мелькает пару секунд. Хотя бы на один потратились бы аналогично 3-4. Увы.
This game is a serious mis-step int he Mechwarrior 5 series. It took all the things that made Mechwarrior 5: Mercenaries unique and fun to play, and replaced them with muted / unclear / arcade style systems which do not feel fun to play. The sound design is awful (compared to the amazing sound of Mechwarrior 5), the soundtrack is weak, the visuals are washed out (even on maxed settings), and most egregiously for a game where 100 ton war machines are fighting each other, hits don't "feel" like anything. I don't even notice when a limb is destroyed until I try to use the weapon and nothing happens. Pathetic. Frankly it feels like your cockpit is a sound proof booth. I have no idea what these normally competent and dedicated devs were going for here, because this completely fails to convey the zealotry, warrior spirit, and brutality the "Clans" are known for. As an OG Battletech fan since age 14 I am very disappointed. Perhaps they are just sick of making Mechwarrior games after a decade+ of churning them out. Too much of their budget and time perhaps was spent on Cutscenes that were supposed to ground us in the game world, but only succeeds in wasting your time with hammy dialog and forced emotional scenes with characters I don't even feel invested in. Weak sauce.
I really want to like this game since I am a Battletech fan but why would you arcadize mech combat when you had good and well working model from Mechwarrior 5 Mercenaries? Why not build on that? Story and graphical upgrades are a positive but Devs almost destroyed what should be a heart and soul of this game - Combat and Collecting upgrades you earned and recovered yourself. Without that the game loop is straight boring. It looks like a Mechwarrior game but it feels like a shooter game while wearing Mechwarrior suit. I'd prefer to play Mechwarrior 5: Mercenaries any day. In Clans after finishing the campaign there's nothing to look for, nothing to gain, nothing to work for... A shame.
This took effort. Effort that I appreciated and enjoyed. Now gimme Harvest trials and Coventry!
they listened to how mech warrior 5 mercenaries was considered easy with the generated missions and decided to crank the game up to 11 with almost every level over staying its welcome and turning into a slog where you have to pretty much ace the first half to be able to survive the later half most bosses are more tedious than an interesting challenge a major step back in comparison to mercenaries.
Nicely paced, interesting story, challenging and good fun! For those who just wants to jump in, like the old MW2, without all of the open-world related tasks of MW5 Mercenaries.
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